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1.26.11(13): hang on memory shortage http://sldev.free.fr/forum/viewtopic.php?f=4&t=1375 |
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Author: | Tillie [ 2014-03-10 11:25:22 ] | ||||||||||||||||||
Post subject: | 1.26.11(13): hang on memory shortage | ||||||||||||||||||
Hello, I went to colabor88. To get stuff rezzed better I switched Rendering/Character off, that worked quite well. When I switched it on because some booth there didnt rezz, memory apparenty hit the upper limit ( the memory bar was already at the top, still green though). But no single log entry or anything, SL just froze and hang completely, so no memory dump. Maybe there's some infinite loop in the updated memory stuff? No error handler kicked in. I know this is not really helpful. But maybe you remember this if you revisit that code again.
That was probably my toggling character rendering on. Then some more lines:
And that's it. |
Author: | Henri Beauchamp [ 2014-03-10 16:13:12 ] |
Post subject: | Re: 1.26.11(13): hang on memory shortage |
Please, provide the full logs. |
Author: | Tillie [ 2014-03-11 17:11:42 ] |
Post subject: | Re: 1.26.11(13): hang on memory shortage |
SL Log |
Author: | Henri Beauchamp [ 2014-03-11 18:51:47 ] |
Post subject: | Re: 1.26.11(13): hang on memory shortage |
Nothing wrong in the log, and I cannot reproduce the problem here... Perhaps it's related to the last week's rolling restart that crippled SL's inventory system. |
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