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SpaceNavigator on Fedora 25 (x86_64) http://sldev.free.fr/forum/viewtopic.php?f=4&t=1738 |
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Author: | ZaneZimer [ 2017-01-19 01:54:32 ] | ||||||||||||||||||||
Post subject: | SpaceNavigator on Fedora 25 (x86_64) | ||||||||||||||||||||
I have recently rebuilt my Fedora rig, including a fresh install of the Workstation 25 distro in 64-bit. I have downloaded and installed the pre-built binaries of Cool VL Viewer which results in the following configuration:
The SpaceNavigator appears to be recognized (the built-in blue LED illuminates upon launch of Cool VL Viewer) and I can select 'Enable joystick:' with 3Dconnexion SpaceNavigator appearing after the checkbox. I have selected the SpaceNavigator defaults but no matter what I try the Joystick monitor shows no change in the axes and the joystick doesn't perform navigation in-world though the buttons function. I see the following in the log (which I have attached):
implying joystick initialization. I have downloaded and built the libndofdev project and used the resulting ndofdev_test app to prove that the joystick functions outside of the viewer. Not sure what else I could/should try. This device has worked solidly with both pre-built and self-built 32-bit viewers prior to my machine rebuild. Any suggestions would be greatly appreciated.
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Author: | Henri Beauchamp [ 2017-01-19 08:47:45 ] |
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) |
The Cool VL Viewer is using Firestorm's libndofdev pre-compiled library: does Firestorm 64 bits work for you with your joystick ? If not, I'd suggest you report a bug to the Firestorm team, since it's probably a bug in the pre-built library. Since I don't have a joystick myself, I'm afraid I can't help you... |
Author: | ZaneZimer [ 2017-01-19 19:12:42 ] | |||||||||
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) | |||||||||
I have downloaded Firestore_x64, installed and tested. The SpaceNavigator works as expected in Firestorm. I have verified the same 'SpaceNavigator Defaults' are configured in both viewers. I have noticed that if I move the SpaceNavigator around too much even though it doesn't move the avatar, Cool VL viewer seems to crash upon exit. The last such crash had this stack trace:
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Author: | Henri Beauchamp [ 2017-01-19 21:31:27 ] |
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) |
The stack trace is useless here: it just shows the crash handling by the viewer (the crash may happen in a library). What happens if you compile the viewer on a 32 bits system and use it on you 64 bits system: does it work ? |
Author: | ZaneZimer [ 2017-01-20 01:24:18 ] |
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) |
I happen to have my previous rig's HD, so I pulled the last 32-bit build I made over to the new machine. SpaceNavigator works as expected in the 32-bit, self-built version of the viewer. |
Author: | Henri Beauchamp [ 2017-01-20 08:15:35 ] | |||||||||
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) | |||||||||
So it's not a viewer bug... I'll see if I can compile my own 64 bits version of libndofdev and use it instead of Firestorm's... |
Author: | Henri Beauchamp [ 2017-01-20 09:46:58 ] | |||||||||
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) | |||||||||
I compiled a new library for the 64 bits build. In the current sources, edit linden/install.xml and in its "<key>ndofdev</key>" section, change lines 1322 to 1328 to read:
Then compile the viewer from scratch, and let me know how it fares. |
Author: | ZaneZimer [ 2017-01-20 15:40:31 ] |
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) |
Swapping out the ndofdev in the install.xml for your version and building from the 1.26.20.4 sources allowed the SpaceNavigator to function properly in a 64-bit build again. Weird. |
Author: | Henri Beauchamp [ 2017-01-20 16:13:54 ] | |||||||||
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) | |||||||||
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Author: | ZaneZimer [ 2017-01-20 16:58:37 ] |
Post subject: | Re: SpaceNavigator on Fedora 25 (x86_64) |
Ah, well I didn't realize Firestorm was using a newer version. I made an assumption that it was the same. Not having a joystick does make testing difficult. I enjoy mine and miss it when it doesn't work as I have learned to nav with both hands, left for SpaceNav...right for mouse/trackball. If you are ever in need of testing for joysticks, I'll be happy to oblige since I am comfortable self-building the viewer. |
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