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Joined: 2009-03-17 18:42:51
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since important bug fixes went into these releases, all users should update to them
.
IMPORTANT: to users of all Cool VL Viewer releases v1.26.7 or older: all these old viewers are not SSB-ready (or not up to date with the latest SSB protocol changes) and will stop working properly in SL next week, so please update to v1.26.4.80 or to v1.26.8.16 if you are still using one of these old viewers !


Cool VL Viewer v1.26.4.80 (legacy stable branch with v2.6 renderer and server-side baking support):

New in this release:
  • Migrated the audio engine from the deprecated FMOD v3.75 to FMOD Ex v4.44.16. This is a backport from LL's v3 viewer with added crash bug fixes by me and a backport of Singularity's better music stream starving recovery algorithm.
  • Improved the texture priority update algorithm to allow for faster discarding of unused textures on low memory condition.
  • Made it so that you can "Copy" an inventory link (the item pointed to by the link is then placed in the clipboard so that you can be "Paste" it latter (if it is copy-ok) or "Paste as Link"). Code contributed by Charles Clary.
  • Fixed the bug that caused the "Paste" item of the inventory folder context menu to fail to get disabled when the clipboard contents was not copy-ok (and could therefore only be pasted as link).
  • Backported a few (non-materials related) fixes to the render pipeline from LL's viewer-development-materials.
  • Changed the Windows building process to remove the prerequisite for the QuickTime SDK (now no more available for download from Apple's site) installation on the build system (the necessary files are now automatically downloaded from LL's pre-built libraries repository). See this thread for details.
  • Under Windows, crashes will now produce the following files: "CoolVLViewerException.log", "CoolVLViewer.dmp" and "CoolVLViewerPlus.dmp" (instead of "SecondLifeException.log", "SecondLife.dmp" and "SecondLifePlus.dmp").
  • Removal of some dead code and some code cleanup.


Cool VL Viewer v1.26.8.16 (current stable branch with v3.5 renderer and server-side baking support):

Same changes as in v1.26.4.80, plus:
  • Fixed a bad memory leak that occurred when the VBO were turned off (this was the cause for many people issues with out of memory crashes). See this thread for details.


Cool VL Viewer v1.26.9.16 (experimental branch with server-side baking, mesh deformer and materials support):

Same changes as in v1.26.8.16, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.


Enjoy ! :D


2013-07-05 18:22:24
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.4.81 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):

New in this release:
  • Enabled the mesh deformer support for OpenSim grids and added Qarl's latest speed optimizations to the mesh deformer code.
  • Improved the Avatar Z-offset feature (now properly deals with TPs from non-SSB to SSB sims and with shape changes in SSB sims, and throttles shape saving requests when the Z offset is quickly changed via the spinner in the movement controls floater so to avoid asset server failures).
  • Added a "Local baking/appearance" toggle in the Advanced -> Character menu, to allow fast testing of outfits (in this mode, changes to your avatar outfit stay local to your viewer until you press the "Public Baking" button in the overlay bar). Feature and code by Charles Clary.
  • FMOD Ex updated to v4.44.17.


Cool VL Viewer v1.26.8.17 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

Same changes as in v1.26.4.81, plus:
  • Backported a fix to rigged mesh rendering from Singularity (itself backported from LL's code, if to believe the comment in the commit, even though I found no trace in LL's public repositories so far... Top-secret LL code ?...).


Cool VL Viewer v1.26.9.17 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.17, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.


Enjoy ! :D


2013-07-13 12:22:47
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since many bugs have been fixed, updating to them is recommended.


