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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.1.2 (experimental, MESH branch)

People having downloaded v1.26.1.0 or 1.26.1.1 should update to this new, bugfix release.

New in this release:
  • The spatial partition bug introduced in v1.26.1.1 has been fixed.
  • The issue with hover texts and name bubbles not rendering when in deferred rendering mode has been fixed.
  • The build tools floater has been expanded to include the Mesh-specific and new Physics parameters in its "Features" tab.
  • The Mesh item check box has been added to the inventory filters floater.

Enjoy ! :D


2011-08-30 11:02:40
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.1.3 (experimental, MESH branch)

People having downloaded former v1.26.1.x versions should update to this new, bugfix release.

New in this release:
  • The "incompletely rezzing mesh objects" bug has been fixed. As a result, the "Load Meshes at Max LOD" setting (that was used as a work around) is now off by default.
  • Added the prims cost (equivalent number of prims for mesh objects) to the build floater. Whenever the prim cost differs from the total number of actual prims in an object, it is displayed after that number, between parenthesis.
  • Added the textured light settings to the Features tab of the build floater.
  • Various minor improvements, backported from v3, and various minor optimizations by me.

Enjoy ! :D


2011-09-01 19:39:39
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.0.17 (stable branch)

New in this release:
  • Added support for the new ObjectPhysicsProperties server message.
  • Added support for the new SimulatorFeatures, GetObjectCost and GetObjectPhysicsData sim capabilities.
  • Added the physics parameters to the Features tab of the Build floater.
  • Moved the Material combo from the Object tab to the Features tab in the Build floater, where it now belongs together with the physics parameters.
  • Added the Link and Unlink buttons to the Build floater, and moved replaced "Use grid" check box in the build floater with a "Snap to grid" check box in the grid options floater.
  • Added the "derender" feature (available in the pie menu for objects and avatars). See this thread for details.
  • Added free video memory info to the "Show Render Info" display.
  • A few fixes to the renderer, backported from LL's v3 viewer.


Cool VL Viewer v1.26.1.4 (experimental, MESH branch)

People having downloaded former v1.26.1.x versions should update to this new, bugfix release.

New in this release:
  • Fixed the bug that prevented to edit sculpted prims in v1.26.1.2 and v1.26.1.3.
  • Reimplemented the tree and grass prims selection outline code that had to be disabled in v1.26.1.0.
  • Moved the Material combo from the Object tab to the Features tab in the Build floater, where it now belongs together with the physics parameters.
  • Added the Link and Unlink buttons to the Build floater, and replaced "Use grid" check box in the build floater with a "Snap to grid" check box in the grid options floater.
  • Added the "derender" feature (available in the pie menu for objects and avatars). See this thread for details.
  • Added free video memory info to the "Show Render Info" display.
  • Made it so that the object export feature won't choke on mesh objects when exporting them. Note that while you can export a mesh object, you can't export the mesh itself, and you won't be able to import back that mesh object anyway (there is a server-side protection against it: you can't set the "mesh" flag on an existing object; this flag can only be set by the server, when uploading a model).
  • A few fixes to the renderer, backported from LL's v3 viewer.

Enjoy ! :D


2011-09-05 12:36:00
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.0.18 (stable branch)

New in this release:
  • Added support for the script owner id field in the new ScriptDialog server message (brings a more reliable muting of scripted objects pertaining to muted residents).
  • Updated llthread and llcurl to LL's v3 viewer ones, and added the CurlUseMultipleThreads setting (on by default, toggle in Advanced -> Network -> Multi-threaded Curl (after restart)"). This might cure the FPS "hiccup" issues encountered on some systems.
  • Replaced the unused "Curl" fast timer with an "Ares" one.
  • Performed some cleanup to the idle loop to gain some more speed.
  • A couple minor changes to the UI (and in particular in the object pie menu for the "Derender" option layout)


Cool VL Viewer v1.26.1.5 (experimental, MESH branch)

People having downloaded former v1.26.1.x versions should update to this new, bugfix release.

