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Possible problem with rezzing sculpty prims after 1.26.14.0? 
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Joined: 2009-03-17 18:42:51
Posts: 5523
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linyifei wrote:
So it rather looks to me as if there is a problem unrelated to Cool VL Viewer. Could it be server-side?
Yes, it probably is (that sim is on RC Magnum server channel). I am able to reproduce the problem with LL's viewer (v3.8.1, dating from July 2015 and today's v3.8.6 are affected): you should create a JIRA issue for LL's viewer itself...


2015-10-31 09:59:42
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Joined: 2012-01-19 03:18:40
Posts: 196
Location: Sydney, Australia (UTC +10)
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I created a ticket for this issue, and it has been closed as "expected behaviour" with this comment:
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Grumpity Linden commented on BUG-10602:
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The most recent simulator update contains a fix that addresses an exploit which allowed creating elaborate assets with 1LI and 10L$ upload cost. These corrupt assets could only be made intentionally, and this fix closes the loophole that made them appear valid.

So, clearly, this isn't a Cool VL Viewer bug.

When I tested in Firestorm, which I rarely use, the buildings continued to rezz correctly, until I flushed my cache, when (as I expected), the buildings all turned into apples. Which suggests the server fix is blocking the loading of the sculpt maps of these "corrupt" objects. Intriguing...


2015-11-03 22:02:08
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Joined: 2009-03-17 18:42:51
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And of course, Lindens don't deem necessary to warn TPV developers about such breakages, causing them to loose their time hunting down non-existent bugs... How nice of them ! :evil:


2015-11-04 00:07:07
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