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Joined: 2009-03-17 18:42:51
Posts: 4809
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.28.2.52 (stable branch):

New in this release:
  • Fixed an object culling rendering bug in water reflections that could sometimes be seen in the last release and EE rendering mode.
  • Backported from Alchemy viewer (Rye Mutt's code) "fix dummy VAO bind upon VBO recreation" in core GL profile rendering mode (which is off by default in the Cool VL Viewer).
  • Backported from LL's viewer a fix to "dragging a physics object momentarily moves it to an incorrect location".
  • Changed the network indicator in the status bar to use a logarithmic scale, with the maximum bandwidth updated during the session to match the actually measured max used bandwidth.
  • Rationalized the hack used to ensure all rezzed objects do show on region changes: it now also works for logins and region crossings (instead of just TPs). A new "ObjectsVisibilityAutoRefreshDelay" debug setting was introduced to control the delay used to fire it after the login or region change occurred.
  • Added a new "Advanced" -> "Caches" -> "Force 360 degrees interest list" menu entry/feature: it uses a 360° snapshot feature (not implemented in the Cool VL Viewer) to ask to the agent sim server to send all objects data instead of just the default interest list; this may be of some use to machinimists, to ensure all objects stay rezzed while they move the camera around, even when out of FOV.
  • Added a new AgentGroupInvite() Lua function, a new optional parameter to the PickAvatar() function, and new returned data to the GetGridSimAndPos() (and other callbacks using its data), GetAgentInfo() and GetAgentGroupData() functions. See the Lua scripting documentation or the updated PDF manual version for details.
  • Linux x86_64 only: rebuilt Dullahan against the latest CEF96 release (with Chromium security fixes, one of which plugs a currently exploited security hole).
  • Some code cleanup and minor optimizations.


Enjoy ! :D

EDIT: release binaries pulled off due to a bug in the "dragging a physic object momentarily moves it to an incorrect location" fix which screws up dragging (I should know, after all these years of programming, that I should never test a last minute change at 02:00 in the night; I did not test the modified binary but the previous one, and did not see the bug !). v1.28.2.53 got it fixed and is on its way...


2021-12-18 08:55:20
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Joined: 2009-03-17 18:42:51
Posts: 4809
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is an emergency release to fix a bug in v1.28.2.52.


Cool VL Viewer v1.28.2.53 (stable branch):

New in this release:
  • Reverted the screwed up "fix" to "dragging a physics object momentarily moves it to an incorrect location".


Enjoy ! :D


2021-12-18 11:05:58
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Joined: 2009-03-17 18:42:51
Posts: 4809
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a maintenance release with bug fixes and all users should update to it.


Cool VL Viewer v1.28.2.54 (stable branch):

New in this release:
  • Fixed the failing event poll requests in neighbouring SL simulators, as seen for the past few weeks as a result of bogus server replies sent to the viewer. See this message on SL forums for full details.
  • Fixed a crash bug in the animation preview floater.
  • Fixed missing web search parameters substitutions possibly seen in OpenSim grids providing a web search page. Added the preferred maturity rating parameter substitution for default web searches in SL.
  • Now store on first launch the current network interface MAC address in the user settings (in an encrypted form), and reuse the stored address on all subsequent sessions, so to avoid seeing the saved passwords becoming invalid whenever you change your network interface (e.g. switching your Internet connection from an Ethernet port to the Wi-Fi card or vice versa).
  • Added a new GetAgentPosHistory() Lua function. See the Lua scripting documentation or the updated PDF manual version for details.
  • Linux only: added a better fallback method to generate the unique serial number.
  • Updated FMOD Studio to v2.02.05.
  • Linux x86_64 only: updated jemalloc to the latest git version.
  • Some code cleanup and minor optimizations.


Enjoy and happy holydays ! :D


2021-12-25 10:06:30
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Joined: 2009-03-17 18:42:51
Posts: 4809
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.28.2.55 (stable branch):

New in this release:
  • Fixed a bug in LLTextureEntry copy and move constructors/operators that could cause a random value to be set for the selected and pending material update booleans (possibly a cause for some cases of non-rezzing objects).
  • Added the saving of a hash of the computer Id into the user settings, so to compare it with the current hash of that Id at each session start (we need to invalidate/ignore the stored encrypted MAC in this case, since it is precisely encrypted with the computer Id).
  • Rationalized/uniformized the time stamps display (e.g. for chat/IM logs and events): the time zone is now always specified and the UTC time zone is now used for OpenSim grids (since those are usually not located on the West coast of the USA...). Made the "LogTimestampDate" and "LogTimestampSeconds" settings into global settings instead of per-account settings.
  • Added the use of both kpbs and Mbps units (for an easier reading of values), and the peak network bandwidth for the network bandwidth indicator tool tip in the status bar.
  • Gave some love to the world map (grid navigators will love it): the Objects and Terrain layers tiles are now kept in memory on map layer tab switch, avoiding to see those tiles reloaded at each switch. Added a "Keep map tiles on close" check box to the floater, so to allow keeping all tiles in memory on close and seeing the map reappear instantly on next opening (do read the tool tip for that check box however, regarding memory usage). Added "Reload all map tiles" and "Reload this map tile" context menu entries/features. Worked around the grey tiles issue on first tab layer switch (they get automatically reloaded 2 seconds after the first switch in the session).
  • Added a "Prop. lines at water surface" feature/entry to the "View" menu, allowing to render the property lines at the water surface (instead of on the bottom) when the "Property lines" rendering is enabled in that same menu (grid navigators will love it too).
  • Added an "ObjectsVisibilityAutoRefreshMask" debug setting to govern when to auto-refresh the objects visibility (on login, sim border crossing, or TP: defaults to all).
  • Added a "double-click to display the avatar profile" feature to the banned residents sub-tab of the group roles tab in the group info floater.
  • Linux x86_64 only: fixed the glod library build system so that it does take into account the compilation flags set by the build script, and recompiled it.
  • Some code cleanup and minor optimizations.


Enjoy and happy new year ! :D


2022-01-01 10:23:27
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Joined: 2009-03-17 18:42:51
Posts: 4809
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a maintenance release with bug fixes and all users should update to it.


Cool VL Viewer v1.28.2.56 (stable branch):

New in this release:
  • Fixed the bug introduced in last release and that caused improper MAC address and serial number hashes to be stored in the user settings. See this thread for details.
  • Fixed a render glitch/bug in the EE renderer, which caused improper lighting of primitives (especially seen on legacy bump mapped and shiny faces). See this thread for details.
  • Backported from LL's viewer a fix to "viewer login gets stuck requesting capabilities".
  • Backported from LL's viewer a fix to "fence post errors in computing key frame start times of .bvh loader".
  • Backported from LL's viewer a fix to capabilities request stale response being possibly improperly processed after a viewer disconnection.
  • Backported from LL's viewer a fix to "OUT_FULL updates should reset cache" (this could possibly fix some missing objects issues recently seen in all viewers).
  • Backported from LL's viewer a fix to "small rigged meshes disappearing at short distances".
  • Added the speed in knots to the velocity bar.
  • Linux only: implemented Vulkan driver API version reporting in viewer stats.
  • Linux x86_64 only: updated jemalloc to the latest git version.
  • Linux x86_64 only: rebuilt Dullahan against CEF98.
  • Updated the ca-bundle.crt security certificates file with LL's latest version.
  • Some code cleanup.


Enjoy ! :D


2022-01-15 10:13:08
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