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AFK Crash 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Henri Beauchamp wrote:
Tillie wrote:
My client just hung again... I had to kill it when the log reached 20MB, it's full of an endless block of this:
I'm clueless... But I'd need the full log (yes !). Also, please, do not reopen new topics for what is obviously the same bug (topics merged by me, but I'm loosing time doing so...). Note that I still didn't encounter that bug myself, so I'd need repro steps or at least a clue as to where and when it happens...

Also, LL just released a new bunch of commits to sunshine-external (the viewer side baking branch of their viewer): I finished the backport already and the new code will be in next release (v1.26.7.11). Perhaps it will have this bug fixed.


Added one, see above. :) And sorry, somehow I didnt find the old topic. :oops:

What I did was: walking from one party sim to another. poof. ;)


2013-02-14 19:01:38
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Joined: 2012-02-09 21:01:50
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And crashed again. if you need more logs/dumps let me know, seems I can create them in a dozen now.


2013-02-14 19:11:39
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Joined: 2009-03-17 18:42:51
Posts: 6030
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Tillie wrote:
And crashed again. if you need more logs/dumps let me know, seems I can create them in a dozen now.
OK, it looks like the affected part of the code is precisely what got changed in the latest sunshine-external commits, which will all be part of v1.26.7.11. I guess you should now wait for the latter to be released (perhaps tomorrow, or on Saturday).

However, it would be cool if we could compare v1.27.6.10 and v1.26.7.11: could you please IM me in world when you are there, and I'll TP to you, at which point we could try and walk our avatars side by side and see if I crash too when you do ?...


2013-02-14 20:28:38
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Joined: 2009-03-17 18:42:51
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I can confirm that the changes that went into the latest sunshine-external commits should fix that bug once and for all. v1.26.7.11 should prove stable. In the mean time, use v1.26.6.10...


2013-02-14 23:57:25
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