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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since this period of the year is a "no change window" for LL and since I'm also busy, here are "only" bug fix and cleanup releases; updating to them is recommended.


Cool VL Viewer v1.26.8.42 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.5 (current stable branch with the v3.6 renderer):
Cool VL Viewer v1.26.11.5 (experimental branch with new objects caching scheme and fitted mesh support):

New in these releases:
  • Fixed a bug in appearance editing that was introduced by mistake two weeks ago. See this thread for details.
  • A lot of code cleanup (and in particular "BOOL" eradication in favour of native "bool" in llcharacter, llmath, llmessage, llprimitive, llvfs, llxml...).


Enjoy ! :D


2013-12-21 14:52:43
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is still a "no change window" for LL and since I'm also busy with other stuff, here are only bug fix and cleanup releases.


Cool VL Viewer v1.26.8.43 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.6 (current stable branch with the v3.6 renderer):
Cool VL Viewer v1.26.11.6 (experimental branch with new objects caching scheme and fitted mesh support):

New in these releases:
  • Fixed a bug that could cause the 5th layer of a wearable to fail to be restored on relog when COF-based outfit restoration is used. See this thread for details.
  • Some code cleanup (and in particular "BOOL" eradication where possible in favour of native "bool" in llwindow).


Enjoy ! :D


2013-12-28 13:33:24
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

LL's "no change window" is now closed ! Here are releases that improve a lot mesh data fetching. Updating to them is recommended.


Cool VL Viewer v1.26.8.44 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.7 (current stable branch with the v3.6 renderer):

New in these releases:
  • Backported the newest changes to llcorehttp and to the mesh repository code from LL's new viewer_http branch. This also includes an update to a newer pre-built curl library.
  • Slightly changed the layout of the status bar elements (more room left for the L$ counter, script error icon no more moved when the dialog counter icon appears).
  • Added support for the new llScaleByFactor(), llGetMinScaleFactor() and llGetMaxScaleFactor() LSL functions (implemented in this week's SL RC server channels) to the script editor.
  • FMOD Ex updated to v4.44.29.
  • Updated the login info for Zandramas grid.
  • Some code cleanup.


Cool VL Viewer v1.26.11.7 (experimental branch with new objects caching scheme and fitted mesh support):

Same changes as in v1.26.10.7, plus:
  • Backported from LL's viewer-interesting branch a couple of fixes to crash bugs in the new objects caching code.


Enjoy ! :D


2014-01-11 14:05:19
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

There has been no change in LL's viewers, so today's releases are just bug fix and cleaning up ones. They however fix a rare crash bug, so updating to them is recommended.

Cool VL Viewer v1.26.8.45 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.8 (current stable branch with the v3.6 renderer):
Cool VL Viewer v1.26.11.8 (experimental branch with new objects caching scheme and fitted mesh support):

New in these releases:
  • Fixed a rare crash bug in dead objects cleaning up code.
  • Added a "Use legacy names" feature in the "Options" tab of the radar: this forces the radar to use only the legacy names in its list (which is sometimes better and easier to spot a given avatar in the list, given how silly many display names became, with weird UTF-8 characters in them...).
  • Code cleanup (BOOL eradication in favour of bool in newview/*).
  • FMOD Ex updated to v4.44.30.


Enjoy ! :D


2014-01-25 11:15:02
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix and (large !) performance improvement releases. Updating to them is highly recommended.


Cool VL Viewer v1.26.8.46 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.9 (current stable branch with the v3.6 renderer):

New in these releases:
  • Fixed a crash-bug seen in Inworldz, when hitting the "New Script" button of the "Edit" floater's "Contents" tab.
  • Fixed the issue with rezzed objects' edited scripts not getting saved in OpenSim grids (bug introduced in last week's releases). See this message for details.
  • Backported from Singularity a potential crash fix to mesh uploading.
  • Backported from Singularity an NVIDIA-specific optimization to vertex buffers handling. Since this optimization is apparently detrimental to ATI (from what I could read on the Web in some OpenGL forums, but by lack of proper hardware to test it on, I can't be sure), it is only enabled if you have an NVIDIA GPU and if you don't, you may toggle it from the "Advanced" -> "Rendering" menu ("Clear ARB Buffers When Reused" option) instead. Note that this optimization brings a large FPS rate increase (around +10 to +25%; the more render-intensive the scene, the larger the gain), especially if threaded rendering is enabled at the driver level (enabling the latter was previously not bringing a significant gain, but this optimization "reshufles the (graphics) cards" !). As a consequence, if you have a multi-core CPU, you are now encouraged to enable the threaded rendering optimization in the NVIDIA drivers configuration. Kudos must got to Shyotl Khur for finding this optimization in NVIDIA's documentation and spotting the related code in the viewer sources. Also, please, if you have an ATI or Intel GPU, let me know if this optimization brings any improvement to you when toggled on.
  • Backported (and improved) a fix from Singularity that solves issues encountered when some animations (using the "Avatar Center" joint) are played (thank you, LL, for having savagely renamed the "Root" joint into "Avatar Center" !!!). Note that the viewer keeps using "Root" for that joint's name in its UI and for the RestrainedLove commands (to stay compatible with the RLV API specifications and existing scripts).
  • Applied Coaldust Numbers' fix to SH-2590 (animation upload preview fix when stopping a looping animation preview).
  • Backported a few other minor fixes and optimizations (by Shyotl Khur, Aleric Inglewood, Inusaito Sayori and Siana Gearz) from Singularity.
  • Backported from LL's viewer 3 a minor improvement to the QuickTime media plugin.
  • Updated the login URI for Kitely.
  • Updated the contributors list in the "About" floater.
  • Some code cleanup.


