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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and updating to it is recommended.

Cool VL Viewer v1.26.22.12 (stable branch):

New in this release:
  • Fixed swapped left and right audio channels for the FMOD Studio back-end.
  • Fixed Lua OnAvatarRezzing() callback being wrongly called on non-avatar objects rezzing.
  • Added a "sitting_on_ground" key/boolean pair to the table returned by the GetAgentInfo() Lua function.
  • Added support for incoming IMs detection and automatic IM session opening (new "Open new IM session as soon as someone starts typing to you" check box added to the "Preferences" floater, "IM & logs" tab).
  • Backported from LL's Axon viewer "fixes related to bounding box and LOD calculations for rigged meshes in animated object".
  • Backported from LL's viewer-tco "make VFS handle detection of corrupt index data with more aplomb".
  • Backported from LL's viewer-neko a fix to "viewer displays 'Connecting to region...' screen forever".
  • Backported from LL's viewer-neko support for new capabilities dealing with offline group invites and friendship offers, and fixes to the offline messages retrieval capability support.
  • Backported from LL's viewer-neko a fix to "selection inconsistencies (in-world manipulation vs tool floater)".
  • Backported from LL's viewer-neko (and improved) "better memory allocation failure handling" and fixed associated createGLTexture crashes (mostly relevant to 32 bits builds).
  • Backported from LL's viewer-neko a fix to "'None' Click action is ignored for attachments" in the mouse pointer hovering code.
  • Backported from LL's viewer-release-baking-updates several fixes to the new Universal wearable support. Changed visual parameter IDs for the Universal wearable color to match LL's newly adopted ones. Note that Universal wearable support is still disabled at compile time for now.
  • Updated FMOD Studio to v1.10.07.
  • Minor code cleanup and optimizations.


Enjoy ! :D


2018-07-28 08:55:38
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and updating to it is recommended.

Cool VL Viewer v1.26.22.13 (stable branch):

New in this release:
  • Fixed a crash bug in the group invite floater. See this thread for details.
  • Fixed a render glitch with HUDs, which could see their LOD change based on the camera zoom.
  • Removed the old private memory pools code: beside its disputable benefit for 32 bits builds, private memory pools were totally useless for 64 bits builds and therefore not even compiled in them.
  • Replaced APR-based code with boost-based code for mutexes and atomic variables, which should cure some weird crashes related with mutexes in worker threads, and solves race conditions seen with APR library initialization and shutdown on viewer start and exit; removed the hacks and workaround code for the latter issues. Code inspired from Nicky Dasmijn's proposed changes to LL's viewer-release.
  • Backported from LL's viewer-cougar "fix sync of material rotation and offset values when using aligned planar faces".
  • Backported from LL's viewer-cougar "loosen precision when checking rotation and other false negatives when comparing faces to see if they can be considered planar aligned, which was causing fields to be marked tentative (grayed display) incorrectly".
  • Backported from LL's Axon viewer "use dynamic box for rigged mesh attached to normal avatar as well".
  • Code cleanup and minor optimizations.


Enjoy ! :D


2018-08-04 08:52:53
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and updating to it is recommended.

Cool VL Viewer v1.26.22.14 (stable branch):

New in this release:
  • Backported from LL's Axon viewer "in mesh upload, warn if bind shape is non-identity and skin weights are enabled".
  • Backported from LL's viewer-tco "dial back the OpenJPEG encoder rates parameter to keep it from making J2Cs that cause precision exceptions in KDU decoder (and are less huge)".
  • Backported from LL's viewer-neko the "reduction of the default graphics settings for Intel GPUs in case of failed GPU benchmark".
  • Backported from LL's viewer-neko a fix to a potential out of memory crash in the audio decode manager (mainly relevant to 32 bits builds).
  • Fixed a bug in Vorbis file decoding (bad fading effect).
  • Fixed bugs in Windlight settings saving and loading (now save all settings to the user_settings directory and read them first from that directory, then from the viewer installation directory, so to allow overriding).
  • Fixed a bug in the scroll list code that always "swallowed" key strokes, even when the latter did not correspond to any shortcut, causing failures to propagate the unhandled event in the UI hierarchy.
  • When enabled, the "AutoFocusChat" debug setting ("Preferences" -> "Text chat" -> "Auto-focus chat bar & history") now also causes any typed printable character key to be redirected to the chat bar when the latter is open/showing and the key did not correspond to any shortcut in the focused floater.
  • Updated FMOD Studio to version 1.10.08.
  • Code cleanup and minor optimizations.


Enjoy ! :D


2018-08-11 08:45:19
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Joined: 2009-03-17 18:42:51
Posts: 5523
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I just posted v1.26.22.15 which fixes the bug introduced in v1.26.22.14 with Windlight default day settings loading. See this message for details.


2018-08-11 14:23:17
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with crash bugs fixed and all users should update to it.

