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Alt-Camming causes linkset import to fail 
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Joined: 2009-09-08 01:27:46
Posts: 172
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An odd and annoying bug I've noticed is that when importing a linkset or multiple linksets, if you move the camera too much or too far, the linkset import suddenly stops. It doesn't close or cause a crash. It just ceases to do anything.


2009-12-23 17:15:09
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Joined: 2009-03-17 18:42:51
Posts: 5546
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I'm afraid it's quite normal and cannot be avoided.

While importing the object, the camera must stay within draw distance, and you must not deselect the primitives while they are created, modified and linked (i.e. you must not click with the mouse pointer on other objects).


2009-12-23 19:26:36
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