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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.15 (current stable branch):

New in this release:
  • Minor optimization to the rendering speed of flexible prims (that was already backported in v1.26.3.2 last week).
  • Added an option to the "Make New Outfit" floater to allow using inventory links for all items (including copy-ok ones) in the new outfit. See this message for details.
  • Implemented a "Cut" option (actually equivalent to a move, like with drag and drop) in the context menu of the inventory floater. See this this message for details.
  • Re-enabled the inventory "Restore to Last Position" feature (that was disabled by LL in post-v1.23 viewers), but only for the "Lost And Found" folder and with a warning confirmation dialog. See this thread for details.
  • Implemented support for allowing the upload of "*.anim" files (SL format for animations) via the "Bulk Upload" feature.
  • Removed a hack that was needed in old SnowGlobe v1.4 code but that caused unnecessary bound texture memory consumption in crowded places.
  • Backported a fix to eyes texture rendering from v3.


Cool VL Viewer v1.26.3.3 (new experimental branch):

Same changes as in v1.26.2.15 (see above), plus more work done towards the backport of multi-layered clothes:
  • Implemented the LLAgentWearables class (backport from v3).
  • More code changes paving the way for the future implementation of the LLVOAvatarSelf class.


Enjoy ! :D


2012-01-28 15:14:03
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.16 (current stable branch):

New in this release:
  • RestrainedLove: improved the processing of "nostrip" items (now properly protected against "@behav=force" commands).
  • LLCharacter and LLKeyframeMotion classes brought on par with v3.2's (with potential crash bug fixes during animation uploading).
  • Added the "Head/Pelvis Max Rotation Deviation" and associated "Use in mouselook" settings in the "Input & Camera" panel of the Preferences floater. This setting allows to change the angle deviation that the viewer tolerates when using the turn left/right controls, before rotating the avatar instead of just the camera.
  • Added an "UnknwownAvatarAltitude" debug setting (currently set to 0, soon to set to 1020 after SL's servers will have been updated) that allows to determine what avatars are above 1020m of altitude in the mini-map (currently, these avatars are reported at 0m altitude and the future server versions will report them at 1020m).
  • Fixed the bug that prevented the chat history merging with the IM window to be kept persistent over sessions. See this thread for details.
  • Added a pie menu command to "Refresh" (reload from network) avatars textures (in the second level pie menu for others' avatars). Note that it is not a rebake (a rebake can only be initiated by the owner of the avatar), but it may help rezzing some "grey" avatars for which the viewer didn't receive the successfully baked textures (be it because of network packet loss or server stalls).
  • Inventory items context menu cleanup (e.g. don't show wear/attach options for items that are already worn/attached).
  • Better fix (backported from v3.2) for mesh download queue stalls.
  • Improved the hovering cursor tooltips (faster rendering, no more spurious trailing empty line and other minor formatting fixes).
  • A few minor fixes backported from v3.2.
  • Updated the Avatar Texture floater to include the Alpha and Tattoo layers (note that this floater is useless unless you have admin powers on the grid you are logged in).
  • Added a "Hidden anim" fast timer and properly reparented the "Animation" one (in Idle -> Object Update -> Avatars) that was wrongly parented to "Attachments".


Cool VL Viewer v1.26.3.4 (experimental branch with multi-layered clothes support):

Same changes as in v1.26.2.16 (see above), plus implementation of multi-layered clothes support (a very large backport from v3.2, with major changes to how the avatars are textured, splitting of LVOAvatar class into LVOAvatar and LVOAvatarSelf, new LLLocalTextureObject class, fully updated LLTexLayer* classes, etc, etc...).
The following features are now supported:
  • Up to 5 layers of each wearable clothing type are supported (like in v2/3 viewers).
  • New "Add" entry added to the context menu for clothing inventory items (allows to add a layer over already worn layers of the same type of clothes instead of replacing them). "Wear" still behaves as usual and replaces the worn layer(s) of the same type.
  • When using the "Add to Outfit" context menu entry for inventory folders, the clothing layers that folder contains are added over the already worn layers.
  • When using the "Wear" or the "Replace Outfit" context menu entries for inventory folders containing several layers of the same type, only one of these layers is automatically worn (this is because the viewer cannot know in which order you wish these layers to stack). You then may "Add" manually the remaining layers in the proper order (or "Wear" the lower one, then "Add" the others over it).
  • Auto-rewearing of multiple layers of clothes on relog (note that although I made it compatible with v1.26.2 and older viewers for attachments, if you log with such an older viewer in between two v1.26.3.4 sessions, you will loose the additional layers on relog).
  • Made the "Make New Outfit" floater aware of multi-wearables (i.e. when you select, say, "Shirt" to be copied in the new outfit, all worn shirts are copied). Please, note that because of the limitation currently imposed by the "Apperance" floater (see below), you must open the "Make New Outfit" floater from the File menu of the inventory floater when you wish to create a new outfit with multiple clothing layers of the same type.
  • RestrainedLove was made aware of multi-layered clothes.

