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Joined: 2009-03-17 18:42:51
Posts: 3649
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release, updating to it is recommended.


Cool VL Viewer v1.26.20.34 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to setHeaderCacheEntry() infinite loop.
  • Backported from LL's viewer-neko a fix to "blocked residents can pay 1L$ to blocker and use pay message to bypass the block".
  • Reverted the "fix" from LL's viewer-neko for avatar physics (introduced in last release and that has proven broken).
  • Fixed the land impact and costs not being properly updated for the root object when one of its children physics shape type (prim, convex hull, none) is changed.
  • Fixed the "Taper" text label not properly being enabled when needed, in the "Edit" floater, "Object" panel.
  • Some code cleanup and minor optimizations.


Enjoy ! :D


2017-10-14 09:46:06
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Joined: 2009-03-17 18:42:51
Posts: 3649
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Here is a new release of the Cool VL Viewer, with Animesh support, available now from http://sldev.free.fr/:

This new experimental branch introduces Animesh support and paves the way for future updates to LL's pre-built libraries (replacement of the CEF library, 64 bits MAC libraries, migration of the Windows build system to a newer Visual Studio version, etc).


Cool VL Viewer v1.26.21.0 (experimental branch):

New in this branch/release:
  • Backported Animesh support from LL's axon viewer, with added crash bug fix by me.
  • Backported from LL's viewer-neko a fix to "opening Marketplace Listing before inventory has fetched unlists listings" (never seen happening here, with my largely debugged/hardened backport of the Marketplace functions to the Cool VL Viewer, but those added checks cannot hurt).
  • Backported from LL's viewer-neko a fix to "velocity and acceleration should take time into account" for avatar physics (second attempt at a proper fix).
  • Added the missing PRIM_ALLOW_UNSIT, PRIM_SCRIPTED_SIT_ONLY and PRIM_SIT_TARGET LSL constants highlights and tool tips to the script editor.
  • Removed support for the old Snowglobe Kakadu image decoder in 32 bits builds, which allowed a well needed cleanup of the llimage library.
  • Removed support for the deprecated QtWebkit plugin.
  • Windows only: removed support for old VS2010 32 bits builds (meaning no XP-compatible builds possible any more). LL is going to update key libraries (such as a replacement for their CEF library) soon, and I cannot afford rebuilding these for VS2010/WinXP, sorry...
  • Windows only: removed support for the winmmshim plugin (which was only relevant to the WinXP target, for the audio volume catcher).
  • Some code cleanup and minor optimizations.


Enjoy ! :D


2017-10-21 09:58:33
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Joined: 2009-03-17 18:42:51
Posts: 3649
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Here is a two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since crash bugs have been fixed, all users should update.


Cool VL Viewer v1.26.20.35 (stable branch):

New in this release:
  • Backported from v1.26.21.0 the fix to "opening Marketplace Listing before inventory has fetched unlists listings".
  • Backported from v1.26.21.0 the fix to "velocity and acceleration should take time into account" for avatar physics.
  • Backported from v1.26.21.0 the addition of the missing PRIM_ALLOW_UNSIT, PRIM_SCRIPTED_SIT_ONLY and PRIM_SIT_TARGET LSL constants highlights and tool tips to the script editor.
  • Backported from LL's viewer-neko the support for the new UserInfo capability and added the tool tip about (un)verified email address in the "Preferences" floater, "IM & logs" panel.
  • Backported from LL's viewer-neko a fix to "attempt to access unreadable cached texture indefinitely".
  • Backported from LL's viewer-lynx a fix to a potential crash bug (mostly affecting 32 bits builds) in LLImage.
  • Fixed crash bugs in the mesh repository code, that could occur while loading a corrupted mesh.
  • Fixed an issue with name-less objects mute status not getting properly restored on relog.
  • Changed the mesh upload preview floater so that the model default name is derived from its file name instead from one of its primitives/meshes.
  • Extended and improved the Lua scripting and automation features. See this thread for details.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.1 (experimental branch):

Same change as in v1.26.20.35, plus:
  • Added highlighting and tool tips support in the script editor for the new Animesh-related LSL functions.
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-10-28 10:57:58
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Joined: 2009-03-17 18:42:51
Posts: 3649
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Here is a two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with potential crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.36 (stable branch):

New in this release:
  • Implemented a workaround for an issue with bogus volume parameters in OpenSim grids. See this message for details.
  • Backported from LL's viewer-lynx a fix to Collada files (*.dae) parsing issues with some file names.
  • Backported from LL's viewer-lynx "vertex buffer allocation failure handling", mostly relevant to 32 bits builds (note that the Cool VL Viewer already got guards against such failures, that addressed crashes, but more checks at another level cannot hurt).
  • Restrained Love updated to v2.09.22.20. See the release notes section in the RestrainedLoveReadme.txt file for details.
  • Backported from LL's viewer-neko the reversal of a former fix for transparent textures rendering as opaque white, due to server-side issues that fix induced.
  • Backported from LL's viewer-neko a fix to "avatar physics twitching at high fps".
  • Backported from LL's viewer-lynx a fix to "access (write) violation / buffer overrun" in the texture fetcher code.
  • Backported from Firestorm and further improved the refreshing of attached mesh LODs (happens when you use the "Refresh" entry of the avatars' pie menu).
  • Some code cleanup/hardening and minor optimizations.


Cool VL Viewer v1.26.21.2 (experimental branch):

Same change as in v1.26.20.36, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-11-11 13:46:11
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Joined: 2009-03-17 18:42:51
Posts: 3649
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Here is a two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.37 (stable branch):

New in this release:
  • Backported from LL's viewer-neko pull requests a proper fix to transparent textures rendering as opaque white.
  • Backported from LL's viewer-neko a fix to "dummy triangle should use map instead of offset (in case of VBO)".
  • Backported from LL's viewer-neko pull requests a fix to "LLVertexBuffer::unmapBuffer() crash".
  • Backported from LL's viewer64 a fix to a GPU benchmarking crash (in the Cool VL Viewer, such a benchmarking only happens when hitting the "Recommended" settings button in the "Graphics" tab of the "Preferences" floater, while you are logged in).
  • Fixed more potential crashes with bogus mesh objects in the mesh repository.
  • Some code cleanup/hardening and minor optimizations.


Cool VL Viewer v1.26.21.3 (experimental branch):

Same change as in v1.26.20.37, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


PS: oh, and by the way... The Cool VL Viewer is 10 years old (in fact, even a few months older, but the first public release was published on 2007/11/16) !


2017-11-18 11:29:54
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