New in this release:
  • Fixed the bug that made the viewer crash when trying to upload an animation.
  • Fixed the bug that made the HUD objects using textures with an alpha channel sensitive to daylight settings when the "Automatic Alpha Masks (non-deferred)" setting was active.
  • Added support for the script owner id field in the new ScriptDialog server message (brings a more reliable muting of scripted objects pertaining to muted residents).
  • Added the CurlUseMultipleThreads setting (on by default, toggle in Advanced -> Network -> Multi-threaded Curl (after restart)"). This might cure the FPS "hiccup" issues encountered on some systems. Thanks must go to Ansariel Hiller for pointing out that I forgot to port this setting when porting the newest llcurl to the mesh branch.
  • Replaced the unused "Curl" fast timer with an "Ares" (DNS calls) one.
  • Performed some cleanup to the idle loop and pipeline to gain some more speed.
  • A couple minor changes to the UI (and in particular in the object pie menu for the "Derender" option layout)
  • Updated the mesh repository upload code to v3's, moved to the new convex decomposition API, and added partial support for future uploading of models (llassetuploadresponders, threaded file picker, idle callback list, llfloatermodeluploadbase class, lluploadfloaterobservers class, a necessary change to llviewertexture).

Enjoy ! :D


2011-09-09 12:21:49
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are mainly bugfix and maintenance releases. Update is recommended.


Cool VL Viewer v1.26.0.19 (stable branch)

New in this release:
  • Fixed a crash bug in the audio decoder code that was triggered when decoding corrupted/bad sound assets.
  • Backport from v3 viewer of a fix to a potential crash bug in display names periodic refreshing code.
  • Fixed a bug that caused cached U32 settings to fail to update when changed.
  • The CurlUseMultipleThreads setting is now FALSE (off) by default, since it seems to cause crashes on some Windows systems (no reported issue so far for Linux, but better safe than sorry). Reactivate at your own risks (Advanced -> Network -> Multi-Threaded Curl).
  • Added a Mute button to the script llDialog() and llTextBox() dialogs, and also cured the bug that made it impossible to use an "Ignore" button name in llDialog() because it triggered the same action as the client-side "Ignore".
  • Made the auto-decline actions during muted object's inventory offers more obvious and explicit, via a specific (and throttled in case of griefing) notification tip. Also prevented notifications spamming (via muted griefer's objects) in the mute code path. See this thread for details.
  • Added a "Front" camera setting to the camera floater (see this post for details).
  • Added an object clipboard (with "Copy" and "Paste" buttons) to the build floater (in the "Object" tab). See this thread for details.
  • Added the new LSL functions and constants introduced in this week's "LeTigre" v11.09.09.240509 SL beta server update (llCastRay(), llGetMassMKS(), llSetPhysicsMaterial(), llGetPhysicsMaterial(), PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, PRIM_PHYSICS_SHAPE_CONVEX, DENSITY, FRICTION, RESTITUTION, GRAVITY_MULTIPLIER, RC_REJECT_TYPES, RC_DETECT_PHANTOM, RC_DATA_FLAGS, RC_MAX_HITS, RC_REJECT_AGENTS, RC_REJECT_PHYSICAL, RC_REJECT_NONPHYSICAL, RC_REJECT_LAND, RC_GET_NORMAL, RC_GET_ROOT_KEY, RC_GET_LINK_NUM, RCERR_UNKNOWN, RCERR_SIM_PERF_LOW, RCERR_CAST_TIME_EXCEEDED).
  • Optimized the code for speed via the use of more LLCachedControl's in the idle loop code path.
  • Optimized the code for speed in a few places in the rendering code path.
  • Various minor improvements, optimizations and code cleanup by me.
  • Various minor bug fixes, backported from LL's v3 viewer.
  • Updated the build system to work "out of the box" for MAC builds (changes courtesy of Guru Coyote).
  • Updated the security certificates.
  • Credits updated in the About floater.


Cool VL Viewer v1.26.1.6 (experimental, MESH branch)

New in this release: same changes as for v1.26.0.19 (see above), plus:
  • Backported from LL's mesh viewer development branch a couple of fixes for mesh rendering glitches.


