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Music Doesn't Change When TPing To A New Sim
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Pirate Russell
Joined: 2010-03-27 04:10:24 Posts: 11
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When TPing from sim to sim, the music URL updates in the parcel Audio tab, but the change doesn't seem to make it to the music player. At one point I set a stop watch and went over 3 minutes without a change before returned to the sim before it.
After stopping and starting the music player manually, the music plays normally.
I tried walking across sim borders and the music did change as expected.
Reproduction: Log on to SL Start Music TP to another sim Music Feed stays as it was on the previous sim To change the feed, stop and start the music player
Cool VL Viewer 1.26.17 (7) Jan 23 2016 10:51:03 (Cool VL Viewer) RestrainedLove viewer v2.09.15.21 Release Notes
You are at 256155.2, 263072.8, 1601.9 in Moneta located at sim10046.agni.lindenlab.com (216.82.48.56:13005) Second Life Server 16.01.05.309639 Release Notes
CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (3192.6 MHz) Memory: 8067 MB OS version: Microsoft Windows 8.1 64-bit (Build 9600) Memory manager: OS native Graphics card vendor: NVIDIA Corporation Graphics card: GeForce GTX 750/PCIe/SSE2 Windows graphics driver version: 10.18.0013.6143 OpenGL version: 4.5.0 NVIDIA 361.43
J2C decoder: KDU Audio driver: FMOD Ex 4.44.61 Networking backend: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8 Embedded browser: QtWebkit plugin v2.02.82588 (QtWebKit version 4.7.1) Packets lost: 0/5552 (0.0%)
Built with MSVC version 1600
Compile flags used for this build: /O2 /Oi /MD /MP /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /Oy- /GS /arch:SSE2 /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0501 /D_WIN32_WINNT=0x0501 /DXML_STATIC /DLL_PRIVATE_MEMORY_POOLS=1 /DLL_VB_MEM_POOL=1 /DLL_VOLUME_MEM_POOL=1 /DBOOST_ALL_NO_LIB /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DCURL_STATICLIB=1 /DLIB_NDOF=1
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2016-01-24 04:05:27 |
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Henri Beauchamp
Joined: 2009-03-17 18:42:51 Posts: 5523
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Yep, it's a bug introduced in this week's releases. Found it and squashed it. The fix will be in next releases.
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2016-01-24 08:31:19 |
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Pirate Russell
Joined: 2010-03-27 04:10:24 Posts: 11
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Sweet! Thanks for all the hard work, Henri!
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2016-01-25 01:21:32 |
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