Cool VL Viewer v1.26.4.82 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):

New in this release:
  • Backported a work around for failing HTTP connections from LL's viewer-bear (AKA Release Maintenance). This should lower the number of failed and retried fetches for textures and the occurrences of failed mesh data fetching.
  • Backported a crash bug fix in mesh models upload from LL's viewer-bear.
  • Backported potential crash fixes to the texture cache from LL's viewer-bear.
  • Backported a fix to group roles and group invites from LL's viewer-bear.
  • Fixed the issue with the environment floaters menu entries (in the "World" -> "Environment Settings" menu) not bringing back open floaters to front when selected. Fix by Charles Clary.
  • Implemented a new "Auto Reply" mode (toggle in World menu) that behaves like the Busy mode, but only for IMs (i.e. people get the auto-reply message when initiating an IM session with you while you are in "Auto Reply" mode, but unlike the Busy mode the chat messages are not suppressed from the console and the inventory/friendship/teleport offers are not declined). This is a code contribution from Charles Clary with some minor modifications from me.
  • Improved the mute list handling for particles muting and fixed a bug in name-less objects muting.
  • Implemented native keys code handling for media plugins (backport from LL's viewer 3): this should add some missing key events handling for the built-in web browser.
  • Improved the audio streams starvation recovery algorithm, and added comprehensive log messages/diagnostic for it.
  • Added the AudioLevelWind setting (defaults to 0.5 to match LL's viewer 3 wind audio volume: to get back to v1 viewers' volume, set it to 1.0).
  • Improved the memory trimming algorithm.
  • Various other minor fixes and some code cleanup.


Cool VL Viewer v1.26.8.18 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

Same changes as in v1.26.4.82, plus:
  • Fixed a segfault on exit bug (harmless, since everything was cleany saved before the bug occurred, but still a crash bug !).


Cool VL Viewer v1.26.9.18 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.18, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.
  • Backported from LL's viewer-bear the particles picking and pie menu, with two mute options instead of just one: "Mute Owner" (which mutes the owner's particles in all their objects) and "Mute Object": note that the latter doesn't yet work well enough: when returning after a TP or logoff, the muted object got its particles rezzed again; I'm currently investigating this issue.


Enjoy ! :D


2013-07-20 14:30:57
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to these new releases is recommended since they got some SSB-related fixes and SSB is soon going to roll-out grid-wide in SL.

Cool VL Viewer v1.26.4.83 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.19 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

New in these releases:
  • In SL or when the "Use COF in OpenSIM grids" option (in "Preferences" -> "Cool features" -> "Inventory") is enabled for OpenSIM grids, the COF now always got inventory links created in it for attachments (this used to be an option but caused issues with some rigged mesh attachments: see this post for details).
  • Improved the COF syncing and rebaking algorithm to minimize the number of rebake requests and to increase the likelihood of their success when the attachments rez slowly because of asset server lag.
  • Prevented entirely the possibility to wear Library items (you will have first to copy them to one of your inventory folders), since this is now illegal in SSB-enabled sims.
  • Added the possibility to view the IM conversation logs (by clicking on the "View Log..." button in the corresponding IM tab) via either the built-in browser or an external program (system browser or editor). The setting for which log viewer to use is in the "Preferences" floater, "IM & Logs" tab. Code by Charles Clary.
  • Made it so that cached inventory file names now got the grid name appended to the UUID representation of the inventory owner: this prevents conflicts and corrupt inventory library caches when connecting to various grids (all library owners use same UUID on all grids, which caused the cached file to get corrupted at each connection to a new grid, and resulted in an unusable/empty Library).
  • FMOD Ex updated to v4.44.18.
  • Various code cleanup.
  • Some cleanup of the cmake and Python build scripts.
  • Updated the grid parameters for the Speculoos grid.


Cool VL Viewer v1.26.9.19 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.19, plus:
  • Backported the latest materials-related fixes from viewer-development-materials. Note: the latest updates to the shaders should have fixed Mac drivers bugs, but broke the alpha texture rendering (especially on skirt clothing items, but not only)... I still don't understand how LL could have adopted such a largely broken renderer as in their "release" viewer...


Enjoy ! :D


2013-07-27 13:06:10
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to these new releases is recommended since they got some SSB-related fixes and SSB is soon going to roll-out grid-wide in SL.

