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new crash in v1.26.4.47 
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Joined: 2012-02-10 15:12:54
Posts: 80
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happend twice in 10min.


Attachments:
SecondLife.zip [18.04 KiB]
Downloaded 191 times
2013-01-10 12:16:00
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Joined: 2009-03-17 18:42:51
Posts: 6043
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Please, follow the rules !

I need the SecondLife.log file, your system info, and the context in which the bug happens (or better: a reproduction procedure for that bug).


2013-01-10 14:57:56
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Joined: 2012-02-10 15:12:54
Posts: 80
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It happend when i used the alt+tab from chrome to Cool VL but imediatley after the viewer was started , i have no way of giving u the log because i opened the viewer again. I can not reproduce it.

Sys info:

CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ (2602.74 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3600 Series
Windows Graphics Driver Version: 8.17.0010.1129
OpenGL Version: 3.3.11653 Compatibility Profile Context

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)


2013-01-10 17:55:07
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Joined: 2009-03-17 18:42:51
Posts: 6043
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You should never switch to the desktop or another application while a SL viewer (any viewer) is logging in... Doing so causes a whole lot of issues due to the graphics driver that don't like to have their settings changed (which is exactly what is happening while the viewer starts its rendering pipeline), while they can't render things on screen. Simply wait for the world to start to render before switching to desktop, switching to another app that covers the viewer screen or minimizing the window.

EDIT: after looking at the dump file, it looks like the crash happened during font glyph batched rendering (this could be due to the batch size overriding the graphics driver capacity, due to the switch to another window, since such a switch causes OpenGL rendering to be paused/buffered). To prevent such crashes in the future, you can disable the "Advanced" -> "Rendering" -> "Font Glyphs Batching" setting.


2013-01-10 18:49:41
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Joined: 2012-02-10 15:12:54
Posts: 80
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Had no idea about that. Thank You.


2013-01-11 13:52:07
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