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Joined: 2009-03-17 18:42:51
Posts: 4754
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a hot-fix release. All users of v1.28.2.40 shall update.

Cool VL Viewer v1.28.2.41 (stable branch):

New in this release:
  • Fixed the non-rendering jelly dolls issue encountered with v1.28.2.40.


Enjoy ! :D


2021-09-18 14:14:39
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Joined: 2009-03-17 18:42:51
Posts: 4754
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.28.2.42 (stable branch):

New in this release:
  • Backported from LL's viewer a fix to a potential "crash due to missing xmlrpc_type_empty support".
  • Backported from LL's viewer a fix to a potential crash at inventory saving step on viewer disconnection.
  • Backported from LL's viewer a "fix for stall from many calls to glGenBuffers".
  • Backported from Alchemy viewer (Rye Mutt's code) an optimization when setting uniforms for shadow shaders.
  • Backported from Alchemy viewer (Rye Mutt's code) a fix to some rigged faces missing from shadow render.
  • Windows only: backported from Alchemy viewer (Rye Mutt's code) a fix to the non-working Vsync option. Reminder: do not use Vsync anyway (use triple-buffering instead to prevent tearing), since it does not just limit the frame rate but also ruins the viewer speed by slowing down all operations performed by the main loop.
  • Added preliminary code for io_uring support (contribution from Kathrine Jansma): this is work in progress and is for now disabled (see the corresponding thread for full details on known issues and progresses).
  • Updated FMOD Studio to v2.02.03.
  • Some code cleanup.


Enjoy ! :D


PS: my ISP ruined *.exe's downloads from their web server (probably by adding some live virus scanning that times out), so the installer file is now missing the ".exe" extension in order to get through, and you will from now on need to rename it manually and add that extension yourself... Human stupidity is the only thing that can give you the slightest idea about what the concept of "infinity" is all about... :roll:


2021-10-02 09:43:19
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Joined: 2009-03-17 18:42:51
Posts: 4754
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a hot-fix release. All users of v1.28.2.42 shall update.


Cool VL Viewer v1.28.2.43 (stable branch):

New in this release:
  • Reverted the "optimization when setting uniforms for shadow shaders", which causes discrepancies with some objects lighting in ALM + shadows rendering mode.


Enjoy ! :D


2021-10-02 21:53:26
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Joined: 2009-03-17 18:42:51
Posts: 4754
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a recommended update.

Cool VL Viewer v1.28.2.44 (stable branch):

New in this release:
  • Backported from LL's viewer a fix to "asset storage trying to request data on shutdown".
  • Backported from LL's viewer a fix to a potential crash bug in the mesh optimization code.
  • Backported from LL's viewer "remove checks for now-mandatory shading capabilities".
  • Backported from LL's viewer a fix to broken "proxyfying" in Dullahan.
  • Made sure that HTTP textures fetches cannot be disabled any more (via the "ImagePipelineUseHTTP" setting) when logged in SL.
  • Enabled the LLLFSThread-based code for textures cache reads when ThreadedFilesystem is TRUE. Exposed the latter setting as a new check box in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab ("Use threaded file operations for textures and sounds caches (requires a restart)" check box).
  • Implemented Kathrine Jansma's latest changes and fixes to io_uring/IOCP support for textures and sounds caches reads/writes and enabled the compilation of this code. This new (still experimental) feature is off by default and may be enabled via "Advanced" -> "Caches" -> "Use io_uring (after restart)". Feel free to report your findinds in the corresponding thread.
  • Exposed the "Background yield time" setting in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab. Removed the "Allow HTTP pipelining in OpenSim grids" setting from the latter sub-tab and replaced it, as well as the "Advanced" -> "Network" -> "Use HTTP pipelining" menu entry, with two new separate pipelining settings for SecondLife and OpenSim, now exposed in the "Preferences" floater, "Network & web" tab. Reworked/improved the latter tab.
  • Removed the useless "YieldTime" debug setting and associated "--cooperative" command line option.
  • Backported the latest changes to the parallel_hashmap headers from upstream.
  • Windows only: updated Dullahan and recompiled it against LL's pre-built CEF 91.
  • Some code cleanup.


Enjoy ! :D


2021-10-09 09:37:56
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Joined: 2009-03-17 18:42:51
Posts: 4754
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix/maintenance release and a recommended update.

Cool VL Viewer v1.28.2.45 (stable branch):

New in this release:
  • Backported from LL's viewer a fix to potential crash bugs in LLScrollListCtrl.
  • Backported from LL's viewer "do not process new plugin messages on shutdown".
  • Backported from LL's viewer an optimization to generate all ASCII glyphs for all used fonts on startup.
  • Backported from LL's viewer (and fixed a bug in) "amortize cost of updating sky cube map tiles".
  • Backported from LL's viewer "optimize LLEnvironment handling of shader uniforms".
  • Backported from LL's viewer "replace slow getLightTransmittance with faster version" as well as a few LLVOSky optimizations. Further improved and optimized that code.
  • Windows only: backported from LL's viewer a fix to "gzip failing to compress files into unicode paths".
  • Made it so that the amount of OpenGL bound texture memory gets limited to a reasonable amount, so to avoid huge frame rate drops/freezes when caming around (or rotating your avatar) in textures-heavy environments. The limit is set via a new debug setting ("MaxBoundTexMem") and defaults to 2.5GB. Note that this is a soft limit (the used memory may overshoot that limit transitorily while the camera moves and until the new texture LODs are applied), and that with a GTX 1070Ti (8GB of VRAM), I am observing the frame rate drops/freezes as soon as the bound GL texture amount reaches 4GB.
  • Now cap the default/initial amount of texture memory to 3GB on modern cards with more than that amount of VRAM. You still can push the slider farther in the Graphics settings, but it won't really make sense for anything else than high resolution screen shots in texture-heavy environments.
  • Windows only: removed the ability to build Debug builds (they never worked for Windows anyway) and RelWithDebInfo builds (useless); as a nice side effect, the building process became easier (no need to worry about selecting the build type any more in Visual Studio's IDE). See the updated linden/doc/WindowsBuildHowto.txt file for details.
  • Windows only: code and build system cleanup to allow building the viewer with VS2019 and its VC v141 tool-set (experimental/unsupported). See the updated linden/doc/WindowsBuildHowto.txt file for details. Preliminary support for building the viewer with VS2019 clang's tool-set (currently produces a viewer binary which crashes on startup: do not use !).
  • Windows only: updated the VC140 runtime libraries to the latest version.
  • Minor code cleanup.


Enjoy ! :D


2021-10-23 09:07:56
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