Cool VL Viewer v1.26.4.84 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.20 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

New in these releases:
  • Implemented the initial outfit restoration from the Current Outfit folder (COF) on login and use that as the default method: you may revert to the outfit.xml-based restoration algorithm by disabling the "Restore outfit from COF" option in the "Advanced" -> "Character" menu (doing so will present you with an alert dialog explaining what the outfit.xml-based restoration entails: please read it carefully !). Please, do read this post about why this change.
  • Improved yet again the COF syncing and rebaking algorithm to minimize the number of rebake requests and to increase the likelihood of their success (now auto-rebakes when needed too): this solves the issue sometimes seen when closing the appearance floater with "OK".
  • Disabled the face wrinkles support code in SL for legacy (non textured) skins, since the SL servers' SSB code can't deal with them.
  • Removed the "Wrinkles" visual parameter for all clothing items in the "Appearance" floater, since these are not supported by any viewer (they are prehistoric parameters that had the corresponding rendering code removed ages ago).
  • Backported a crash bug fix in the camera code from LL's viewer-bear branch.
  • Backported a minor rendering fix from LL's viewer-development-materials.
  • Added an "Away Action" setting to the "Preferences floater", "General" tab which allow to choose what action the viewer takes when the "Away Timeout" kicks in (either "Set Away", "Set Busy" or "Set Auto-reply Mode").
  • Updated the licenses.txt file and the "Licenses & Copyrights" tab of the "About" floater.
  • Code cleanup and minor optimizations.


Cool VL Viewer v1.26.9.20 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.20, plus:
  • Backported the latest materials-related fixes from viewer-development-materials (the skirt and alpha texture issues seen in last release have been fixed).


Enjoy ! :D


2013-08-03 10:00:14
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Updating to these new releases is recommended since important fixes went into them.

Cool VL Viewer v1.26.4.85 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.21 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

New in these releases:
  • Implemented a memory allocation failure detection algorithm and now react accordingly to urgently free memory (by reducing the draw distance to 64m and resetting the camera view) so to try and avoid a crash: this algorithm comes in excess of the "Memory Safety Checks" and, unlike the latter, is able to catch (some, not all, alas) fragmented virtual address space conditions that cause allocation failures even when some memory is still free. This should reduce significantly the number of virtual address space exhaustion/fragmentation related crashes.
  • Improved yet again the SSB rebaking algorithm (especially when exiting the Appearance editing mode).
  • Prevented changing the Avatar Z offset while in Appearance editing mode and properly reset that offset on login in SSB sims.
  • In the Radar, now auto-select the line in the list corresponding to the avatar that gets focused onto via "Focus Next" or "Focus Previous".
  • Various other minor fixes.
  • Added the NVIDIA GTX 750 and 760 to the list of supported cards.
  • Code cleanup and minor optimizations.


Cool VL Viewer v1.26.9.21 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.21, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.


Enjoy ! :D


2013-08-10 11:34:50
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Not a lot of work done, this week (hey, I'm supposed to be on vacations !), but still some interesting stuff:

Cool VL Viewer v1.26.4.86 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.22 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

New in these releases:
  • Fixed a bug that could cause meshes to fail to download and another bug that, on rigged mesh download failure, could cause a crash. See this thread for details.
  • Extended the memory allocation failures detection to more code to prevent more "out of virtual address space" crash cases.
  • Added some code to try and minimize virtual address space fragmentation (some permanent vectors are now allocated to the proper size at the viewer startup so to prevent them to grow later and get reallocated during the session). Also suppressed some wasteful and avoidable usages of temporary vectors in the render pipeline.
  • FMOD Ex updated to v4.44.19.
  • Some code cleanup and some minor optimizations.


Cool VL Viewer v1.26.9.22 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.22, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.


Enjoy ! :D


2013-08-17 14:55:52
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since important fixes and improvements went into these releases, updating to them is recommended.