Cool VL Viewer v1.26.22.16 (stable branch):

New in this release:
  • Fixed various crash bugs in volume manager and mesh repository, dealing with out of range/invalid LODs.
  • Fixed a crash bug, introduced in v1.26.22.13, that would occur when setting the RenderVolumeLODFactor setting beyond its normal range (i.e. beyond 3).
  • Backported from Singularity (Shoytl's code) optimizations to rounding operations, and further extended them.
  • Backported from Singularity (Shoytl's code) optimizations to LLImageRaw::copyLineScaled()..
  • Simplified and optimized the mesh loading code.
  • Windows only: backported from LL's viewer-neko a fix to "crashes on close in LLWindowWin32".
  • Code cleanup and minor optimizations.


Enjoy ! :D


2018-08-18 08:53:52
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release with a crash bug fixed and all users should update to it.

Cool VL Viewer v1.26.22.17 (stable branch):

New in this release:
  • Fixed a rare crash bug that could occur on TP, due to a race condition between objects deletion and pipeline rebuild updates of rigged meshes.
  • Added an hysteresis to the LOD calculation so to avoid the annoying "blinking" objects render glitch (that was due to the LOD changing every few frames because of LOD-dependant (since bounding-box dependent) distance changes).
  • Clarified the log messages and capped the frame buffers size usage estimation to 512Mb in the textures and video memory calculations (allows for a larger texture memory allocation for graphics card with over 2Gb of VRAM).
  • Added a "show profile" double-click action to the role members list in the group roles panel.
  • Minor code cleanup and optimizations.


Enjoy ! :D


2018-08-25 12:58:08
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.22.18 (stable branch):

New in this release:
  • Fixed an issue with the UI code, that caused graphics cards with more than 4Gb of VRAM to see their texture memory usage capped below 4Gb when the Preferences floater was opened.
  • Backported from LL's viewer-neko a fix to "jelly doll avatars' attachments can emit light".
  • Windows only: backported from LL's viewer-bear a fix to "crashes on close in LLWindowWin32" (second version).
  • Updated the helper URI for Aditi.
  • Removed Inworldz from the OpenSIM grids list and added DigiWorldZ and VirtualABDL.
  • Minor code cleanup.


Enjoy ! :D


2018-09-08 09:30:25
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a crash bug fix release and all users should update.

Cool VL Viewer v1.26.22.19 (stable branch):

New in this release:
  • Fixed a crash bug, related with rigged meshes bounding box calculations, that could occur on TP.
  • Backported from LL's Axon viewer fixes to animated mesh objects bounding box calculations.


Enjoy ! :D


2018-09-15 08:44:55
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to it is recommended.

Cool VL Viewer v1.26.22.20 (stable branch):

New in this release:
  • Fixed a bug that caused key strokes in embedded browsers form fields to focus the chat bar when the "Auto-focus chat bar & history" option is enabled in the "Preferences" floater, "Text chat" panel.
  • Backported from LL's Axon viewer more fixes to bounding box calculations.
  • Backported from LL's Axon viewer fixes to selection glitches impacting animated objects.
  • Backported from LL's Axon viewer fixes to animated mesh avatar rotation calculations.
  • Backported from LL's Axon viewer fixes to animation pausing issues.
  • Changed the shortcut for opening the mini-map to CTRL ALT M, so to avoid a collision with the CTRL SHIFT ENTER shortcut used in the chat bar to insert a line feed in the text.
  • Fixed potential crash bugs in viewer object update messages decoding (as pointed out by John Nagle).
  • Some code cleanup.


Enjoy ! :D


2018-09-29 09:34:01
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to it is recommended.

Cool VL Viewer v1.26.22.21 (stable branch):

New in this release:
  • Brought the animated mesh code on par with LL's Axon viewer, with various fixes and optimizations.
  • Fixed animated mesh objects not always playing animations when rezzed in-world. As a side-effect, it also improves impostors animations (at the cost of a minor CPU load increase). EDIT: animations play too slow on normal (non-animated-mesh) impostors: this change will be reverted for them in next release.
  • Backported from LL's viewer-neko a fix to "viewer inventory using unsupported method to relocate folders at startup".
  • Backported from LL's viewer-neko more buffer safety checks for sim UDP messages dealing with objects updates (already partly implemented in last release).
  • Backported from LL's viewer-neko a fix to "colour picker floater periodically reverts color without 'Apply now'".
  • Backported from LL's viewer-tco "changes to HTTP pipelining parameters for inventory and texture policies" and "refactoring of HTTP waiter functionality in texture fetch".
  • Fixed AUX2 and AUX3 baked textures issues in the new "Universal" wearable support (not yet compiled in for release binaries) for the bake on mesh feature.
  • Fixed a glitch in avatar motion pausing.
  • Updated Lua to v5.3.5.
  • Updated OGG to v1.3.3 and Vorbis to v1.3.6.
  • Updated FMOD Studio to v1.10.09.
  • Minor code cleanup and optimizations.


Enjoy ! :D


2018-10-20 09:37:36
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