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Basic Shaders to Advanced Lighting Are Uncheckable. 
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Joined: 2013-06-25 00:48:49
Posts: 5
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upgraded to the latest experimental version and lost the ability to check basic shaders, atmospheric shaders, water reflections, and advanced lighting model..

Checking basic shaders has no effect same with the other options. They are checkable, however when checked and applied.. closing the prefs and reopening, they are unchecked again.

Apparently I heard that the current beta Official LL viewer broke this as well (something to do with overlooking or forgetting to include OpenGL 3?). The last version (now release) is still working, like the old version of CoolVL experimental a couple updates ago.


Any fix for this on the horizon for CoolVL or any way to redownload the update before this break?


Cool VL Viewer 1.26.9 (14) Jun 24 2013 11:05:48 (Cool VL Viewer)

CPU: Intel(R) Core(TM) i7 CPU U 640 @ 1.20GHz (1316.99 MHz)
Memory: 7990 MB
OS Version: Microsoft Windows 8 64-bit (Build 9200)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GT 335M/PCIe/SSE2
Windows Graphics Driver Version: 8.15.0010.2858
OpenGL Version: 3.3.0


2013-06-25 00:56:36
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Joined: 2009-03-17 18:42:51
Posts: 6028
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The fix is here: simply edit the app_settings/shaders/class1/interface/downsampleDepthRectF.glsl file and add the line in green (without the leading '+' which is a directive for the 'patch' utility). That fix will be part of next release.


2013-06-25 08:18:46
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Joined: 2013-06-25 00:48:49
Posts: 5
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Thank you so much for the reply and the fix ^^! now I have an alternative to the horrid LL viewer for materials :)!

unfortunately I see that coolvl, much like the LL viewer is struck with the other bug now that I have it working :P

https://jira.secondlife.com/browse/MATBUG-226
(Transparency & Alpha Textures Turn Opaque Black When Glow Is Added With Advanced Lighting Enabled)

http://img593.imageshack.us/img593/7606/42tu.png


2013-06-25 22:05:00
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Joined: 2009-03-17 18:42:51
Posts: 6028
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sorrow wrote:
Thank you so much for the reply and the fix ^^! now I have an alternative to the horrid LL viewer for materials :)!

unfortunately I see that coolvl, much like the LL viewer is struck with the other bug now that I have it working :P

https://jira.secondlife.com/browse/MATBUG-226
(Transparency & Alpha Textures Turn Opaque Black When Glow Is Added With Advanced Lighting Enabled)

http://img593.imageshack.us/img593/7606/42tu.png
This is to be expected: both viewers share the same render pipeline and shaders...


2013-06-25 23:47:50
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