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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed; all users should update.


Cool VL Viewer v1.26.20.43 (stable branch):

New in this release:
  • Backported from LL's viewer-neko a fix to a potential "crash when creating group role with 'Manage ban list' ability".
  • Backported from LL's viewer-neko a fix to a "crash on unset Pcode" in server object update messages (normally a since fixed server-side issue, but such a check can't hurt).
  • Backported from LL's viewer-neko a fix to potential crash bugs (due to bogus server messages) in the particle system code.
  • Backported from LL's viewer-neko a fix to the failure to prevent rendering of particles attached to the visually muted avatars.
  • Backported from LL's viewer-neko a fix to "deleting inventory directory while keeping Delete key pressed".
  • Backported from LL's viewer-neko a fix so to that we "do not show sculpty until it is loaded or load fails".
  • Backported from LL's viewer-neko a fix to "sitting avatar's rotation is not updated correctly viewer side" while editing a seat object.
  • Backported from LL's viewer-neko the update of the security certificates and the move from a CA.pem file to a ca-bundle.crt file for them.
  • Backported from Alchemy viewer a fix to potential fast texture cache corruptions.
  • Backported from Singularity an optimization to alpha glow rendering and another for materials on rigged meshes.
  • Backported from Alchemy and Singularity viewers a speed optimization to vertex arrays and elements drawing. Fixed a crash bug in that code, optimized it further, and kept the old, non-VBO based code for compatibility, when VBO usage is explicitely disabled (either by user choice or because of the graphics card/driver limitations).
  • Backported from Alchemy and Singularity viewers a speed optimization to rigged meshes rendering. Optimized that code further and extended it to rigged mesh shadows rendering.
  • Fixed the annoying render glitch that caused impostored/muted avatars to mess up your own avatar on screen when in direct line with the camera. Note that this render glitch will still happen when under RestrainedLove camera restrictions (the bug was caused by the RestrainedLove code for these restrictions and Marine will need to fix it).
  • Removed the useless (since never fully/properly implemented and thus plain bogus) "transform feedback" rendering optimization (RenderUseTransformFeedback setting).
  • Implemented a workaround for an Apple-clang compiler bug that caused a crash on login with Darwin builds (by Catten Carter).
  • Some code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.9 (experimental branch):

Same changes as in v1.26.20.43, plus:
  • Enabled the new Dullahan-based CEF plugin for all platforms.
  • Backported from LL's viewer-neko a fix to navigate "Back" and "Forward" buttons not being properly enabled with Dullahan in the media browser floater.
  • Removed support for building with tcmalloc as the memory allocator (does not bring any benefit and was merely used back in the days when LL did not yet figure out how to properly align class members to avoid crashes with SSE2-optimized 32 bits code, which I fixed ages ago).
  • Modified the build system to allow proper 64 bits Darwin builds, with contributions from Catten Carter.


Enjoy ! :D


2018-02-17 13:37:21
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

Users of yesterday's releases shall update.


Cool VL Viewer v1.26.20.44 (stable branch):
Cool VL Viewer v1.26.21.10 (experimental branch):

New in these releases:
  • Reverted Singularity's optimization (backported to v1.26.20.43) to alpha glow rendering (it feels totally wrong to me, given it means ignoring completely the emissive shaders).
  • Fixed Singularity's optimization (backported to v1.26.20.43) for materials rendering on rigged meshes, when in non-deferred render mode. See this thread for details.
  • Some minor code cleanup.


Enjoy ! :D


2018-02-18 13:18:22
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases and updating to them is recommended.


Cool VL Viewer v1.26.20.45 (stable branch):

New in this release:
  • Backported from LL's viewer-neko fixes to potential crashes on viewer exit in the mesh repository.
  • Backported from LL's viewer-cougar a fix to "the presence of certain avatars stops local specular textures from 'sticking'".
  • Backported from LL's viewer-neko a fix to "local textures for advanced lighting projectors do not keep the selected texture.".
  • Backported from LL's Axon viewer a fix to "stuck LODs caused by uninitialized values".
  • Replaced all the useless 64 bits floats math operations with 32 bits ones (which are faster when using SSE2 intrinsics like we do, and avoid costly conversions between 32 and 64 bits floats).
  • Implemented proper CEF cache and cookies wiping for the "Clear browser cache" and "Clear stored cookies" actions in the "Preferences" floater, "Network & Web" tab.
  • Changed the logic for the "Edit" tools floater, "Object" tab so that while editing an attachment, the "Position" and "Rotation" spinners are greyed out when the "Ruler" combo is not in "Attachment" mode (since the position and rotation for attachments would not correspond to the ruler reference).
  • Fixed crashes in the DEBUG builds due to bad tests or llasserts.
  • Windows and MacOS-X: added more fallback system fonts to the list of usable fonts for non-western characters rendering.
  • Windows builds only: removed the useless vc80 runtime DLLs from the distribution.
  • Lot's of code cleanup and minor optimizations.


