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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since crash bugs have been fixed, all users should update.


Cool VL Viewer v1.26.18.31 (stable branch):

New in this release:
  • Plugged a potential crash bug in the image worker, and fixed a crash bug (seen under some Windows systems) due to a flaky locking scheme in the code responsible for cancelling stale texture fetches after TP (which setting was also moved where it belongs, into "Advanced" -> "Network").
  • Optimized the dead objects cleaning up algorithm (sped it up by two orders of magnitude for large lists !), so to reduce the 'hiccups'/'freezes' duration after TPs.
  • Added a new "StagedSimDisablingDelay" debug setting for sims' staged disconnection/removal, and raised its default value to 2 seconds.
  • Backported from Firestorm (and improved) the parcel name displaying on world map for tracked locations. See this thread for details.
  • Fixed a bug in the tracker beacon code, which failed to clear its tool-tip when tracking type was changed from one to another.
  • Worked around the issue related with bogus grids sending 0 max agent groups at login (in such a case, the viewer now uses a default value for the maximum number of groups).
  • Implemented inventory search for "unknown" creators, and improved the search for inventory links; added a tool-tip to the search input line for explaining these. See this thread for details.
  • Added more info to the dumps produced in the log by "Advanced" -> "Consoles" -> "Info to debug console" -> "Region info"/"Memory stats"
  • Fixed the avatar and camera position displaying in the mini-map for variable size regions (still broken in the world map, but hardly fixable given how hacky the variable size regions feature is...).
  • Removed the old SL login page URL and associated settings (the corresponding web page was pulled down by LL and is now redirecting to the v3 UI viewers login page... The old page was probably too fast to load and looking too good for LL's taste ! Sometimes, I hate Lindens...).
  • Started UI strings de-capitalization (this totally retard and grammatically erroneous way of putting a capitalized letter at each word in UI strings got on my nerves...). Still a lot of work to do about it, but I'll get it done over time !
  • Code cleanup and minor optimizations.


Cool VL Viewer v1.26.19.33 (experimental branch with Bento skeleton support):

Same changes as in v1.26.18.31, plus:
  • Backported from LL's viewer bento-box a speed optimization to LLSkinningUtil.
  • Backported from LL's viewer bento-box a fix to the reset skeleton feature, which was failing to reset joint collision volumes.


Enjoy ! :D


2016-11-05 10:29:23
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since crash bugs have been fixed, all users should update.


Cool VL Viewer v1.26.18.32 (stable branch):

New in this release:
  • Fixed a crash bug in LLQueueThread due to a missing mutex lock in its destructor.
  • Made LLVertexBuffer more robust to bogus render data, by removing several voluntary crashes (llerrs) and replacing them with warnings and fallback paths (basically, skipping the rendering of the bogus object instead of crashing the viewer).
  • Added a per-object-UUID search feature to the "Area search" floater. See this thread for details.
  • When the "Fast texture cache" (in "Advanced" -> "Caches") is disabled, do not write any more to the fast cache (previously, disabling that feature was only disabling reads from fast cache and time was still uselessly spent writing to it).
  • Backported from LL's viewer-neko a fix to "specifying physics mesh was resetting previous model name" in the mesh upload floater.
  • Added a "first use" notice/explanation for "jelly dolls" (since they seem to confuse quite a few people).
  • Finished UI strings de-capitalization of XUI files (there may still be a few hard-coded strings to deal with and left in the code).
  • Code cleanup and minor optimizations.


Cool VL Viewer v1.26.19.34 (experimental branch with Bento skeleton support):

Same changes as in v1.26.18.32, plus:
  • Backported from LL's viewer bento-box a rendering speed optimization.


Enjoy ! :D


2016-11-12 13:56:54
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since potential crash bugs have been fixed, updating is recommended.


Cool VL Viewer v1.26.18.33 (stable branch):

New in this release:
  • Fixed a potential crash bug in LLKeyframeStandMotion.
  • Backported from LL's viewer-lynx fixes to potential crash bugs in the texture cache.
  • Migrated the UI rendering to the UI matrix method used by v2+ viewers: this provides a faster rendering (especially if the graphics driver is used without its multi-thread optimizations) on modern GPUs/drivers (but may incur a penalty on very old ones).
  • Backported LLRenderTarget speed optimizations from Singularity.
  • Added the avatars count (total and in sim) in the Radar floater.
  • Removed the broken tutorial floater (LL recently removed the corresponding web pages, making the floater non-functional); the Cool VL Viewer is not really aimed at newbies, anyway...
  • Removed the broken "Physics shapes" debug rendering from "Advanced" -> "Rendering" -> "Features" menu.
  • Build system cleanup.
  • Quite some code cleanup and some minor optimizations.