Still on the TODO list:
  • Implement support for editing multiple clothing layers in the "Appearance" floater: for now, when you open this floater all the multi-layered clothing items are removed and only the lowest (closest to the body/first worn) layer is kept on your avatar for editing.
  • Implement a way to auto-stack multiple layers in the proper order when "Wear"ing an outfit folder (may be done via the use of inventory links, but I'll try and see if something can be done for non-linked items too).

Please, bear in mind that v1.26.3.4 is an experimental release and that given the large number of code changes that went into it, some bugs or regressions might have crept in...



Enjoy ! :D


2012-02-09 13:57:08
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Joined: 2009-03-17 18:42:51
Posts: 3503
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.17 (current stable branch):

New in this release:
  • Fixed a bug that sometimes caused a crash when editing flexible primitives. See this thread for details.
  • Fixed a bug that prevented to drag over to the trash an inventory folder containing links to worn items (links can always be deleted).
  • Fixed a bug that caused the wrong log file to be created/opened when initiating an IM session via the Radar floater.
  • Updated the APR libraries to the latest version to try and cure a crash bug that was internal to libapr (sometimes (rarely) encountered, when opening a profile).


Cool VL Viewer v1.26.3.5 (experimental branch with multi-layered clothes support):

Same changes as in v1.26.2.17 (see above), plus:
  • Fixed a bug introduced in v1.26.3.4 and that crashed the viewer on @remoutfit RestrainedLove command usage.
  • Fixed a bug introduced in v1.26.3.4 and that was preventing the transparent check boxes to work in the Alpha panel of the Appearance floater.
  • Implemented the LLAppearanceMgr class (with partial backport from v3 viewer and Cool VL Viewer specific code).
  • Changed the "wear outfit" feature to take into account the layer info stored in the description of inventory links to clothing items (allows to stack multiple layers of the same type in the proper order).
  • Changed the "Make New Outfit" feature and floater to automatically store the layer information in inventory links for clothing items, and added a "Make links for all clothes" check box.
  • Added an "Update Layers Info" entry to the context menu for inventory folders, allowing to update the layer info stored in the description of links to worn clothing items.


Enjoy ! :D


2012-02-14 16:01:54
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Joined: 2009-03-17 18:42:51
Posts: 3503
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Not much changed since the last release (hey, it's been two releases a week for v1.26.3 !), but I thought it would be worth it, especially for mesh designers.


Cool VL Viewer v1.26.3.6 (experimental branch with multi-layered clothes support):
  • Minor improvement to queue threads.
  • Second version of Qarl's mesh deformer implemented (with a new "Force Mesh Deformer" advanced settings in Advanced -> rendering, to force the same behaviour as in the first version, i.e. to apply deformers even to meshes which were not designed for them): the new default/normal behaviour of the code is to apply deformers only to meshes which were flagged as deformer-compatible at upload time (with a new "Deform to avatar shape" option added to the "Upload Options" tab of the "Upload Model" preview floater).