Cool VL Viewer v1.26.21.11 (experimental branch):

Same changes as in v1.26.20.45, plus:
  • Backported from LL's viewer-media-update the removal of the LLPluginCookieStore code (now useless for Dullahan).
  • Backported from LL's Axon viewer and further debugged a couple of fixes to some cases of LODs getting stuck at too-low values.
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.
  • Updated the Dullahan-based CEF plugin to use CEF v3.3282.1742.
  • Windows builds only: updated the Lua library (patched against known Lua v5.3.4 bugs).

Enjoy ! :D


2018-03-03 11:32:51
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases and updating to them is recommended.

Cool VL Viewer v1.26.20.46 (stable branch):
Cool VL Viewer v1.26.21.12 (experimental branch):

New in these releases:
  • Backported from LL's viewer-neko a fix to a potential crash on viewer exit in the avatar name cache code.
  • Backported from LL's viewer-cougar an optimization for the non-deferred rendering mode: "normal and specular maps should not be downloaded if ALM is off" (this significantly reduces the memory usage and network data transfer when ALM is off).
  • Fixed failures to render the sky when the "High altitude clouds" slider (under "Sky details" in the "Graphics" tab of the "Preferences" floater) is pushed to the max and the RenderMaxVBOSize setting is left at its default value (512 kB) or set below the latter; the sky details setting is now automatically capped to match the maximum VBO size; to get the actual maximum sky details, you need to increase the max VBO size to 1024 kB.
  • The suggested, auto-completed avatar names ("TAB auto-completes avatar names" setting in the "Text chat" tab of the "Preferences" floater) are now automatically capitalized.
  • Made the Moon and stars brighter in deferred rendering mode for a more realistic aspect and to get closer to what is seen in non-deferred mode.
  • Render pipeline code cleanup and speed optimizations.


Enjoy ! :D


2018-03-10 10:20:37
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with a nasty crash bug fixed: all users should update.


Cool VL Viewer v1.26.20.47 (stable branch):

New in this release:
  • Reintroduced "paranoia" checks in the threading code (that got removed in v1.26.20.45) to work around a nasty race condition that could cause a viewer crash on TP. See this message for details.
  • Properly cleanup APR on exit, which fixes a crash on exit seen with some compilers (seen at least with gcc v4.8.5 in 32 bits builds), due to bad destructors calls ordering. Also implemented a workaround for the same buggy compilers that fail to order the constructors calls properly and cause APR code to be called before its library is initialized.
  • Backported from LL's viewer-neko a fix to "scrollbar in Nearby media floater does not decrease with decreasing number of displayed media".
  • Backported from LL's viewer-neko a fix to "zoom back button is displayed after selecting other media in Nearby media floater".
  • Now also capitalize partial matches for auto-completed avatar names ("TAB auto-completes avatar names" setting in the "Text chat" tab of the "Preferences" floater).
  • By popular demand (1 user), added a "Derender" button/action to the "Moderation" tab of the "Radar" floater.
  • Some code cleanup (now also compiles with gcc and clang without warning in C++11 and C++14 compatibility modes) and minor optimizations.


Cool VL Viewer v1.26.21.13 (experimental branch):

Same changes as in v1.26.20.47, plus:
  • Updated the Dullahan plugin to use CEF v3.3325.1749.
  • Linux and Windows only: removed support for building the old llceflib plugin (Dullahan is now always used).

Enjoy ! :D


2018-03-17 11:56:10
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are bugfix releases with crash bugs fixed: all users should update.


Cool VL Viewer v1.26.20.48 (stable branch):

New in this release:
  • Fixed a crash bug in dead objects removal code, that could get triggered on region cleanup, after a TP from a region with light projector objects.
  • Fixed a race condition in mesh streaming cost calculation that could trigger a crash bug.
  • Worked around a flaw in OpenSim var region protocol to allow proper local TPs within var regions.
  • Backported from LL's viewer-neko a fix to a potential crash bug in region capabilities retrieval.
  • Backported from LL's viewer-neko the support for the new ReadOfflineMsgs capability for retrieval of offline IMs.
  • Added AllowSwapping, MainMemorySafetyCheck and MainMemorySafetyCheck64 to the white list of Lua-writable debug settings. See the updated Lua example script for possible usage.
  • Code cleanup and some speed optimizations.


Cool VL Viewer v1.26.21.14 (experimental branch):

Same changes as in v1.26.20.48, plus:
  • Updated the Dullahan plugin to use CEF v3.3325.1750.

Enjoy ! :D

PS: the v1.26.21 branch is getting really close to promotion as the new stable branch v1.26.22 (with v1.26.20 getting deprecated and retired in the process). Users are encouraged to give it a try and report any bug they would find in it.


