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Joined: 2009-03-17 18:42:51
Posts: 4751
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a hot-fix release. All users of v1.28.2.40 shall update.

Cool VL Viewer v1.28.2.41 (stable branch):

New in this release:
  • Fixed the non-rendering jelly dolls issue encountered with v1.28.2.40.


Enjoy ! :D


2021-09-18 14:14:39
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Joined: 2009-03-17 18:42:51
Posts: 4751
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.28.2.42 (stable branch):

New in this release:
  • Backported from LL's viewer a fix to a potential "crash due to missing xmlrpc_type_empty support".
  • Backported from LL's viewer a fix to a potential crash at inventory saving step on viewer disconnection.
  • Backported from LL's viewer a "fix for stall from many calls to glGenBuffers".
  • Backported from Alchemy viewer (Rye Mutt's code) an optimization when setting uniforms for shadow shaders.
  • Backported from Alchemy viewer (Rye Mutt's code) a fix to some rigged faces missing from shadow render.
  • Windows only: backported from Alchemy viewer (Rye Mutt's code) a fix to the non-working Vsync option. Reminder: do not use Vsync anyway (use triple-buffering instead to prevent tearing), since it does not just limit the frame rate but also ruins the viewer speed by slowing down all operations performed by the main loop.
  • Added preliminary code for io_uring support (contribution from Kathrine Jansma): this is work in progress and is for now disabled (see the corresponding thread for full details on known issues and progresses).
  • Updated FMOD Studio to v2.02.03.
  • Some code cleanup.


Enjoy ! :D


PS: my ISP ruined *.exe's downloads from their web server (probably by adding some live virus scanning that times out), so the installer file is now missing the ".exe" extension in order to get through, and you will from now on need to rename it manually and add that extension yourself... Human stupidity is the only thing that can give you the slightest idea about what the concept of "infinity" is all about... :roll:


2021-10-02 09:43:19
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Joined: 2009-03-17 18:42:51
Posts: 4751
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a hot-fix release. All users of v1.28.2.42 shall update.


Cool VL Viewer v1.28.2.43 (stable branch):

New in this release:
  • Reverted the "optimization when setting uniforms for shadow shaders", which causes discrepancies with some objects lighting in ALM + shadows rendering mode.


Enjoy ! :D


2021-10-02 21:53:26
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Joined: 2009-03-17 18:42:51
Posts: 4751
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a recommended update.

Cool VL Viewer v1.28.2.44 (stable branch):

New in this release:
  • Backported from LL's viewer a fix to "asset storage trying to request data on shutdown".
  • Backported from LL's viewer a fix to a potential crash bug in the mesh optimization code.
  • Backported from LL's viewer "remove checks for now-mandatory shading capabilities".
  • Backported from LL's viewer a fix to broken "proxyfying" in Dullahan.
  • Made sure that HTTP textures fetches cannot be disabled any more (via the "ImagePipelineUseHTTP" setting) when logged in SL.
  • Enabled the LLLFSThread-based code for textures cache reads when ThreadedFilesystem is TRUE. Exposed the latter setting as a new check box in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab ("Use threaded file operations for textures and sounds caches (requires a restart)" check box).
  • Implemented Kathrine Jansma's latest changes and fixes to io_uring/IOCP support for textures and sounds caches reads/writes and enabled the compilation of this code. This new (still experimental) feature is off by default and may be enabled via "Advanced" -> "Caches" -> "Use io_uring (after restart)". Feel free to report your findinds in the corresponding thread.
  • Exposed the "Background yield time" setting in the "Preferences" floater, "Cool features" tab, "Miscellaneous" sub-tab. Removed the "Allow HTTP pipelining in OpenSim grids" setting from the latter sub-tab and replaced it, as well as the "Advanced" -> "Network" -> "Use HTTP pipelining" menu entry, with two new separate pipelining settings for SecondLife and OpenSim, now exposed in the "Preferences" floater, "Network & web" tab. Reworked/improved the latter tab.
  • Removed the useless "YieldTime" debug setting and associated "--cooperative" command line option.
  • Backported the latest changes to the parallel_hashmap headers from upstream.
  • Windows only: updated Dullahan and recompiled it against LL's pre-built CEF 91.
  • Some code cleanup.


Enjoy ! :D


2021-10-09 09:37:56
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