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Can't turn on PBR in Cool VL Viewer after v1.32.2.25 on Mac. 
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Joined: 2012-01-19 03:18:40
Posts: 215
Location: Sydney, Australia (UTC +10)
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I'm sorry to be so late reporting this, but I normally leave PBR turned off on my viewer for performance reasons, and I only just noticed that I could not turn on PBR on my current version of Cool VL Viewer (v1.32.2.29). The viewer does not crash, but the Preferences pane just unselects PBR (after a brief pause) if I try to turn it on. Log attached below.

I know this used to work, so I went back through my archived versions of the viewer and tested them. I could turn on PBR in versions up to v1.32.2.25, but from v1.32.2.26 onwards I cannot.


Attachments:
File comment: Logged on, attempted to turn on PBR, logged off.
CoolVLViewer.log.zip [26.92 KiB]
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2024-12-29 04:55:22
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Joined: 2012-01-19 03:18:40
Posts: 215
Location: Sydney, Australia (UTC +10)
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I just built v1.32.2.30 and the problem persists on this version.


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CoolVLViewer.log.zip [26.78 KiB]
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2024-12-29 06:20:25
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Joined: 2009-03-17 18:42:51
Posts: 5899
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My bad !

When I updated the shaders to resync them with LL's develop viewer, I did not notice I was also adopting changes pertaining to the experimental PBR terrain painting feature, that I did not yet backport (too soon since still a moving target, and not even useful since only local to the viewer for now).

Apparently, the changes in the PBR terrain shader do not seem to impact modern OpenGL drivers (v4.6), but macOS can only do v4.1 or so...

Please, try this shader instead (replace the existing one in the installation directory of v1.32.2.30):
Attachment:
pbrterrain-shader.zip [3 KiB]
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2024-12-30 20:26:10
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Joined: 2012-01-19 03:18:40
Posts: 215
Location: Sydney, Australia (UTC +10)
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That fixed it, thank you. Bonne année!


2024-12-30 22:14:45
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Joined: 2009-03-17 18:42:51
Posts: 5899
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Fixed in today's v1.32.2.31 release.


2025-01-11 07:45:50
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