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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.24 (current stable branch):

New in this release:
  • Added minimum support for navmesh and pathfinding objects: see this message for details.
  • Backported the new object caching code from LL's v3 viewer to replace Snowglobe's old caching code.
  • Backported LL's v3 viewer code for motion interpolation of moving objects to replace Snowglobe's old code.
  • Backported LL's v3 viewer-development code for better/more reliable group caching (should improve very large group member lists loading).
  • Removed some deprecated/dead code.
  • More catch up of changes (minor bug fixes and improvements) that were spotted and introduced in the v1.26.5 branch during the new renderer backport.
  • Various minor code changes and optimizations.
  • Linux only: removed libfontconfig.so.1 from the installer since it caused issues on some systems. See this thread for details.


Cool VL Viewer v1.26.5.3 (experimental branch with v3.3 renderer):

New in this release:
  • Added minimum support for navmesh and pathfinding objects: see this message for details.
  • Backported the new object caching code from LL's v3 viewer to replace Snowglobe's old caching code.
  • Backported LL's v3 viewer code for motion interpolation of moving objects to replace Snowglobe's old code.
  • Backported LL's v3 viewer-development code for better/more reliable group caching (should improve very large group member lists loading).
  • Removed some deprecated/dead code.
  • A few missing code lines added to the v3.3.4 renderer backport, that fix some minor glitches.
  • Various minor code changes and optimizations.
  • Linux only: removed libfontconfig.so.1 from the installer since it caused issues on some systems. See this thread for details.

Note: known issue with v1.26.5: this branch currently fails to render objects in Inworldz.


Enjoy ! :D


2012-08-11 10:50:38
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.25 (current stable branch):

New in this release:
  • Implemented the navmesh and pathfinding tools. See see this message for details.
  • Fixed the issues relating to out of sync XUI files in the Silver skin. See see this message for details.
  • Fixed the spurious/ghost trees issue. See this message for details.


Cool VL Viewer v1.26.5.4 (experimental branch with v3.3 renderer):

New in this release:

Same changes as in v1.26.4.25, plus:

  • Fixed the surface patches (ground tiles) issues on region crossing. See this message for details.

Note: known issue with v1.26.5: this branch currently fails to render objects in Inworldz.


Enjoy ! :D


2012-08-18 13:56:21
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.26 (current stable branch):

New in this release:
  • Updates to the navmesh and pathfinding tools backported from LL's latest viewer-navmesh branch. See see this message for details.
  • Removed the deprecated (and actually never used) "parcel media URL filter" feature.
  • Updated RestrainedLove so that temp object attachment requests are never auto-accepted, even with @acceptpermission in force.
  • Backported from viewer-development 3.4 a fix to the hand motions bug. See this thread for details
  • Various fixes to image fetching, caching and rendering issues backported from viewer-development 3.4.
  • Implemented support for larger hollow (up to 99% instead of 95%) and smaller hole size (down to 0.01 instead of 0.05) parameters when connected to OpenSim grids.
  • Added support for the new HTTP_CUSTOM_HEADER parameter (for now only available in RC Le Tigre regions) to the llHTTPRequest() LSL function.
  • Added a new "EyesFollowMousePointer" setting that, when set to FALSE, stops the avatar's eyes (and head) to follow the mouse pointer when not hovering or focused on a specific object.
  • Reworked completely and expanded the "Input & Camera" tab of the Preferences floater, exposing new settings in it (such as the camera offsets and the new EyesFollowMousePointer setting), and including settings that were previously available from the Advanced menu or from the "Cool Features" tab ("Miscellaneous" sub-tab).
  • Reverted a backport from viewer v3.4 (introduced in v1.26.4.24) that was supposed to fix llTargertOmega() object rotation minor issues but that only badly broke the rotating objects in many other cases. See this thread for details.
  • Backported from viewer-development 3.4 a couple potential crash bugs in the rendering code path.


Cool VL Viewer v1.26.5.5 (experimental branch with v3.3 renderer):

New in this release:

Same changes as in v1.26.4.26, plus:

  • Backported the new shaders from viewer-development 3.4 (should improve shadows rendering).
  • Backported a couple of fixes to render glitches from viewer-development 3.4.

Note: known issue with v1.26.5: this branch currently fails to render objects in Inworldz.


Enjoy ! :D


2012-08-25 14:35:48
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.27 (current stable branch) and Cool VL Viewer v1.26.5.6 (experimental branch with v3.3 renderer).

