Cool VL Viewer forum

View unanswered posts | View active topics It is currently 2024-03-19 09:01:47



Reply to topic  [ 700 posts ]  Go to page Previous  1 ... 48, 49, 50, 51, 52, 53, 54 ... 70  Next
Latest Windows releases 
Author Message

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.


Cool VL Viewer v1.26.24.4 (stable branch):

New in this release:
  • Fixed the detection of already running, same branch viewer, and changed again the login credentials saving logic to ensure that simultaneously running viewers do not fight over them.
  • Backported from LL's viewer-cougar a fix to "RenderUseVAO with basic shaders turned off caused textures not to show".
  • Backported from LL's viewer-neko a fix to "alpha mask objects with cutoff == 0 don't respond to clicks".
  • Backported from LL's viewer-muscadine the separation of genuine avatars and animesh avatars impostoring. Added a setting in the "Graphics" tab of the "Preferences" floater, "Avatars rendering" sub-tab, for optionally limiting the maximum number of rendered animesh avatars.
  • Added a "Hide Current outfit folder" entry to the "File" menu of the "Inventory" floater and moved the "Make new outfit" entry of that menu to the "Create" menu. Note: the "Hide Current outfit folder" option will always default to enabled on login (the Current Outfit folder should not be modified by the user, but it may be sometimes necessary to remove manually stale links from it when SL's AIS server goes haywire).
  • Allow to remove calling card type folders at the root of the inventory when they are not named "Calling Cards" (I have seen the "Friends" folder sometimes wrongly ending at root of the inventory, so it's a useful feature).
  • Added the Radeon Pro and Radeon VII in the list of the known/supported GPUs.
  • Some code cleanup.


Enjoy ! :D


2019-12-14 11:22:16
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Not much going on in SL on the viewers front, but here is a minor update for the end of this year.


Cool VL Viewer v1.26.24.5 (stable branch):

New in this release:
  • Fixed a bug in the SSE2-optimized CPU skinning code, that caused distorted rigged meshes when the skinning shaders were disabled (only useful to systems with very old GPU that cannot do shader-based skinning). Note that CPU-side rigged mesh skinning still suffers from bad lighting/missing shading anyway (this is the case in all viewers). Added a proper tool tip and renamed the corresponding "Hardware skinning shader" check box to a more meaningful (*) "Rigged mesh skinning shader" in the graphics preferences. (*) The CPU is no less "hardware" than the GPU and both do use software to do the skinning operations...
  • Added new Lua function and callback to allow picking inventory items via the items picker floater. See the Lua scripting documentation for details.
  • Backported from LL's viewer-eep minor changes to EEP lighting parameters (not used in the Cool VL Viewer for now, since EEP shaders are not implemented).
  • Minor code cleanup and speed optimizations.


Enjoy ! :D


2019-12-28 11:46:58
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.24.6 (stable branch):

New in this release:
  • Fixed a bug that could cause a crash at viewer disconnection on old and slow hardware due to a race-condition.
  • Backported from LL's viewer-serval a fix to a crash seen when an edited scripted object moves to another region.
  • Backported from LL's viewer-serval a fix to attached lights muting when beyond draw distance.
  • Backported from LL's viewer-dev a fix to "the water normal map does not consistently render" when parcel environment is enabled.
  • Updated FMOD Studio to v2.00.07.
  • Minor code cleanup.


Enjoy ! :D


2020-01-18 09:50:47
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

Cool VL Viewer v1.26.24.7 (stable branch):

New in this release:
  • Fixed the bug that caused the "About land" data to fail loading on first opening of the floater while standing in the parcel where you logged in.
  • Fixed the bug that caused Restrained Love commands to stay queued forever and never fire up in OpenSIM when "OSUseCOF" was set to FALSE.
  • By popular demand (one user), backported from Firestorm the "hit boxes" displaying feature. The toggle is in "Advanced" -> "Rendering" -> "Info displays" -> "Hit boxes".
  • Backported from LL's viewer-dev a fix to day settings duration comparisons.
  • Backported from LL's viewer "add ability to do deep HTTP debug dumping on a per policy basis".
  • Minor code cleanup and optimizations.


