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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release, updating to it is recommended.


Cool VL Viewer v1.26.20.34 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to setHeaderCacheEntry() infinite loop.
  • Backported from LL's viewer-neko a fix to "blocked residents can pay 1L$ to blocker and use pay message to bypass the block".
  • Reverted the "fix" from LL's viewer-neko for avatar physics (introduced in last release and that has proven broken).
  • Fixed the land impact and costs not being properly updated for the root object when one of its children physics shape type (prim, convex hull, none) is changed.
  • Fixed the "Taper" text label not properly being enabled when needed, in the "Edit" floater, "Object" panel.
  • Some code cleanup and minor optimizations.


Enjoy ! :D


2017-10-14 09:46:06
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, with Animesh support, available now from http://sldev.free.fr/:

This new experimental branch introduces Animesh support and paves the way for future updates to LL's pre-built libraries (replacement of the CEF library, 64 bits MAC libraries, migration of the Windows build system to a newer Visual Studio version, etc).


Cool VL Viewer v1.26.21.0 (experimental branch):

New in this branch/release:
  • Backported Animesh support from LL's axon viewer, with added crash bug fix by me.
  • Backported from LL's viewer-neko a fix to "opening Marketplace Listing before inventory has fetched unlists listings" (never seen happening here, with my largely debugged/hardened backport of the Marketplace functions to the Cool VL Viewer, but those added checks cannot hurt).
  • Backported from LL's viewer-neko a fix to "velocity and acceleration should take time into account" for avatar physics (second attempt at a proper fix).
  • Added the missing PRIM_ALLOW_UNSIT, PRIM_SCRIPTED_SIT_ONLY and PRIM_SIT_TARGET LSL constants highlights and tool tips to the script editor.
  • Removed support for the old Snowglobe Kakadu image decoder in 32 bits builds, which allowed a well needed cleanup of the llimage library.
  • Removed support for the deprecated QtWebkit plugin.
  • Windows only: removed support for old VS2010 32 bits builds (meaning no XP-compatible builds possible any more). LL is going to update key libraries (such as a replacement for their CEF library) soon, and I cannot afford rebuilding these for VS2010/WinXP, sorry...
  • Windows only: removed support for the winmmshim plugin (which was only relevant to the WinXP target, for the audio volume catcher).
  • Some code cleanup and minor optimizations.


Enjoy ! :D


2017-10-21 09:58:33
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since crash bugs have been fixed, all users should update.


Cool VL Viewer v1.26.20.35 (stable branch):

New in this release:
  • Backported from v1.26.21.0 the fix to "opening Marketplace Listing before inventory has fetched unlists listings".
  • Backported from v1.26.21.0 the fix to "velocity and acceleration should take time into account" for avatar physics.
  • Backported from v1.26.21.0 the addition of the missing PRIM_ALLOW_UNSIT, PRIM_SCRIPTED_SIT_ONLY and PRIM_SIT_TARGET LSL constants highlights and tool tips to the script editor.
  • Backported from LL's viewer-neko the support for the new UserInfo capability and added the tool tip about (un)verified email address in the "Preferences" floater, "IM & logs" panel.
  • Backported from LL's viewer-neko a fix to "attempt to access unreadable cached texture indefinitely".
  • Backported from LL's viewer-lynx a fix to a potential crash bug (mostly affecting 32 bits builds) in LLImage.
  • Fixed crash bugs in the mesh repository code, that could occur while loading a corrupted mesh.
  • Fixed an issue with name-less objects mute status not getting properly restored on relog.
  • Changed the mesh upload preview floater so that the model default name is derived from its file name instead from one of its primitives/meshes.
  • Extended and improved the Lua scripting and automation features. See this thread for details.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.1 (experimental branch):

Same changes as in v1.26.20.35, plus:
  • Added highlighting and tool tips support in the script editor for the new Animesh-related LSL functions.
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-10-28 10:57:58
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with potential crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.36 (stable branch):

New in this release:
  • Implemented a workaround for an issue with bogus volume parameters in OpenSim grids. See this message for details.
  • Backported from LL's viewer-lynx a fix to Collada files (*.dae) parsing issues with some file names.
  • Backported from LL's viewer-lynx "vertex buffer allocation failure handling", mostly relevant to 32 bits builds (note that the Cool VL Viewer already got guards against such failures, that addressed crashes, but more checks at another level cannot hurt).
  • Restrained Love updated to v2.09.22.20. See the release notes section in the RestrainedLoveReadme.txt file for details.
  • Backported from LL's viewer-neko the reversal of a former fix for transparent textures rendering as opaque white, due to server-side issues that fix induced.
  • Backported from LL's viewer-neko a fix to "avatar physics twitching at high fps".
  • Backported from LL's viewer-lynx a fix to "access (write) violation / buffer overrun" in the texture fetcher code.
  • Backported from Firestorm and further improved the refreshing of attached mesh LODs (happens when you use the "Refresh" entry of the avatars' pie menu).
  • Some code cleanup/hardening and minor optimizations.


