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1.26.11(13): hang on memory shortage 
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Joined: 2012-02-09 21:01:50
Posts: 284
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Hello,

I went to colabor88. To get stuff rezzed better I switched Rendering/Character off, that worked quite well. When I switched it on because some booth there didnt rezz, memory apparenty hit the upper limit ( the memory bar was already at the top, still green though). But no single log entry or anything, SL just froze and hang completely, so no memory dump. Maybe there's some infinite loop in the updated memory stuff? No error handler kicked in.

I know this is not really helpful. But maybe you remember this if you revisit that code again. :D

Quote:
...
2014-03-10T10:50:45Z INFO: display_stats: MEMORY: 2251 MB
...
2014-03-10T10:57:36Z INFO: display_stats: FPS: 57.88
2014-03-10T10:57:37Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 915 files remain
2014-03-10T10:57:37Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:57:37Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:57:37Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:04Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 928 files remain
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:04Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 883 files remain
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:04Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 842 files remain
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:04Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 811 files remain
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:04Z INFO: LLVFS::findFreeBlock: LRU: Aggressive: 779 files remain
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 0: 1
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 1: 0
2014-03-10T10:58:04Z INFO: LLVFS::dumpLockCounts: LockType: 2: 0
2014-03-10T10:58:36Z INFO: display_stats: FPS: 58.81
2014-03-10T10:59:00Z INFO: LLPipeline::toggleRenderTypeControl: Toggling render type mask 4000 on


That was probably my toggling character rendering on. Then some more lines:

Quote:
2014-03-10T10:59:00Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset e120982e-2789-4487-a59a-19506f9443d4.animatn
2014-03-10T10:59:00Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 01ff03dc-885a-09dd-5145-bff9ca6e5c07.animatn
2014-03-10T10:59:00Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset eab5402d-34ab-a8f0-2c22-58c59ff8517c.animatn
2014-03-10T10:59:00Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset aa8a8ce2-14c5-b040-31fc-dd85a167e95d.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 39f76879-c77d-84de-6ce5-8654ba2e4e61.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 21e41735-d11e-caa2-b3f2-362f3dba5803.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 0dfe1ea8-5e96-0c98-4c95-03d744315dd5.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset d7a366cd-4b89-a62c-e041-7a5170ff07c5.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset a6e74d26-a65f-8b3d-d236-9f12d7344de3.animatn
2014-03-10T10:59:11Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 6291b0a3-bdcc-7ef7-d3fe-d48814888f01.animatn
2014-03-10T10:59:12Z INFO: LLAssetStorage::getAssetData: Adding additional non-duplicate request for asset 06788df0-cb48-386f-ff11-d0ef7482bc42.animatn


And that's it.


2014-03-10 11:25:22
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Joined: 2009-03-17 18:42:51
Posts: 3818
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Please, provide the full logs.


2014-03-10 16:13:12
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Joined: 2012-02-09 21:01:50
Posts: 284
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SL Log


2014-03-11 17:11:42
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Joined: 2009-03-17 18:42:51
Posts: 3818
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Nothing wrong in the log, and I cannot reproduce the problem here... Perhaps it's related to the last week's rolling restart that crippled SL's inventory system.


2014-03-11 18:51:47
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