2018-03-24 10:37:20
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here are two new releases of the Cool VL Viewer, available now from http://sldev.free.fr/:

These are mainly bugfix releases with crash bugs fixed: all users should update.


Cool VL Viewer v1.26.20.49 (stable branch):

New in this release:
  • Fixed a rare crash bug and plugged two more potential crash sites in LLViewerRegion::updateVisibleEntries(), that could cause crashes on TPs.
  • Fixed a potential crash bug in the "teleport" SLURL scheme handler.
  • Fixed an UI render glitch in media remote controls, when no audio back-end is initialized/available at all.
  • Restrained Love updated to v2.09.23.20. See the release notes section in the RestrainedLoveReadme.txt file for details.
  • Backported from LL's viewer-neko some fixes to ReadOfflineMsgs capability retrieval of offline messages. Made this feature (which is still experimental, and not yet available on the main SL grid) togglable (via "Advanced" -> "Network" -> "Use capability for offline IMs retrieval") and off by default.
  • Implemented support for the new "location_login" SLURL scheme (used on SL's login screen to connect to advertised locations).
  • Backported from LL's viewer-cougar a fix to "alpha masked textures turn white on rigged mesh when viewed through the water surface".
  • Backported from LL's viewer-neko "obtain abuse report categories from capability".
  • Code cleanup and minor speed optimizations.


Cool VL Viewer v1.26.21.15 (experimental branch):

Same changes as in v1.26.20.49, plus:
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.
  • Backported from Alchemy viewer the support for FMOD Studio which is now used in place of the unmaintained FMOD Ex (which may still be chosen at compilation time instead of FMOD Studio).

Enjoy ! :D


2018-03-31 10:15:58
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and all users should update.


Cool VL Viewer v1.26.21.16 (release candidate branch):

New in this release:
  • Fixed a bug in the Animesh backport code that caused failures to update joint overrides on rigged mesh late loading.
  • Minor code cleanup.

Note: this is a release candidate and unless a bug is found that won't be present in v1.26.20 and won't be fixable before next Saturday, this will become the new v1.26.22 release branch.


Enjoy ! :D


2018-04-01 10:25:27
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:

This is a bugfix release and all users should update.


Cool VL Viewer v1.26.22.0 (new stable branch):

New in this release:
  • Backported from LL's viewer-lynx a fix to a crash bug in the code for the new offline messages retrieval via capability. Further enhanced and simplified the code.
  • Backported from LL's viewer-neko a fix to "detaching then rezzing then wearing an attachment puts it in an invalid folder".
  • Backported from LL's viewer-neko a fix to "URL in the object name is represented as a hyperlink in inventory offer".
  • Backported from LL's Axon viewer an optimization to rigged mesh attachments overrides computations.
  • Plugged a number of potential crash bugs sites for invalid/NULL texture entries.
  • Animesh code brought on par with LL's latest changes and fixes to their Axon viewer.
  • Disabled the DEV tools in the CEF plugin (they are useless and disabling them reduces the footprint and the startup time).
  • Code cleanup and minor optimizations.

Notes:
  • Starting from today, both the v1.26.20 and v1.26.21 branches are deprecated.
  • If you do not want to redo all your settings, you may copy your settings_coolvlviewer_12621.xml (or settings_coolvlviewer_12620.xml) file as settings_coolvlviewer_12622.xml in your user_settings directory, before launching v1.26.22.0.

Enjoy ! :D


2018-04-07 08:37:46
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Here is a new release of the Cool VL Viewer, available now from http://sldev.free.fr/:


Cool VL Viewer v1.26.22.1 (stable branch):

New in this release:
  • Backported from LL's viewer-release-baking-updates the new "bake on mesh" feature. See this SL blog thread for how the feature works and for feedback to LL.
  • Backported from LL's Axon viewer changes to Animesh avatar complexity accounting.
  • Code cleanup and minor optimizations.

Notes:
  • The "bake on mesh" feature is improperly named since it allows to use the textures baked for the avatar (and not for a mesh, i.e. it only looks alright for faces with texture UV matching the default SL avatar's), on any attachment (and not just mesh ones).
  • While the "bake on mesh" feature is experimental, the modifications it brings to the viewer are minor enough that I did not feel like bothering to open a new experimental branch just for it (maintaining several branches is time consuming for me). Just keep in mind that it is still a moving target since not fully finished/specified and that the support it brings may change with future releases. E.g. for now, I did not allow baked textures to appear on animesh attachments, but LL may decide otherwise when animesh code will be merged with their baking-updates viewer code.
  • Bake on mesh also works in OpenSim (it's purely a viewer-side feature).


Enjoy ! :D


2018-04-14 10:24:36
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