Cool VL Viewer v1.26.4.87 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):

New in this release:
  • Improved the private memory pools code (allowing to enable it at compilation time on a per-pool basis) and added a pool for volumes data. Re-enabled its compilation for vertex buffers and volumes data (but kept it off for textures since it's of no use for them and even causes troubles): the rationale is that segregating memory allocations per memory usage (here vertex buffers, volumes, and the rest which is dealt with by the standard memory allocator) helps limiting the memory fragmentation (at the cost of a memory usage overhead for data allocated in private pools). Note that private memory pools are on by default (which is the case for Windows builds) unless jemalloc is the main memory allocator (used in Linux builds); see below as to why. The private memory pools usage may be toggled via a setting in the "Advanced" -> "Memory Management" menu.
  • Improved jemalloc allocation code to use different arenas for different memory usages (vertex buffers, volumes, textures and generic main thread data). This got the same effect as private memory pools segregation of data allocations, but without any drawback (no memory usage neither management code execution time overheads).
  • Improved the SSB rebaking code, working around a server-side bug where the server wrongly replies with a 404 (not found) error to a request made with a nonetheless valid SSB rebake capability URI.
  • "Hardened" the code some more against memory allocation failures (i.e. plugged a few "out of memory" crash cases). Allocation failures now also make the memory usage graph (visible in the upper right corner of the window as long as the "Advanced" -> "Memory Management" -> "Memory Safety Checks" are enabled) flash during a few seconds (in excess of the usual alert window, which now pops up again less often after the first alert).
  • Removed the old (deprecated), curl-based HTTP texture fetching code (i.e. only the new llcorehttp-based code is now usable for HTTP texture fetches).
  • Added a setting for muting sounds coming from objects rezzed in neighboring sims ("Preferences" -> "Audio & Media" -> "Neighbor sims sounds").
  • Backported a couple of memory leak fixes from Firestorm (code by Nicky).
  • Backported a fix to SSL/TLS HTTP connection negociations from Firestorm (code by Nicky).
  • Code cleanup and minor speed optimizations.


Cool VL Viewer v1.26.8.23 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):

Same changes as in v1.26.4.87, plus:
  • Fixed the bug introduced in v1.26.8.22 and that could cause failures to update changing faces in real time. See this thread for details.


Cool VL Viewer v1.26.9.23 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

Same changes as in v1.26.8.23, plus:
  • Backported the latest materials-related fixes from viewer-development-materials.


Enjoy ! :D


2013-08-24 12:54:01
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.4.88 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.24 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.9.24 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

These emergency releases fix the nasty crash bug that was introduced in today's earlier releases...


Enjoy ! :D


2013-08-24 21:13:23
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are three new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Since important fixes went in them, updating to these releases is recommended.

Cool VL Viewer v1.26.4.89 (legacy stable branch with v2.6 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.8.25 (current stable branch with v3.5 renderer and mesh deformer support in OpenSim):
Cool VL Viewer v1.26.9.25 (experimental branch with the v3.6 renderer (materials support) and mesh deformer support in both OpenSim and SL):

  • Fixed an issue with the Z-offset not rendering the same in the Cool VL Viewer and LL's (and derived) viewers: the 'fix' consisted in backporting a bug (sic !) and introducing a (normally unneeded) factor for converting the Z offset into a Hover value. See this thread for details.
  • Backported from LL's viewer-sunshine a (partial) fix to avatar skeleton deformations on removal of some rigged meshes (that contain joint offsets, such as tiny mesh avatars). Note that some joints (shoulder width, neck width, etc) are still not properly restored when both the shape changes and the rigged mesh is removed (which commonly happens on full outfit change).
  • Removed from the "Cool features" preferences panel, Miscellaneous sub-tab, the avatar Depth and Width settings, since they don't work at all any more (at least until SUN-38 gets properly addressed: please keep voting for *and* watching it !) in SL after the grid-wide SSB roll out, and since they never worked in OpenSIM.
  • Fixed an excessive memory usage in the texture caching code and "hardened" texture duplication code against out of memory errors (thus plugging a few more crash cases).
  • A few more potential crash fixes in texture code backported from LL's viewer-development-materials.
  • A couple of minor SSB fixes backported from LL's viewer-sunshine.
  • FMOD Ex updated to v4.44.20.
  • Lot's of code cleanup, removal of unused (server-side only or simply redundant) code, some speed optimizations and generalization of proper log class identification in all indra/ll* libraries (meaning a clearer log with exact identification of each log line origin for all the involved classes).
  • Windows only: added winmm.dll to the distribution package (could fix media plugins issues for systems lacking this DLL).


Enjoy ! :D


2013-08-31 13:43:06
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