Enjoy ! :D


2012-02-17 16:49:30
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Joined: 2009-03-17 18:42:51
Posts: 3503
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.18 (current stable branch):

New in this release:
  • Minor improvement to queue threads (was already implemented in v1.26.3.6).
  • Changed the default cache sub-folder name to "cache_coolvlviewer" (under Linux) or "CoolVLViewer" (under Windows) so that the cache of the Cool VL Viewer is kept separate from the one of other viewers (prevents some issues between incompatible cache versions or format).
  • Changed the name for the settings per account file from "settings_per_account.xml" to "settings_per_account_coolvlviewer.xml" to prevent the Cool VL Viewer additional settings from being erased when switching to another viewer not supporting them. NOTE: if you want to keep your per account settings (dealing with IMs, auto-replies, chat/IM highlighting, etc), you will want to copy your "settings_per_account.xml" to "settings_per_account_coolvlviewer.xml" in each of your avatar's logs folder.
  • Added support for the "Cut" option of the inventory floater into the main menu bar Edit menu. See this message for details.


Cool VL Viewer v1.26.3.7 (experimental branch with multi-layered clothes support):

Same changes as in v1.26.2.18 (see above), plus:
  • Made the Appearance floater fully multi-layer clothing compatible (also prettified the panels with proper UI elements alignment). There is now a "Layer" spinner at the bottom left of the tabs dealing with clothing items, allowing to select which layer to edit.


Enjoy ! :D


2012-02-22 13:40:39
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Joined: 2009-03-17 18:42:51
Posts: 3503
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.19 (current stable branch):

New in this release:
  • Fixed a bug in RestrainedLove that prevented Physics wearables to be removed when invoking @remoutfit=force.
  • Added a call to the garbage collector when pressing the Refresh button of the RestrainedLove Restrictions list floater to allow the elimination of any stale restriction associated with derezzed objects.
  • Removed any mention to the Cool VL Viewer and its version in the message returned by the RestrainedLove @version command, so to comply fully with LL's updated TPV Policy (paragraph 2i)
  • Fixed the unknown altitude code for the radar and changed the UnknownAvatarAltitude debug setting default value to 1020 (instead of 0 before), since it's now the altitude reported by SL servers for avatars above 1020m. Also corrected a typo in this setting name.
  • Fixed the APR.cmake script for MacOS-X builds (was broken in v1.26.2.17).
  • A couple more minor fixes (fix to a potential (though never seen) crash bug, and a fix for media on sites not advertizing a mime type).


Cool VL Viewer v1.26.3.8 (experimental branch with multi-layered clothes support):

Same changes as in v1.26.2.19 (see above), plus multi-layered clothing specific fixes:
  • Fixed a bug in RestrainedLove that prevented all layers to be removed when invoking @remoutfit=force. See this thread for details.
  • Fixed shapes changes sometimes failing to set some avatar parameters (especially after wearing a mesh avatar).
  • Added three settings in the "Cool features" tab, "Miscellaneous" sub-tab of the "Preferences" floater to disable multi-layers on Physics, Shoes and Skirts (read the associated tooltip as to why multi-layers don't really make any sense for them).
  • Added the possibility for teens to remove all but one layer of Underpants and Undershirts (removing all extra layers at once was not implemented in LL's code, while perfectly legal).
  • Fixed the wrinkles in untextured (or semi-transparent) skins on the avatar face details that was broken during multi-layers backport (LL's code is broken in this respect and as been so since v2.0 was out...). Note that clothing wrinkles are however still broken (been broken for ages, including in v1.23 viewers).
  • Code cleanup and improvements in the Appearance customize floater.


Enjoy ! :D


2012-02-25 16:02:13
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Joined: 2009-03-17 18:42:51
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.2.20 (former stable branch without multi-layered clothes support):

New in this release:
  • Added a new "Debug tags" feature and floater ("Advanced" -> "Consoles" ->"Debug tags") allowing to enable and disable debug log messages on the fly during the session. Note to developers: the tags database is to be refreshed each time you add, remove or change LL_DEBUGS in the code, via the new scripts/list-ll_debugs.pl script (to be ran from inside the source root (linden/) directory).
  • Replaced the lldebugs with LL_DEBUGS everywhere in the code.
  • Improved the OpenSim grids list edit tab in the preferences floater by adding a "Custom" grid name option and replacing the check box for grid nicknames with radio buttons.
  • Updated the OpenSim grids list.
  • Backported from v3 a fix to a memory leak in the mesh repository.
  • Allow UI scale up to x1.5.