No new feature. They are bugfix releases and fix serious bugs in v1.26.4.26 (1, 2 and 3) and v1.26.5.5 (1 and 2).

Update is highly recommended !


2012-08-26 16:21:11
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.28 (current stable branch):

New in this release:
  • Fixed a crash bug (introduced in v1.26.4.26 as the result of a "fix" backported from viewer-development v3.4.1), that caused the viewer to crash when restarting OpenGL (i.e. when changing to full screen, when changing the UI scale, or when toggling the Anisotropic Filtering).
  • Backported fixes from viewer v3.4 to the new llTargetOmega() code path, and re-enabled it (objects should spin and rotate properly: if they don't, tell me, and I'll disable again the new, normally now fixed code).
  • Made the "Rebuild avatar" feature faster and safer (it doesn't restart GL any more).
  • Implemented the new fast image cache (backport from viewer-development v3.4.1). The fast cache is on by default and can be toggled on/off via the new "Fast Texture Cache" option in the "Advanced" -> "Caches" menu.
  • Backported various fixes and optimizations to texture fetching and caching from viewer-development v3.4.1. Note: a new "Skip Low Priority Textures Updates" option (on by default) was added to the "Advanced" -> "Rendering" menu.
  • Implemented a work around for the disappearing attachments and non-rezzing objects on arrival after a TP (or sometimes, on login). See this message for details. Note that you can now also manually trigger a vertex buffer reset via the "Advanced" -> "Rendering" -> "Reset Vertex Buffers" option.
  • Backported Qarl's latest deformer version (it now allows to set the deformer to match either female or male shapes, via a radio button in the model upload floater), and added a backward compatibility patch by me, so that old deformer-ready meshes can still work with the new code (they are considered as female-shape deformers).
  • Improved the "Spoof Mouselook" feature by properly advertizing to the server the avatar position as the camera position.
  • Backported speed optimizations dealing with avatar parameters from viewer v3.
  • Backported a minor improvement to the pathfinding linksets floater from viewer-pathfinding v3.4.
  • Ported from Singularity a fix to the object hovertexts, that are now properly restored when switching off any debug hovertext display. Code by Shyotl Khur.


Cool VL Viewer v1.26.5.7 (experimental branch with v3.3 renderer):

New in this release:

Same changes as in v1.26.4.28, plus:

  • Fixed some bugs and bad settings that were introduced while backporting the v3.3 renderer (shadows should now be much nicer).
  • Disabled the experimental "Texture Compression" code that can't work properly for media textures till MOAP is implemented. See this thread for details.

Note: known issue with v1.26.5: this branch currently fails to render objects in Inworldz.


Enjoy ! :D


2012-09-01 15:26:54
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Due to last week's hardware issues with my build system and the time it took for me to get everything back in order, only a couple bugs have been fixed for this week's releases:

Cool VL Viewer v1.26.4.29 (current stable branch):

New in this release:

  • Re-reverted the viewer v3.4 newest "fixes" to llTargetOmega() that were still broken: spinning objects should work fine again.


Cool VL Viewer v1.26.5.8 (experimental branch with v3.3 renderer):

New in this release:

Same change as in v1.26.4.29, plus:

  • Fixed the bug that caused objects not to be rendered in sims with mesh support disabled (such as in Inworldz). Thanks must got to Siana Gearz for spotting the formatting typo (one d/m-isplaced parenthesis in a test, doh !) and reporting it to me !

Enjoy ! :D


2012-09-08 10:40:33
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.30 (current stable branch):

New in this release:

  • Worked around a bug in the MultipleUpdate message on OpenSim grids, that affected object imports. See this thread for details.
  • Implemented toggleable, dual code paths for llTargetOmega() angles tracking. See this message for details.
  • Added some fast timers part of former v3 viewer backports.
  • A few minor code changes and optimizations.
  • Linux release only: updated tcmalloc to v1.10.


Cool VL Viewer v1.26.5.9 (experimental branch with v3.4 renderer):

New in this release:

Same changes as in v1.26.4.30, plus:

  • Fixed the old style (T-like) mini-map dots not being drawn properly in former v1.26.5 versions (this fix also solves the problem with OpenGL being kept in compatibility context mode, which speeds up a great deal deferred rendering on modern GPUs).
  • Enabled invisiprims rendering in deferred rendering mode (with a toggle for it in the "Advanced" -> "Rendering" -> "Deferred Rendering" menu).
  • Added the v3.4 renderer specific fast timers.

