Thank you !
Sadly, the information (crash somewhere inside LLSkinningUtil::updateRiggingInfo()) is insufficient for me to find the reason for the crash, and I so far could not reproduce this crash (maybe it is related with some mesh your avatar is wearing, or some mesh around your avatar when you TP).
Since you got a custom build, you should be able to run it under gdb (1).
As long as you did have eu-strip (2) installed on your system before the build, and did not delete the build directory, the debug symbols (3) for your build will be automatically found and loaded when launching the viewer from a terminal with (4):
Then type
run in the debugger command line and reproduce the crash: the viewer will freeze and, from the terminal, type
bt (back trace) in the debugger command line to get the detailed stack trace.
You can then just copy/paste the info from the terminal into your forum reply.
Type
quit and confirm with
Y once you are all done, to exit the debugged viewer instance.
(1) Or even better, with
lldb if you built it with clang. clang/lldb produce way better stack traces than gcc/gdb...
(2) From the elfutils utilities package.
(3) in the
linden/viewer-linux-x86_64-release/newview/CoolVLViewer.debug file. You may also move this file along the viewer binary (in
CoolVLViewer-x86_64-1.32.2.55/bin/) if you want to be able to debug your build later while you will have deleted the build ditrectory.
(4) Or, for clang builds and
lldb:
EDIT: Or even simpler: download
the debug symbols for the official 1.32.2.55 build tar ball (sha1sum: 796a958ef9d6324f12721f3d5cb0f8f048eede8e), extract the CoolVLViewer.debug file (beware, it's huge: 1.2GB) and place it inside the
bin/ sub-directory of the official viewer build installation directory. Then ensure you got
gdb installed on your system and run the viewer from a terminal with the
--debug option, like explained above.