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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.


Cool VL Viewer v1.26.24.4 (stable branch):

New in this release:
  • Fixed the detection of already running, same branch viewer, and changed again the login credentials saving logic to ensure that simultaneously running viewers do not fight over them.
  • Backported from LL's viewer-cougar a fix to "RenderUseVAO with basic shaders turned off caused textures not to show".
  • Backported from LL's viewer-neko a fix to "alpha mask objects with cutoff == 0 don't respond to clicks".
  • Backported from LL's viewer-muscadine the separation of genuine avatars and animesh avatars impostoring. Added a setting in the "Graphics" tab of the "Preferences" floater, "Avatars rendering" sub-tab, for optionally limiting the maximum number of rendered animesh avatars.
  • Added a "Hide Current outfit folder" entry to the "File" menu of the "Inventory" floater and moved the "Make new outfit" entry of that menu to the "Create" menu. Note: the "Hide Current outfit folder" option will always default to enabled on login (the Current Outfit folder should not be modified by the user, but it may be sometimes necessary to remove manually stale links from it when SL's AIS server goes haywire).
  • Allow to remove calling card type folders at the root of the inventory when they are not named "Calling Cards" (I have seen the "Friends" folder sometimes wrongly ending at root of the inventory, so it's a useful feature).
  • Added the Radeon Pro and Radeon VII in the list of the known/supported GPUs.
  • Some code cleanup.


Enjoy ! :D


2019-12-14 11:22:16
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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Not much going on in SL on the viewers front, but here is a minor update for the end of this year.


Cool VL Viewer v1.26.24.5 (stable branch):

New in this release:
  • Fixed a bug in the SSE2-optimized CPU skinning code, that caused distorted rigged meshes when the skinning shaders were disabled (only useful to systems with very old GPU that cannot do shader-based skinning). Note that CPU-side rigged mesh skinning still suffers from bad lighting/missing shading anyway (this is the case in all viewers). Added a proper tool tip and renamed the corresponding "Hardware skinning shader" check box to a more meaningful (*) "Rigged mesh skinning shader" in the graphics preferences. (*) The CPU is no less "hardware" than the GPU and both do use software to do the skinning operations...
  • Added new Lua function and callback to allow picking inventory items via the items picker floater. See the Lua scripting documentation for details.
  • Backported from LL's viewer-eep minor changes to EEP lighting parameters (not used in the Cool VL Viewer for now, since EEP shaders are not implemented).
  • Minor code cleanup and speed optimizations.


Enjoy ! :D


2019-12-28 11:46:58
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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.24.6 (stable branch):

New in this release:
  • Fixed a bug that could cause a crash at viewer disconnection on old and slow hardware due to a race-condition.
  • Backported from LL's viewer-serval a fix to a crash seen when an edited scripted object moves to another region.
  • Backported from LL's viewer-serval a fix to attached lights muting when beyond draw distance.
  • Backported from LL's viewer-dev a fix to "the water normal map does not consistently render" when parcel environment is enabled.
  • Updated FMOD Studio to v2.00.07.
  • Minor code cleanup.


Enjoy ! :D


2020-01-18 09:50:47
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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.24.7 (stable branch):

New in this release:
  • Fixed the bug that caused the "About land" data to fail loading on first opening of the floater while standing in the parcel where you logged in.
  • Fixed the bug that caused Restrained Love commands to stay queued forever and never fire up in OpenSIM when "OSUseCOF" was set to FALSE.
  • By popular demand (one user), backported from Firestorm the "hit boxes" displaying feature. The toggle is in "Advanced" -> "Rendering" -> "Info displays" -> "Hit boxes".
  • Backported from LL's viewer-dev a fix to day settings duration comparisons.
  • Backported from LL's viewer "add ability to do deep HTTP debug dumping on a per policy basis".
  • Minor code cleanup and optimizations.


Enjoy ! :D


2020-02-01 08:36:55
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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.8 (stable branch):

New in this release:
  • Fixed a crash bug that occurred whenever an edited script in an in-world object failed to get saved (e.g. when the server associated with the save script capability is unreachable, for whatever reason).
  • Fixed a rare crash bug (I saw happening only once) in LLCullResult::pushDrawInfo().
  • Minor code cleanup.


Enjoy ! :D


2020-02-08 09:36:47
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Joined: 2009-03-17 18:42:51
Posts: 4160
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.9 (stable branch):

New in this release:
  • Plugged two potential crash bug cases.
  • Fixed a race condition in the Snapshot floater, that could cause the "Save" button to get disabled on floater opening, in "Save to your hard drive" mode.
  • Added a hack for AZERTY PC keyboards, allowing to alias shortcuts using the key below the ESC one ('`' for QWERTY keyboards and '²' for AZERTY ones). E.g. the "Snapshot to disk" action can now be triggered with CTRL+² on AZERTY keyboards.
  • Minor code cleanup.


Enjoy ! :D


2020-02-15 10:29:18
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