Enjoy ! :D


2020-02-01 08:36:55
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.8 (stable branch):

New in this release:
  • Fixed a crash bug that occurred whenever an edited script in an in-world object failed to get saved (e.g. when the server associated with the save script capability is unreachable, for whatever reason).
  • Fixed a rare crash bug (I saw happening only once) in LLCullResult::pushDrawInfo().
  • Minor code cleanup.


Enjoy ! :D


2020-02-08 09:36:47
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.9 (stable branch):

New in this release:
  • Plugged two potential crash bug cases.
  • Fixed a race condition in the Snapshot floater, that could cause the "Save" button to get disabled on floater opening, in "Save to your hard drive" mode.
  • Added a hack for AZERTY PC keyboards, allowing to alias shortcuts using the key below the ESC one ('`' for QWERTY keyboards and '²' for AZERTY ones). E.g. the "Snapshot to disk" action can now be triggered with CTRL+² on AZERTY keyboards.
  • Minor code cleanup.


Enjoy ! :D


2020-02-15 10:29:18
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.10 (stable branch):

New in this release:
  • Backported from LL's viewer-eep a fix to "viewer is crashed after clicking the 'Forget' button on the Experience profile after the llSetAgentEnvironment() was used".
  • Backported from LL's viewer-eep a rendering fix to "Moon was using fixed color".
  • Backported from LL's viewer-DRTVWR-500 branch a rendering fix to "lights not working in some cases".
  • Backported from LL's viewer an improvement to the model upload floater error reporting.
  • Backported from LL's viewer-DRTVWR-481 branch the new "benefits" code changes, and made them OpenSim-compatible.
  • Code cleanup.


Enjoy ! :D


2020-02-29 11:29:30
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.11 (stable branch):

New in this release:
  • Backported from LL's viewer-eep a fix to "viewer crash when looking at the Sun setup with media texture and playing parcel media".
  • Backported from LL's viewer various improvements (cleanup and model rendering speed up) to the model upload floater.
  • Fixed broken caching of small textures, and made it so that when a texture is already cached at a high level of detail, it cannot be overwritten with a subsequently loaded lower detail version.
  • Added a new "SkipCachedTerrainTextures" debug setting (defaulting to TRUE) to allow skipping the cache data for terrain textures that often get corrupted. This should fix the last cases of non-loading mini-map terrain textures composites that would otherwise require to clear the cache to fix them.
  • Updated various hard-coded URLs for Second Life web pages to speed up their loading (since the old URLs caused redirections to the new pages).
  • Updated FMOD Studio to v2.00.08.
  • Code cleanup. In particular, the (unused) EEP shaders/rendering stuff has been removed (it will be the object of the next experimental branch).


Enjoy ! :D


2020-03-14 10:25:22
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and a recommended update.

Cool VL Viewer v1.26.24.12 (stable branch):

New in this release:
  • Improved the login parameters processing and fixed a bug in it that prevented to extract the new "user account benefits" data in SL. Account benefits are now fully supported/used.
  • Code cleanup.


Enjoy ! :D


2020-03-21 12:05:30
Profile WWW

Joined: 2009-03-17 18:42:51
Posts: 5523
Reply with quote
Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release.

Cool VL Viewer v1.26.24.13 (stable branch):

New in this release:
  • Fixed the bug that prevented to send the auto-reply message when "Open new IM session as soon as someone starts typing to you" is enabled. See this message for details.
  • Detect and correct negative time deltas in playing animations (which may happen sometimes, and caused weird animation glitches).
  • Detect and correct negative time deltas in watchdog (though Linux and Windows should now not see them happening, macOS builds might still benefit from it).
  • Windows only: updated the pre-built libraries to the ones used by LL's viewer-vs2017 latest version.
  • Code cleanup.


Enjoy ! :D


2020-03-28 09:53:28
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 700 posts ]  Go to page Previous  1 ... 48, 49, 50, 51, 52, 53, 54 ... 70  Next

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.