Note that if to believe my latest speed tests, v1.26.1.6 is now faster than v1.25.0.40 by around 4% (v1.26.0.19 is faster than v1.25.0.40 by around 7%). This probably makes the Cool VL Viewer one of the fastest (if not the fastest) viewers around on modern hardware (the old Cool VL Viewer v1.19.0.5 is probably unbeatable on old hardware, but it is now completely deprecated)...

Enjoy ! :D


2011-09-16 13:42:37
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.1.7 (experimental, MESH branch)

People having downloaded former v1.26.1.x versions should update to this new, bugfix release.

New in this release:
  • Fixed a bug introduced in v1.26.1.6 and that would cause a crash when rendering mesh clothing.
  • Added a "Camera Front View" toggle entry to the "View" menu.
  • Linux tcmalloc updated to v1.8.3.

Enjoy ! :D


2011-09-17 17:18:45
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are mainly bugfix and maintenance releases. Update is recommended.


Cool VL Viewer v1.26.1.8 (experimental, MESH branch)

New in this release:
  • Updated APR pools to the latest Snowstorm version (code by Aleric Inglewood). This should fix the crash bugs encountered on some systems when CurlUseMultipleThreads (Advanced -> Network -> Multi-Threaded Curl) is enabled.
  • Ported the new LLSingleton class from v3 viewer. Fixed a crash bug exposed by this change in LLVoiceClient class.
  • Replaced the old Socks5 and proxy code with v3's latest one. Merged the Network and Web tabs in the Preferences floater and debugged them.
  • Reworked (again) the muting code (see this message for details).
  • Improved the texture loading algorithm for attachments, leading to a gentler memory usage in crowded areas. Introduced a new TextureBoostBiasThreshold setting.
  • Made texture cache time-sliced purging an option (on by default), and added a toggle in the advanced menu (Advanced -> Caches -> Time-Sliced Cache Purges).
  • Reorganized a few options in the Advanced menu (some options which were wrongly placed in the UI sub-menu have been moved to the HUD Info sub-menu, the Clear Group Cache option is now in a Caches sub-menu).
  • Fixed a bug in the MAC build system that caused the viewer to fail to find the llcommon library (fix by Guru Coyote).
  • Backport of a few minor bugfixes from v3 viewer.


Cool VL Viewer v1.26.0.20 (stable branch)

New in this release: same changes as for v1.26.1.8 (see above), plus:
  • Added a "Camera Front View" toggle entry to the "View" menu.
  • Removed tcmalloc, since it is only needed for mesh support and causes a significant overhead in memory consumption.


Enjoy ! :D


2011-09-23 19:02:17
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Joined: 2009-03-17 18:42:51
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I just re-relased v1.26.1.8 today (CoolVLViewer-Linux_i686-1.26.1.8b-overlay.tar.bz2 package). There is no change in the code of the viewer itself, but the new v1.26.1.8 overlay package contains a patched version of the tcmalloc library that properly releases to the system the memory freed by the viewer (thus avoiding the apparent memory leak that mesh viewers show and that can lead to out of memory crashes).


2011-09-24 14:21:56
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are mainly polishing releases.


Cool VL Viewer v1.26.0.21 (stable branch)

New in this release:
  • Reworked the logic of the Graphics preferences panel so that options are properly disabled when the graphic card doesn't support them, or when other, required options are disabled by the user (should prevent issues such as the one described in this thread)
  • Moved the "Build" menu entry from the "View" menu to the "Tools" menu, where it always should have belonged.
  • Added an entry in the "View" menu to toggle the "Advanced" menu entry in the menu bar (the shortcut is still CTRL ALT D).
  • Added the CTRL ALT S shortcut to the "Advanced" -> "Debug Settings" entry of the login screen menu bar.
  • Never reject inventory offers from scripted objects when set busy and busy-mode auto-reject inventory offers is enabled (such offers are normally the result of your own interactions with objects, so it makes no sense to reject them). This is a backport from a fix in viewer 3.
  • Fixed a bug that prevented to remember partial mutes (combinations of Chat/Voice/Sounds/Particles mutes for avatars) over sessions.
  • Made it so that when the Mute List floater is open to select a given muted object/resident, it is actually scrolled appropriately to show that object/resident line in the list.
  • When muting an avatar from the Radar floater, the mute list is now automatically open to show the new muted avatar line.
  • Partial mutes are now shown in the avatar name tags (as "Muted (C/V/S/P)", where C stands for Chat, V for Voice, S for Sounds and P for Particles).
  • Reworked the Statistics floater so to update the ranges of its stat-bar indicators to match the numbers currently encountered with today's computers.
  • The "Advanced" -> "Network" -> "Multi-Threaded Curl" option is now again enabled by default since it should not cause crashes any more (if it does crash for you, let me know !).
  • Updated the security certificates file to the newest v3 viewers' one.
  • More MacOS-X related changes, by Guru Coyote, myself and Lindens (v3 fix backports by me).
  • RestrainedLove updated to v2.07.03.05 (see this thread for the only change in it).


