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1.30.2.10+ wear from inventory issue 
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Joined: 2016-06-19 21:33:37
Posts: 337
Location: Columbus area, OH, USA
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I have noticed an issue in the last two builds. I have been trying to isolate simple repro steps.

With the inventory floater open, double-clicking to wear or using the context menu to wear/replace, causes an odd 'refocus' to the top level of the inventory floater after a moment or two (1-2s?), i.e. My Inventory. This will steal focus even from another control, in another floater. I have disabled my Lua script (which does not even do any inventory manipulation code) to be certain.

It is very noticeable as I was editing appearance and wearing a series of different shapes to adjust a parameter in each. Double-click the shape to wear, then select the edit appearance floater field, only to have focus shift back to the inventory floater a moment later.

My info is:
Code:
Cool VL Viewer v1.30.2.12, 64 bits, May  6 2023 05:25:49
Release notes

You are at 277792.9, 255922.9, 22.0  in Muddy Run located at
simhost-01b29b9c4847a4427.agni.secondlife.io (52.32.238.189:13030)
Alias: ec2-52-32-238-189.us-west-2.compute.amazonaws.com
Second Life Server 2023-04-21.579747
Release notes

CPU: AMD Ryzen 7 3700X 8-Core Processor (4400 MHz)
Memory: 64206MB
OS version: Linux-x86_64 v6.2.14-200.fc37.x86_64 #1 SMP PREEMPT_DYNAMIC Mon May  1 00:57:50 UTC 2023
Memory manager: jemalloc v5.3.1-20230504
Graphics card vendor: NVIDIA Corporation
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 530.41.03
Detected VRAM: 11264MB
J2C decoder: OpenJPEG: 1.4.0.635f
Audio driver: OpenAL v1.1 ALSOFT 1.22.2 (OpenAL Soft: OpenAL Soft)
Networking backend: libcurl 7.64.1/OpenSSL 1.1.1n/zlib 1.2.11.zlib-ng/nghttp2 1.47.0
Browser plugin: Dullahan 1.13.1/CEF 113.1.1/Chromium 113.0.5672.63
Packets lost: 0/21859 (0.0%)

Built with: Clang/LLVM v15.0.7
Compiler-generated maths: AVX2.

Compile flags used for this build:
-O3 -fno-delete-null-pointer-checks -mno-retpoline -mno-retpoline-external-thunk -mno-lvi-cfi -mno-lvi-hardening -DNDEBUG -flto=thin -march=native -std=c++17 -fno-stack-protector -U_FORTIFY_SOURCE -fno-threadsafe-statics -fPIC -pipe -g -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -m64 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -Wall -Wno-reorder -Werror -DLL_LINUX=1 -DLL_JEMALLOC=1 -DLL_OPENAL=1
and can provide logs, if it would be useful.


2023-05-12 13:21:58
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Fixed for tomorrow's release. In the mean time, you may prevent this issue by un-ticking the "Automatically show newly accepted objects in inventory" check box in the "Preferences" floater "Notifications", tab.


2023-05-12 15:28:54
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Joined: 2016-06-19 21:33:37
Posts: 337
Location: Columbus area, OH, USA
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Henri Beauchamp wrote:
Fixed for tomorrow's release. In the mean time, you may prevent this issue by un-ticking the "Automatically show newly accepted objects in inventory" check box in the "Preferences" floater "Notifications", tab.
Thanks Henri. BTW, the latest round of performance improvements have been fantastic. Caming and such feel a bit smoother and more responsive with almost no impact to frame rate. :-)


2023-05-12 20:56:03
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