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Mesh glitch
http://sldev.free.fr/forum/viewtopic.php?f=4&t=1376
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Author:  Tillie [ 2014-03-13 07:58:06 ]
Post subject:  Mesh glitch

Hello,

SLink just came out with 2 mesh heads, Becky and Emma. I tried both of them, Becky rezzes fine, Emma does not.
The head is several meshes where all expressions except one get alphaed. But for the Emma head, ALL the expressions are shown at the same time. With the Becky head this does not happen, although it's made the same.

I tried with Cool VL Viewer on Windows on Mac, both show the problem, with other clients (regular, Firestorm) this glitch does not appear.
And when I rezz the head to the ground, it is ok (only 1 appearance shown). So the glitch only appears when the head is being work. >.<

Any idea what might be bugged? There is nothing going into the Log when I wear the head, that are any helpful.

But there is a demo head, it's bugged too ( Slink Visage Mesh Head DEMO - Emma ) on the SLINK sim (the shop is on the ground, WEST side, you always get TPed to a skybox at the EAST side if you just use the map, whyever, durnit!).

Cool VL Viewer 1.26.11 (13) Mar 8 2014 11:50:15 (Cool VL Viewer)

Author:  Henri Beauchamp [ 2014-03-13 13:37:52 ]
Post subject:  Re: Mesh glitch

I can confirm this bug. It only shows when deferred rendering (AKA advanced lighting model) is off... Investigating...

Note that this render bug only affects v1.26.10 and v1.26.11. v1.26.8 works fine in this respect. So in the mean time, if you don't want to use advanced lighting (and thus don't want to see/don't care for materials), you could use v1.26.8...

Author:  Tillie [ 2014-03-13 14:00:21 ]
Post subject:  Re: Mesh glitch

Okies, thanks so much. :)

Author:  Tillie [ 2014-03-13 14:14:56 ]
Post subject:  Re: Mesh glitch

Addendum, info I got from the designer:

Quote:
Could be because the heads have specular and bump maps that the advanced lighting model renders but break when advanced lighting is off? Might explain why your Becky worked, you must have gotten an early one before I added spec and bump and updated it in the server.


So probably both mesh heads in their latest version are broken because of the specular and bump maps, the one that works for me only works, because I got a version that was not updated with the additional maps yet...

Author:  Henri Beauchamp [ 2014-03-13 21:38:05 ]
Post subject:  Re: Mesh glitch

I found the bug (a silly code simplification I did). The fix will be part of next releases.

Author:  Tillie [ 2014-03-14 07:11:48 ]
Post subject:  Re: Mesh glitch

Yay, thank you! :D

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