Cool VL Viewer v1.26.1.9 (experimental, MESH branch)

New in this release: same changes as for v1.26.1.21 (see above), plus:
  • Various changes to model uploading code (not yet in use, but getting ready to implement it) and mesh repository backported from LL's latest mesh viewer 3 branch.
  • New "Avatar Rendering Cost" algorithm backported from LL's mesh development viewer branch (note that this is an entirely new scale and the new rendering cost numbers are approximately 50 times the old numbers, so don't be surprised).
  • Backported a few fixes and changes to the render pipeline from v3 viewers.
  • Added a "Deferred Rendering" sub-menu to the "Advanced" -> "Rendering" menu, holding advanced options ("Depth of Field", "Screen Space Ambiant Occlusion" and "Global Illumination").
  • For the Linux build (was already the case for Windows builds), now make sure to use a different settings file than for v1.26.0 (~/.secondlife/user_settings/settings_coolvlviewer_1261.xml : if you find yourself with an unconfigured viewer when starting v1.26.1.9, simply quit it, copy settings_coolvlviewer_126.xml over settings_coolvlviewer_1261.xml and launch again the viewer).


Enjoy ! :D


2011-10-01 15:36:10
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are mainly polishing releases, but the mesh branch is now considered stable and its version number was bumped to v1.26.2.0 as a result.


Cool VL Viewer v1.26.0.22 (non-Mesh, legacy Windlight renderer, stable branch)

New in this release:
  • LLInstanceTracker and LLEventTimer classes brought on par with viewer 3's.
  • Backport from v3 of a fix to one potential crash bug in the material table name lookup code.
  • Backport from v3 of a fix to a minor bug in LLLineEditor.
  • Fixed a bug in the avatar parameters (pants waist height parameter was erroneously driving a lower jacket parameter). Fix by Shyotl Kuhr, borrowed from Singularity viewer.
  • Made it so that changing the anti-aliasing graphic hardware setting only takes effect after a viewer restart, since it otherwise corrupts the display.
  • Improved the "New IM" tab of the "Communicate" floater, now with split Friends and Groups lists.
  • Increased the maximum for the Packets In and Out bar-graphs in the Statistics floater to encompass commonly encountered values.
  • Made it so that Web URLs in the "2nd Life" and "Picks" tabs of the "Avatar Profile" floater are shown as clickable links. Code adapted from Kadah Coba's code, borrowed from Phoenix viewer.
  • Fixed the detection of mesh-enabled sims for servers not supporting the new "SimulatorFeatures" capability (may be the case for OpenSim grids).
  • Made it so that when connected on the beta grid, the attachments list is saved in and read from a different file so to avoid getting your avatar's worn attachments messed up on login when you switch from the beta grid to the main grid and vice versa (happened when you wore different outfits on the two grids).
  • Minor code cleanup.


Cool VL Viewer v1.26.2.0 (Mesh, new Shadow renderer, stable branch)

New in this release: same changes as for v1.26.1.22 (see above), plus:
  • Backport from viewer v3 mesh-development branch of a couple crash bugs.
  • RenderMaxNodeSize default setting increased to cope with complex meshes (backport from v3).

Note: when updating from v1.26.1.x to v1.26.2.0, you might want to copy your settings_coolvlviewer_1261.xml file to settings_coolvlviewer_1262.xml (file to be found in the "user_settings" directory, itself located at the same level as the "logs" directory) to avoid reconfiguring the whole shebang.


Enjoy ! :D


2011-10-08 12:30:09
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