Cool VL Viewer v1.26.4.0 (new stable branch with multi-layered clothes support):

Same changes as in v1.26.2.20 (see above), plus multi-layered clothing specific fixes:
  • Fixed a bug that could cause multiple shapes to be worn and reworked the outfit Wear/Replace logic to be more robust.
  • Prevented the sending of extraneous agent appearance update messages while an outfit is being changed.
  • Cosmetic changes to the Appearance floater.


NOTE: v1.26.4 is the new stable branch. Users of v1.26.2 and former versions are encouraged to upgrade. If you don't want to have to redo all the configuration, you may copy your settings_coolvlviewer_126*.xml settings file to settings_coolvlviewer_1264.xml.
v1.26.2 will stay around for a while (at least till v1.26.5.0 is released) but will not get new features implemented (only bug fixes will go in it).
The now deprecated v1.26.0 has been retired.


Enjoy ! :D


2012-03-02 14:56:26
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Joined: 2009-03-17 18:42:51
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a hotfix for v1.26.3 and v1.26.4 users who are encouraged to update.

Cool VL Viewer v1.26.4.1 (stable branch with multi-layered clothes support):

  • Fixed a bug (introduced in v1.26.3.7) that broke rebaking (CTRL ALT R) and caused a glitch in the rendering of semi-transparent clothes. See this thread for details.
  • Made it so that when the MeshLoadHighLOD debug setting is TRUE, the mesh repository doesn't eat up CPU power for nothing (not that MeshLoadHighLOD is of any practical use any more, but still...).
  • Added missing code to the "Debug tags" floater so that when reopened the active tags got their check box properly ticked.
  • Fixed a typo in a tool tip of the OpenSim "Grids list" configuration panel and made the (build) "Grid options" floater a little smaller (removed the unused space in it).
  • A couple minor changes in the code (no user visible change).


Enjoy ! :D


2012-03-05 09:32:56
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Joined: 2009-03-17 18:42:51
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Silly me... I used the bad source tree (an intermediate one) to compile v1.26.4.1 and as a result, one of the fixes (the fix to the glitch in the rendering of semi-transparent clothes described in this this thread) was not in the released binaries...

So, here you go: a hot fix to the hot fix with v1.26.4.2 released today...


2012-03-06 21:38:58
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Joined: 2009-03-17 18:42:51
Posts: 3503
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.4.3 (current stable branch with multi-layered clothes support):

New in this release:
  • Fixed a bug in the "Preferences" floater, "Voice Chat" tab, "Device Settings" button & dialog that caused a crash when invoked while the viewer was disconnected from the grid.
  • Fixed potential crash bugs in the LLAgentWearables class.
  • Added support for syntax highlighting and tool tips in the script editor for OSSL functions and constants. Work courtesy of WhiteStar Magic.
  • Disabled (hopefully temporarily) the "Copy and Wear" feature of the Open Object floater, since it always has been broken and the current fix experimented by LL on Aditi is still broken...
  • Backport from v3 of a fix to the file picker (don't remember empty (NULL) selections).
  • Backport from v3 of fixes to the LLXMLNode class.
  • Updated the credits in the About floater.


Cool VL Viewer v1.26.2.21 (former stable branch without multi-layered clothes support):

This is a catchup with the fixes implemented in the v1.26.4 branch:
  • Made it so that when the MeshLoadHighLOD debug setting is TRUE, the mesh repository doesn't eat up CPU power for nothing (not that MeshLoadHighLOD is of any practical use any more, but still...).
  • Added missing code to the "Debug tags" floater so that when reopened the active tags got their check box properly ticked.
  • Fixed a typo in a tool tip of the OpenSim "Grids list" configuration panel and made the (build) "Grid options" floater a little smaller (removed the unused space in it).
  • Fixed a bug in the Preferences floater, Voice chat tab, "Device Settings" button & dialog that caused a crash when invoked while the viewer was disconnected from the grid.
  • Disabled (hopefully temporarily) the "Copy and Wear" feature of the Open Object floater, since it always has been broken and the current fix experimented by LL on Aditi is still broken...
  • Backport from v3 of a fix to the file picker (don't remember empty (NULL) selections).
  • Backport from v3 of fixes to the LLXMLNode class.


Enjoy ! :D


2012-03-10 14:23:31
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