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Possible problem with rezzing sculpty prims after 1.26.14.0? http://sldev.free.fr/forum/viewtopic.php?f=4&t=1558 |
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Author: | Henri Beauchamp [ 2015-10-31 09:59:42 ] | |||||||||
Post subject: | Re: Possible problem with rezzing sculpty prims after 1.26.1 | |||||||||
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Author: | linyifei [ 2015-11-03 22:02:08 ] | |||||||||
Post subject: | Re: Possible problem with rezzing sculpty prims after 1.26.1 | |||||||||
I created a ticket for this issue, and it has been closed as "expected behaviour" with this comment:
So, clearly, this isn't a Cool VL Viewer bug. When I tested in Firestorm, which I rarely use, the buildings continued to rezz correctly, until I flushed my cache, when (as I expected), the buildings all turned into apples. Which suggests the server fix is blocking the loading of the sculpt maps of these "corrupt" objects. Intriguing... |
Author: | Henri Beauchamp [ 2015-11-04 00:07:07 ] |
Post subject: | Re: Possible problem with rezzing sculpty prims after 1.26.1 |
And of course, Lindens don't deem necessary to warn TPV developers about such breakages, causing them to loose their time hunting down non-existent bugs... How nice of them ! |
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