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Try a threadpool for llimageworker 
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Joined: 2009-03-17 18:42:51
Posts: 4994
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I posted a test on SL forums to show off the gain brought by the multi-threaded image decoder and the texture fetcher boosting. Here is the video (refer to the forum post for the testing protocol description).


2021-03-24 09:35:29
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Joined: 2011-10-07 10:39:20
Posts: 155
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Seems Firestorm picked up the change as well (as talked about and allowed in the SL Forum):

https://vcs.firestormviewer.org/phoenix ... 56c164186d


2021-05-24 15:35:15
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Joined: 2009-03-17 18:42:51
Posts: 4994
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kathrine wrote:
Seems Firestorm picked up the change as well (as talked about and allowed in the SL Forum)
Only part of them: no trace of the texture fetcher boosting, or the image worker unleashing... They will not fully benefit from all the power the multi-threaded decoder can provide... Their problem.


2021-05-24 16:28:03
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