Cool VL Viewer v1.26.21.2 (experimental branch):

Same changes as in v1.26.20.36, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-11-11 13:46:11
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.37 (stable branch):

New in this release:
  • Backported from LL's viewer-neko pull requests a proper fix to transparent textures rendering as opaque white.
  • Backported from LL's viewer-neko a fix to "dummy triangle should use map instead of offset (in case of VBO)".
  • Backported from LL's viewer-neko pull requests a fix to "LLVertexBuffer::unmapBuffer() crash".
  • Backported from LL's viewer64 a fix to a GPU benchmarking crash (in the Cool VL Viewer, such a benchmarking only happens when hitting the "Recommended" settings button in the "Graphics" tab of the "Preferences" floater, while you are logged in).
  • Fixed more potential crashes with bogus mesh objects in the mesh repository.
  • Some code cleanup/hardening and minor optimizations.


Cool VL Viewer v1.26.21.3 (experimental branch):

Same changes as in v1.26.20.37, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


PS: oh, and by the way... The Cool VL Viewer is 10 years old (in fact, even a few months older, but the first public release was published on 2007/11/16) !


2017-11-18 11:29:54
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.38 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to a memory leak in LLImage.
  • Backported from LL's viewer-neko a fix to "LLVertexBuffer::unmapBuffer crash".
  • Backported from LL's viewer-neko a fix to "folder depth was not counted correctly" in marketplace code.
  • Backported from LL's viewer-neko a fix to potential crash bugs in the mesh repository.
  • Backported from LL's viewer-neko a fix to terrain detail remains on high when graphics quality is set to low".
  • Fixed a rendering glitch (no rendering till LOD changes) that could sometimes be seen on mesh attachments after TP.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.4 (experimental branch):

Same changes as in v1.26.20.38, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-12-02 11:25:39
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.39 (stable branch):

New in this release:
  • Fixed a crash bug in the JPEG image decoder (affecting 32 bits releases or 64 bits releases with private memory pools compiled in and used).
  • Backported from LL's viewer-neko a fix to a potential crash bug in the mesh repository (affecting mostly 32 bits releases).
  • Backported from LL's viewer-neko a fix to "render stalls in object heavy regions".
  • Backported from LL's viewer-neko a fix to "new head attachment slots are not rendered invisible in mouse-look".
  • Backported from LL's viewer-neko a fix to "Breasts Bounce increases at low fps".
  • Backported from LL's Axon viewer an improvement to Collada files importing: "allow underscores to substitute for spaces in uploaded meshes; this allows rigging to some attachment points that will not otherwise work".
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.5 (experimental branch):

Same changes as in v1.26.20.39, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-12-16 11:10:30
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.40 (stable branch):

New in this release:
  • Fixed a rare crash bug in LLUIString and plugged several other potential crashes.
  • Fixed a crash bug that could occur when detaching a temporary attachment via the pie menu.
  • Backported from LL's Axon viewer a speed optimization to rigged meshes rendering.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.6 (experimental branch):

Same changes as in v1.26.20.40, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy ! :D


2017-12-30 18:17:44
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.41 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to an out of memory crash bug in mesh decompression (mostly affects 32 bits builds).
  • Backported from LL's viewer-neko a fix to "bad_alloc crash in LLImageGL::setImage()" (mostly affects 32 bits builds).
  • Backported from LL's viewer-neko a change in exception handling so to get a better stack trace log on crash.
  • Backported from LL's viewer-neko a fix to "frame rate drops when facing away from objects".
  • Backported from Firestorm (Ansariels's code) a fix to a crash seen happening in Littlefield grid. Further hardened the code against similar potential issues.
  • Fixed a couple of UI glitches in the mesh upload floater.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.7 (experimental branch):

Same changes as in v1.26.20.41, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.


Enjoy and happy new year ! :D


2018-01-13 10:35:31
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.42 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix reversal to bad material associated with transparent textures.
  • Backported from LL's viewer-neko a fix to possible infinite loops while parsing bogus LLSD/XML data.
  • Backported from LL's viewer-neko a fix to a potential crash on logout in the inventory model code.
  • Improved error management in llthreap.cpp, based on a viewer-neko fix.
  • Backported from LL's viewer-cougar a fix to "tile-based texture animation scales incorrectly for rigged mesh when worn".
  • Backported from LL's viewer-cougar a fix to "WindLight special overlays (including property lines and highlights for beacons) are not visible in shader water".
  • Backported from LL's viewer-neko a fix to "object position coordinates in edit floater are grayed out when editing avatar attachments".
  • Backported from LL's viewer-neko "avatar physics safety checks and better iteration spreading".
  • Backported from LL's viewer-neko a fix to "texture animation flicker at certain frame rates".
  • Fixed deprecated URLs pointing to the SL knowledge database in Help menu and notifications.
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.8 (experimental branch):

Same changes as in v1.26.20.42, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.
  • Made it possible to use the new Dullahan browser plugin (disabled in release builds for now: you may build with it yourself by editing the corresponding variable in 00-BuildOptions.cmake).
  • Windows only: adopted the new set of libraries used by LL for their release viewer.
  • Modified the build system to allow future 64 bits Darwin builds.


Enjoy ! :D


2018-02-03 11:44:52
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