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Mesh avatar shows shape wrongly on first wear http://sldev.free.fr/forum/viewtopic.php?f=4&t=1341 |
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Author: | dancerLancer [ 2013-10-30 21:54:50 ] | |||||||||||
Post subject: | Mesh avatar shows shape wrongly on first wear | |||||||||||
Hello. I have a mesh avatar with offsets, but a problem arises each time I change to it from a regular SL avatar. Often, when I change to it for the first time in a session, It shows broken, like this: However, after only relogging without doing anything else, it fixes and shows like it is supposed to: P.S: Teleporting when the avatar looks broken will not fix it, nor changing to a different shape avatar and back to it
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Author: | Henri Beauchamp [ 2013-10-31 01:18:57 ] |
Post subject: | Re: Mesh avatar shows shape wrongly on first wear |
This bug is well known to mesh avatars and is not specific to the Cool VL Viewer (there are already several JIRA issues open about it). I'm afraid you will have to wait for a proper fix by LL (their last "fix", which was applied to the Cool VL Viewer, still can't deal properly with some bones when the shape and the mesh are worn and changed/removed in the same order). This is a complex issue dealing with avatar joints position and offset changes (both the shape and the rigged meshes affecting them)... |
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