Cool VL Viewer v1.26.11.9 (experimental branch with new objects caching scheme and fitted mesh support):

Same changes as in v1.26.10.9, plus:
  • Backported a crash bug fix from LL's fitted-mesh branch.


Enjoy ! :D


2014-02-01 09:50:53
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since a few crash bugs have been fixed, updating to them is recommended.


Cool VL Viewer v1.26.8.47 (legacy stable branch with the v3.5 renderer: no materials support):
New in this release:
  • Backported crash bug fixes from LL's viewer-interesting branch.
  • Implemented sim map texture tiles and 3D (relief) sculpt maps saving. This new feature is available from the World map floater, by right clicking on a sim's tile; a context menu appears allowing you to save the texture tile (without or with black borders, the latter being suitable for spherical sculpt maps) and texture 3D sculpt map (planar or spherical sculpt map, the latter being suitable for use with the Cool Sensor). This implements the same algorithm as in TerrainSculptor (the latter software having been badly impacted and rendered unreliable by the new interest list algorithm now used by SL sim servers).
  • Better watchdog timeout code (the viewer will now tell you when the watchdog timed out before aborting instead of just crashing without giving you a clue of what happened). A watchdog toggle option was added to the Advanced menu.
  • Better algorithm (loosely inspired from Singularity's) for the login screen login credentials: a failed login no more resets the login credentials (and grid selection) to the former session's successful login ones, letting you a chance to retry the login without having to reselect the grid and reenter the credentials from scratch.
  • Code cleanup and unused code removal.


Cool VL Viewer v1.26.10.10 (current stable branch with the v3.6 renderer):

Same changes as in v1.26.8.47, plus:
  • Improved the materials texture channels highlighting (loosely inspired from Singularity's code). The selection texture is now properly rendered on the selected faces for the specular and normal maps (with the proper colors, i.e. respectively blue and pink), even when no material is set for those faces or when the advanced lighting model (deferred rendering) is off (in the same conditions and with the old code, the selected faces were wrongly rendered as solid blue/pink ones, hiding the faces' diffuse map). Note however that the textures repeats and offsets are those of the diffuse map when no materials exists (not a problem since as soon as you will apply a specular or normal map the proper repeats/offsets will be used) or when the advanced lighting model is off (might be misleading, but on the other hand it's rather mandatory to enable the advanced lighting model to edit objects with materials if you want to see what your editing results into...). Also, the beacons faces highlights (faces reddening) are now automatically turned off for the selected faces to avoid confusion (i.e. texture channels highlighting got priority over and is exclusive with beacons highlighting).


Cool VL Viewer v1.26.11.10 (experimental branch with new objects caching scheme and fitted mesh support):

Same changes as in v1.26.10.10, plus:
  • Backported crash bug fixes to the new object caching code from LL's viewer-interesting branch.


Enjoy ! :D


2014-02-08 13:44:27
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to them is recommended.
NOTE: the deprecated v1.26.4 branch has been retired.


Cool VL Viewer v1.26.8.48 (legacy stable branch with the v3.5 renderer: no materials support):
New in this release:
  • Implemented fitted mesh support (backport from the v1.26.11 branch).
  • Backported (and extended to more, similar issues) crash bug fixes from LL's new viewer-tiger branch. As a result, the "Advanced" -> "Character" -> "Rebuild Avatar" feature has been re-enabled (note that it's still a hack, that sometimes may cause your avatar to fail to render after use: I'll investigate more on this issue).
  • Backported from LL's viewer-bear the "Show on Map" feature in the inventory context menu for landmarks.
  • Backported from LL's viewer-MAINT-2287 (merchant outbox fixes) branch a fix to merchant outbox initialization.
  • Backported from Singularity a couple of fixes and a speed optimization to render debug features.
  • FMOD Ex updated to v4.44.31.
  • Code cleanup and unused code removal.


Cool VL Viewer v1.26.10.11 (current stable branch with the v3.6 renderer):

Same changes as in v1.26.8.48, plus:
  • Backported from Singularity a fix to a materials rendering glitch that was introduced in last week's release.


