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Build Tool Floater Bug? 
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Joined: 2014-09-25 22:10:40
Posts: 64
Location: Colorado
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Hello Henri,

So I am not sure if this is a bug or not or if something changed in the Build Tool Floater in the last version v1.26.20.2 or maybe this bento branch (v1.26.20). But I know it was working in the last branch v1.26.18. So, I am a very color oriented person and identify with color when editing and building and loved how the X, Y, Z letters would change color to Red, Green, Blue when you press CTRL for rotation or CTRL + SHIFT for sizing under the Objects tab in the Build Tool Floater. But it no longer changes color and remains white. :(

I included a screen shot of what I am talking about incase I am not explaining it right. And log files.
Attachment:
CoolVLViewerLogFiles8.zip [6 KiB]
Downloaded 6 times


Attachment:
RGB for XYZ not working2.jpg
RGB for XYZ not working2.jpg [ 61.42 KiB | Viewed 106 times ]


Code:
Cool VL Viewer v1.26.20.3, 64 bits, Jan  7 2017 10:45:58
Release Notes

CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2591.98 MHz)
Memory: 16257 MB
OS version: Microsoft Windows 8 64-bit  (Build 9200) compatibility mode. Real version: 10.0 (Build 10586)
Memory manager: OS native
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 970M/PCIe/SSE2
Windows graphics driver version: OpenGL version: 4.5.0 NVIDIA 376.33

J2C decoder: OpenJPEG: 1.4.0.635d
Audio driver: FMOD Ex v4.44.64
Networking backend: libcurl/7.47.0 OpenSSL/1.0.1h zlib/1.2.8
Embedded browser: CEF3 plugin v1.5.3c-(CEF-WIN-3.2526.1347-32)

Built with MSVC version 1800

Compile flags used for this build:
/O2 /Oi /MD /MP /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /Oy- /GS /fp:fast /TP /W2 /Zc:forScope /Zc:wchar_t- /c /nologo /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0600 /D_WIN32_WINNT=0x0600 /DXML_STATIC /DBOOST_ALL_NO_LIB /DLL_FMODEX=1 /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DCURL_STATICLIB=1 /DLIB_NDOF=1


Thanks,
Geoff


2017-01-10 17:13:55
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Joined: 2009-03-17 18:42:51
Posts: 3534
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Nothing to do with Bento.

It's a bug introduced when I optimized the spin controls draw routine (making it so the label color is no more uselessly set every frame while it did not change): I forgot to set the dirty flag when the label color was changed explicitly in the code, and not as a result of the enabling/disabling of the control.

Fixed for next release.


2017-01-10 18:28:52
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Joined: 2014-09-25 22:10:40
Posts: 64
Location: Colorado
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Thanks Henri :)

Geoff


2017-01-10 22:48:38
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