Cool VL Viewer v1.26.19.35 (experimental branch with Bento skeleton support):

Same changes as in v1.26.18.33, plus:
  • Backported from LL's viewer bento-box a fix to "SL-534 (mGroin bug) and make handling of other-gender sliders more consistent".


Enjoy ! :D


2016-11-19 09:26:19
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.18.34 (stable branch):
Cool VL Viewer v1.26.19.36 (experimental branch with Bento skeleton support):

New in these releases:
  • Fixed a bug, introduced in last week's releases, which caused the position of the clickable elements of a web page to get out of sync with their drawn self, when the UI scale was set to anything else than 1.0.
  • RestrainedLove updated to v2.09.20.22 with bug fixes and updates to match Marine's RLV v2.09.20.02.
  • Plugged potential (although very unlikely) crash bug cases on viewer disconnection/shut down.
  • Backported from LL's viewer-bear a fix to "mesh upload assigning different scale to parts of the model".
  • Backported from LL's viewer-neko an improvement to how mesh LOD is calculated when the camera zoom factor is changed (with a new "IgnoreFOVZoomForLODs" debug setting added to allow disabling this new feature, if needed).
  • Backported from Singularity (Shyotl's code) a few rendering optimizations and glitch fixes.
  • Optimized the classic clouds code and made it compatible with variable size regions (allowing a full cloud coverage of said regions).
  • Linux builds only: improved the VRAM amount detection algorithm (inspired from Singularity's) and added a LL_VRAM_MB environment variable (to be set in the cool_vl_viewer wrapper script: see the corresponding line in the latter) so to allow overriding the detection mechanism in case it would fail.
  • Lot's of code cleanup and some optimizations.



Enjoy ! :D


2016-11-26 09:28:44
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.18.35 (stable branch):

New in this release:
  • Plugged another round of potential (although very unlikely) crash bug cases on viewer disconnection/shut down.
  • Backported from LL's viewer-neko the possibility to cycle through texture faces while editing an object; when the "Select texture" tool is active, you may use the "<" and ">" buttons to cycle through faces in the Edit floater or the entries of the "Tools" -> "Select elements" sub-menu.
  • Backported from LL's viewer-neko a fix to "'[ERROR_MESSAGE]' dialog is shown if try to bulk upload any .txt file".
  • Added highlighting and tool tips for the new OBJECT_GROUP_TAG and OBJECT_TEMP_ATTACHED LSL constants to the script editor.
  • Backported shaders loading improvement from Singularity; this may result in a better compatibility with poorly implemented OpenGL graphics drivers.
  • Added a couple GPUs to the list of known and supported ones.
  • Linux only: extended the buildlinux.sh script to allow building with 'ninja' instead of 'make'.
  • Code cleanup and minor optimizations.


Cool VL Viewer v1.26.19.37 (experimental branch with Bento skeleton support):

Same changes as in v1.26.18.35, plus:
  • Backported from LL's viewer bento-box a fix to a regression in handling of out-of-range joint indices in skin weights.


Enjoy ! :D


2016-12-03 10:41:43
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

With LL's release of Bento, the former Cool VL Viewer experimental branch got promoted to the status of new stable branch. The former stable branch (v1.26.18) is now deprecated and retired.

All users should upgrade.


Cool VL Viewer v1.26.20.0 (new stable branch):

New in this release:
  • RestrainedLove updated to v2.09.20.23 with one bug fix, to match Marine's RLV v2.09.20.03.
  • Backported from LL's viewer-neko a fix to "object name is not changed in inventory if object in attached state was renamed through Edit floater". Note that for the rename to work, you need to be editing the root primitive only of the object ("Edit linked parts" selected in the "Edit" floater, root prim selected).
  • Added highlighting and tool tip for the new OBJECT_ATTACHED_SLOTS_AVAILABLE LSL constant to the script editor.
  • Added a "Lock" check box to the "Inventory" floater, for the "Last open" tab; when that box is checked, the "Last open" tab is immune to last open folder changes.
  • Code cleanup and minor optimizations.


Note: if you do not want to redo all your settings, do not forget to rename (or copy) your settings_coolvlviewer_12619.xml (or settings_coolvlviewer_12618.xml) file into settings_coolvlviewer_12620.xml, in the user_settings directory.

Enjoy ! :D


2016-12-10 09:34:31
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since bugs have been fixed, updating to this release is recommended.


