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Cool VL Viewer Crashes To Desktop With No Error 
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Joined: 2016-06-04 02:30:54
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Last edited by wahrah12 on 2016-06-08 15:33:39, edited 1 time in total.



2016-06-07 23:16:25
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I got good news for you: those crashes you experience with the patched version are the same ones as the crash encountered by TheADX, which I already fixed for next releases. In the mean time, simply disable the render complexity visual muting setting (push the "Maximum avatar complexity" slider to the left in the "Preferences" floater, "Graphics" tab, "Avatars rendering" sub-tab).


2016-06-08 09:02:02
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Last edited by wahrah12 on 2016-06-08 22:30:32, edited 1 time in total.



2016-06-08 09:11:59
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wahrah12 wrote:
When do you plan to release the next update?
As usual...


2016-06-08 12:01:07
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Last edited by wahrah12 on 2016-06-19 12:50:31, edited 1 time in total.



2016-06-17 20:32:59
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Last edited by wahrah12 on 2016-06-19 12:50:09, edited 1 time in total.



2016-06-17 21:29:16
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wahrah12 wrote:
I seem to be crashing more often now after installing the 2nd patch binary. I wasn't crashing at all for 2-3 hours on the one before it. Now Im crashing once every 1-2 mins after Teleporting. What is going on with this viewer?
It's unrelated, the second patch does not even touch the part where you crash: you are again crashing in LLQueueThread (which we already dealt with last week with texture fetches cancellation), and it's apparently a thread getting deleted when it should not (as it is protected by a mutex)...

I'm stating to wonder if you are not the victim of a CPU bug (you might want to check that there is not an updated microcode for your CPU, either available as a BIOS update, or a Windows update) since you seem to be the only person with that specific crash, and since it seems happening at random (one day you crash every minute, the other you don't crash at all, like if some ensemble of processes, in your system would cause the bug to occur).

There might be a workaround for those crashes (or at least, a mean to lessen their occurrence): uncheck "Advanced" -> "Rendering" -> "Textures" -> "Clear Stale Fetches on TP".

I'm also implementing some paranoid checks in LLQueueThread for tomorrow's releases, which should help detecting and working around such (normally impossible) occurrences...


2016-06-17 22:46:29
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Last edited by wahrah12 on 2016-06-19 12:51:07, edited 1 time in total.



2016-06-18 01:52:33
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wahrah12 wrote:
Ever since the 2nd binary file I've been crashing more often. I never crash on Firestorm or Singularity both are 100% stable for long periods of time even if I leave my avatar running for 18 hours straight.

Again, this is irrelevant: such an issue may happen because of very specific timing in code execution, leading to a race condition in one case and not another.


2016-06-18 07:17:24
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@wahrah12

Please, get today's release v1.26.18.10 and use the "Advanced" -> "Consoles" -> "Debug tags" floater to check the (new) "QueueThread" item, then TP as much as you need to make the viewer crash (if it still happens), and post the resulting log and crash dump here.


2016-06-18 12:49:40
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