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Joined: 2009-03-17 18:42:51
Posts: 5912
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a minor maintenance release but nonetheless a recommended update.

Cool VL Viewer v1.32.2.31 (stable branch):

New in this release:
  • Fixed a bug introduced in v1.32.2.26 and which was causing a failure to compile the PBR terrain shader with some pre-4.6 OpenGL drivers. See this thread for details.
  • Backported from LL's viewer-develop a change to allow again HDR tone mapping when "RenderSkyAutoAdjustLegacy" is TRUE. As a result, made this variable default to FALSE again (toggle is "World" ->"Environment -> "Adjust legacy to PBR").
  • Backported from LL's viewer-develop "skip ambient probe sampling when we are in classic mode. Ensure that our passed in ambient lighting is the only thing that gets applied".
  • Windows only: backported from LL's viewer-develop a fix for failures to initialize the full screen mode seen under Windows 11 with some drivers.
  • Added missing syntax highlighting and tool tips support for the llLinear2sRGB() and llsRGB2Linear() LSL functions in the script editor.
  • Updated xxHash to v0.8.3.


Enjoy and happy new year ! :D


2025-01-11 07:35:05
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Joined: 2009-03-17 18:42:51
Posts: 5912
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a minor maintenance release but nonetheless a recommended update.

Cool VL Viewer v1.32.2.32 (stable branch):

New in this release:
  • Backported from LL's viewer-develop a fix to "crash when ParcelProperties' Bitmap is of wrong size".
  • Backported from LL's viewer-develop a fix to a potential "crash at LLDrawable::isState()".
  • Backported from LL's viewer-develop support for the new server-side "CantTransferMoneyAgentIsBlocked" message.
  • Improved the strictness of the textures max fetch/render size limitation algorithm (now applies to all fetched textures instead of just to LOD textures).
  • Implemented debug message logging for the new event poll messages metadata (seen in viewer log when the "EventPoll" debug tag is enabled).
  • Updated FMOD Studio to v2.03.05.
  • Minor code cleanup.


Enjoy ! :D


2025-01-25 08:15:34
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Joined: 2009-03-17 18:42:51
Posts: 5912
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a minor maintenance release but all users should nonetheless update to it.

Cool VL Viewer v1.32.2.33 v1.32.2.34 (stable branch):

New in this release:
  • Backported from LL's viewer-ForeverFPS changes to how PBR waters render, now closer, if still far from equal, to Windlight waters: the Fresnel refractions and reflections are now back to what they used to be, making the water look less "oily".
  • EDIT (v1.32.2.34): fixed the inout vs in parameter type mismatch with the new water shaders, that could cause shader compilation failures (and thus crashes) in PBR mode, with some OpenGL drivers. See this thread for details.
  • Reduced the wait for staled/stuck threads in LLThread::shutdown() from 60s to 250ms.
  • While shutting down the viewer, do not sleep inside LLAppViewer::frame() any more, even with frame-limiting on, or while still at the login screen.
  • Windows only: when using OpenGL shared context threads, do not any more attempt to destroy the said contexts on viewer shutdown (this caused minutes-long wait or even dead-locks under Win11 24H2); instead, just (temporarily) "leak" them and let the (brain-dead) OS clean up after viewer exit...


Enjoy ! :D


2025-02-01 09:06:49
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Joined: 2009-03-17 18:42:51
Posts: 5912
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.32.2.35 (stable branch):

New in this release:
  • Backported from LL's viewer-ForeverFPS "fix media failing to function on PBR materials".
  • Backported from LL's viewer-ForeverFPS "add some haze to the distance on PBR water".
  • Backported from LL's viewer-ForeverFPS "add support for PBR water exclusion surfaces" (i.e. this restores invisiprims support in PBR rendering mode for hiding water).
  • Backported from LL's viewer-ForeverFPS "make LLFolderBridge::checkFolderForContentsOfType() cheaper".
  • Changed how the avatar profile data is updated, which might solve this UI glitch.
  • Changed the central Cookies database and CEF cache locations (Cookies are now kept in a cef_cookies sub-directory of the per-account settings directory, and the cef_cache sub-directory was moved into the viewer cache directory, were it belongs). This should be transparent to the user (old Cookies central storage is automatically copied to the new location).
  • Windows only: backported from LL's viewer-ForeverFPS a fix to "switching screens can break text rendering".
  • Updated FMOD Studio to v2.03.06.
  • Minor code cleanup and optimizations.


Enjoy ! :D


2025-02-08 09:47:44
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