Cool VL Viewer v1.26.20.1 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to "mesh avatar deforms constantly".
  • Backported from LL's viewer-neko a fix to avatars rendering on some graphics cards/drivers.
  • Backported from LL's viewer-neko a fix to the (unused by Cool VL Viewer official builds) VLC plugin.
  • Backported from LL's viewer-lynx a fix to the network proxy code.
  • Backported from LL's nat_viewer64 a bug in vertex buffers code that could cause undetermined behaviours.
  • Fixed an issue in viewer textures memory allocation, with graphics card bearing more than 4Gb of VRAM.
  • Added the SLURL to name translation in chat history, chat console and notifications for avatar "inspect" SLURLs.
  • Added keyboard shortcuts to open the "About land..." (ALT L) and Region/Estate..." (ALT R) floaters.
  • Code cleanup and minor optimizations.


Enjoy ! :D


2016-12-17 10:47:06
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since bugs have been fixed, updating to this release is recommended.


Cool VL Viewer v1.26.20.2 (stable branch):

New in this release:
  • RestrainedLove updated to v2.09.21.20 to match Marine's RLV v2.09.21.01, with additional bugfix from me.
  • Reverted LL's nat_viewer64 fix for the glitch in vertex buffers, which caused unwanted/bogus additional render passes.
  • Reverted LL's viewer-bear fix to "mesh upload assigning different scale to parts of the model", which caused failure to scale uploaded meshes.
  • Backported from LL's viewer-neko a fix to "the Sun was jumping across the sky at set time".
  • Fixed a bug which caused the "Replace outfit" inventory context menu action to fail when the currently worn outfit and the outfit to wear shared (via inventory links) the same attachments. Improved the algorithm in the latter case, to avoid detaching and re-attaching the said shared attachments.
  • Added a new "View" -> "Attachments" menu entry to open the avatar Inspect floater on your own avatar (which lists your worn attachments and scripts count).
  • Improved and reorganized the self-attachments pie menu to allow more operations on your own attachments ("Inspect...", "Backup") and on your own avatar (in the new "Avatar >" second level pie), from it.
  • Added an "Inspect" entry (along the existing "Edit" one) to the context menu of the Inventory floater, for attached objects.
  • Code and build system cleanup, minor optimizations.


Enjoy ! :D


2016-12-24 10:33:11
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bug-fix release and all users should update to it.


Cool VL Viewer v1.26.20.3 (stable branch):

New in this release:
  • Fixed a crash bug that occurred on animation upload while "Preview the animation on the avatar instead on dummy before uploading" was enabled. See this thread for details.
  • Backported from Firestorm (Ansariel's code) a fix to a crash bug that could happen on return from wire-frame rendering mode while ALM is enabled.
  • Fixed a potential crash bug in the core HTTP library.
  • Build system cleanup. Replaced the "--standalone" build option with "--systemlibs" (mainly relevant to Linux), and made the latter smart enough to allow building from a mix of system libraries (when present) and pre-built libraries (for missing system libraries).
  • Code cleanup and minor optimizations.


Enjoy and happy new year ! :D


2017-01-07 10:27:28
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Joined: 2009-03-17 18:42:51
Posts: 3558
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since a crash bug has been fixed, updating to it is recommended.


Cool VL Viewer v1.26.20.4 (stable branch):

New in this release:
  • Fixed a crash bug in LLProfile destructor, due to super-dirty, non thread-safe coding practice from LL, and that could (rarely, but it happened to me once) occur during mesh class objects destruction.
  • Improved the "skinnability" of the viewer, and added support for a "custom" skin in excess of the "default", "silver" and "dark" ones. See this post for details.
  • Fixed a cosmetic bug in the spin box labels color real-time updating. See this thread for details.
  • Backported from LL's viewer-neko a fix to scroll list columns resizing.
  • Improved the "About" floater (in particular, it now also gives info about the detected VRAM amount).
  • Fixed a bug that prevented to display the IM recipient name in the alert box whenever an IM fails to be sent.
  • Backported from LL's viewer-neko a fix to the path finding objects list updating, in some circumstances, in the path finding linksets floater.
  • Backported from LL's viewer-neko a fix to the failure to display the script bug icon above your avatar's head when the script is held inside one of your HUD objects.
  • Fixed a cosmetic bug in the "Land & L$" tab of the "Group information" floater that prevented to display your contributions when the latter were 0 m2.
  • Implemented Lua scripting and automation support. See this thread for details.
  • Code cleanup and minor optimizations.


Enjoy ! :D


2017-01-14 11:30:35
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