Cool VL Viewer v1.26.11.11 (experimental branch with new objects caching scheme):

Same changes as in v1.26.10.11, plus:
  • Backported crash bug fixes to the new object caching code from LL's viewer-interesting branch.


Enjoy ! :D


2014-02-15 13:40:23
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.8.49 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.12 (current stable branch with the v3.6 renderer):
Cool VL Viewer v1.26.11.12 (experimental branch with new objects caching scheme):

New in these releases:
  • Implemented support for REGION_FLAGS_BLOCK_FLYOVER (backport from LL's viewer-bear).
  • Backported a fix to mesh models uploading from LL's viewer-bear.
  • Backported from LL's viewer-bear a better auto-completion algorithm for gesture names.
  • Backported from LL's viewer-bear a fix to sound preview (now properly using the audio effects volume instead of the UI volume).
  • Backported a couple other minor bug fixes from LL's viewer-bear.
  • Code cleanup (in particular, BOOL eradication in favour of bool in lscript/*: BOOL has now been eradicated everywhere it was possible in the code).


Enjoy ! :D


2014-02-22 12:21:12
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.8.50 (legacy stable branch with the v3.5 renderer: no materials support):
Cool VL Viewer v1.26.10.13 (current stable branch with the v3.6 renderer):

New in these releases:
  • Backported from Marine's Restrained Love viewer a change to llRegionSayTo() blocking policy.
  • Backported from LL's viewer-bear some potential crash (never seen in the Cool VL Viewer so far) fixes to the UI code.
  • Implemented a new "ResetVertexBuffersOnLowMem" setting (and the corresponding "Reset VB on critical low mem condition" entry in the "Advanced" -> "Memory Management" menu): when TRUE, this setting causes the viewer to reset the vertex buffers when hitting the critically low memory conditions. Note that it is disabled by default because, while helping to free memory, it can also cause crashes with the v1.26.8 and v1.26.10 branches (usually OK with v1.26.11 thanks to the better object caching code) when the viewer tries to reallocate vertex buffers while the virtual address space is too fragmented.
  • Added a further step (reduction of draw distance down to 32m) for extremely critical low memory conditions.
  • Implemented a new "Issue low mem alerts as notifications" option (in the "Advanced" -> "Memory Management" menu) to turn low memory dialogs from alerts into less invasive (but also less obvious) notifications.
  • Improved the status bar refreshing algorithm (better reactivity while staying just as low processing power consuming).
  • Backported from LL's viewer-sunshine a few changes and improvements to the inventory code (preparatory work for AIS3 support).
  • Minor code cleanup.


Cool VL Viewer v1.26.11.13 (experimental branch with new objects caching scheme):

Same changes as in v1.26.10.13, plus:
  • Backported from LL's viewer-interesting a memory usage optimization in the new objects caching scheme, but made it kick in only in low memory conditions, each time the draw distance gets reduced by the Cool VL Viewer to avoid crashes (this allows to free more memory); the reason for this restriction is that this optimization (object cache octree balancing, for the techies among you), causes a rampant (but fast) address space fragmentation when performed every frame (or even only every second), resulting in memory allocation failures over time and finally into a crash.


Enjoy ! :D


2014-03-08 12:20:49
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Joined: 2009-03-17 18:42:51
Posts: 4004
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since some bugs have been fixed, updating is recommended.


Cool VL Viewer v1.26.8.51 (legacy stable branch with the v3.5 renderer: no materials support):

New in this release:
  • Backported from LL's viewer-sunshine various improvements to the inventory code, in preparation for AISv3 support.
  • Fixed some minor inventory code bugs.
  • Backported from LL's viewer-bear a fix to a crash bug that could occur when playing a gesture using sounds while the sound engine failed to initialize on viewer startup (unlikely event, but still).
  • Backported from LL's viewer-release a large bunch of new server-initiated alerts/notifications.
  • Code cleanup and optimizations.


Cool VL Viewer v1.26.10.14 (current stable branch with the v3.6 renderer):

Same changes as in v1.26.8.51, plus:
  • Fixed a bug in some rigged meshes rendering. See this thread for details.


Cool VL Viewer v1.26.11.14 (experimental branch with new objects caching scheme and AISv3 support):

Same changes as in v1.26.10.14, plus:
  • Backported the AISv3 API support from LL's viewer-sunshine and fixed a bug in it (see SUN-129 for details). Note however that AISv3 is still largely untested and is known to cause (viewer-side) inventory list corruptions (logging off, clearing the affected *.inv.gz file from the cache and relogging normally cures such corruptions). AISv3 support is therefore disabled by default (you can enable it from the Advanced -> Network menu) and enabling it causes a warning to be displayed. Use at your own risks ! The RC sim servers (RC Magnum, Le Tigre, BlueSteel) in SL should all have AIS3 support implemented by now.


Enjoy ! :D


2014-03-15 17:02:19
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