Enjoy ! :D


2012-09-15 12:58:40
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases: update is recommended.


Cool VL Viewer v1.26.4.31 (current stable branch):

New in this release:

  • Fixed broken MultipleUpdate messages in SL (was broken in v1.26.4.30) and the object import feature, also in SL (was OK in OpenSim).
  • Fixed a crash bug that happened when logged on an OpenSim grid and when using the status bar search box ("Advanced" -> "UI" -> "Search input field in status bar").
  • Fixes to memory alignment issues and implemented new (for now disabled) code to track aligned memory usage in the perspective of possibly getting rid of tcmalloc in the future.
  • Reworked and improved the Graphics settings panel of the Preferences floater (the settings for the "Transparent water" and shadows rendering options are now exposed).
  • A few minor fixes, code changes and optimizations.
  • Fixed the new build system issues for MacOS-X systems: thanks must go to Kathrine Jansma for these fixes !


Cool VL Viewer v1.26.5.10 (experimental branch with v3.4 renderer):

New in this release:

Same changes as in v1.26.4.31, plus:

  • Fixed the deferred rendering invisprims support (now doesn't cause any more background planes shinies to show through avatars' skin).
  • Fixed a memory leak in the renderer (backport from viewer-development).


Enjoy ! :D


2012-09-22 10:20:52
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Not a lot of changes this week, since I had only very little free time to dedicate to SL.

Cool VL Viewer v1.26.4.32 (current stable branch) and Cool VL Viewer v1.26.5.11 (experimental branch with v3.4 renderer):

New in these releases:
  • Fixed the issue with new server messages not showing. See this message for details.
  • Removed the experimental mesh deformer from the v1.26.4 branch (see this message as to why) and updated it to Qarl's latest version in the v1.26.5 (experimental) branch. Also added a patch by me, allowing to upload a deformer-ready mesh which is referenced to the shape your avatar is wearing when you upload that mesh (together with the "Advanced" -> "Character" -> "Appearance to XML..." feature and with the "Import" feature in the "Appearance" floater, "Shape" tab, it makes it possible to use any reference shape you want to create deformer-ready meshes). Note that if you had the mesh deformer feature enabled in v1.26.5, you will have to re-enable it in v1.26.5.11 (so that you can see the warning dialog that now comes with it).
  • Fixed more memory alignment issues and made more preliminary work on memory tracking and allocation routines (for now still disabled) in the perspective of getting rid of the crashy tcmalloc library.
  • Fixed a bad color in the Dark skin (fix by Kathrine Jansma).
  • Added Kathrine Jansma to the special credits for the Mac builds.


Enjoy ! :D


2012-09-29 15:52:00
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Joined: 2009-03-17 18:42:51
Posts: 5550
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Like last week, not a lot of changes this week, since I still had very little free time to dedicate to SL.

Cool VL Viewer v1.26.5.12 (experimental branch with v3.4 renderer) with and without tcmalloc:

New in these releases:
  • Implemented the experimental new group data HTTP fetches (backported from Baker Linden's code). This experimental feature (allowing to properly retrieve group data from very large groups that got 10000 or more members) is on by default in sims supporting the corresponding new capability (alas, the RC Le Tigre server release that was supposed to bring this capability to SL's main grid this week had to be rolled back, so for now you can only test it on Aditi, in a couple of sims ("Aglia" and "Chooqu Clone"). Since this is experimental code, you can disable it entirely from the Advanced menu ("Advanced" -> "Network" -> "Use HTTP Group Data Fetches") should something go wrong (note that in sims and on grids that don't support the new capability, the viewer automatically falls back to the legacy UDP service).
  • Made more work on tcmalloc-less binaries. I'm still undecided whether I should keep tcmalloc or not (the pros are less memory fragmentation and thread contentions, the cons are more memory overhead and a tendency to crash in some rare, but pretty obscure cases). So, this week, I let you the opportunity to test the viewer both with and without tcmalloc: please let me know which one works best for you (please, do provide full info on your system and logs in case of crashes) in the Experimental viewer feedback thread. Note that while the Linux tcmalloc-less version seems to work flawlessly, the Windows tcmalloc-less version currently got a problem causing it to crash on exit, which causes the viewer to stay in memory (you have to kill it from the task manager).
  • A few minor code changes and optimizations.


Enjoy ! :D


2012-10-06 16:37:06
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