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font rendering crash (on note card view) 
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Joined: 2014-11-29 21:47:31
Posts: 29
Location: Japan
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Hello Henri.

In the latest version (v1.26.20.09), there was a problem in a part of font rendering.
Only the attached character string in the note card will crash.

Is this caused by my environment? (since I have been using a windows 32bit own build) :roll:

Image


2017-02-25 22:23:40
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Joined: 2009-03-17 18:42:51
Posts: 5523
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The crash should probably not happen (driver bug), but the rendering is definitely messed up big time (forgot some vertices in legacy fonts rendering used in embedded notecard objects). I also noticed other annoying render glitches (fast timers bars, rotate handles in object edit mode), all being due to the backport I made from Singularity. I found and fixed these bugs and will publish a fixed release in a few hours (after some sleep)...


2017-02-26 01:42:18
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Joined: 2014-11-29 21:47:31
Posts: 29
Location: Japan
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Thank you always for your quickry response.
Even if you do not hurry, fix it with the next release. :D


2017-02-26 03:38:43
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Joined: 2009-03-17 18:42:51
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Mayumi Hirano wrote:
Even if you do not hurry, fix it with the next release. :D
No, that is not acceptable quality for my viewer... I'm currently compiling a new release and pulled off v1.26.20.9 in the mean time.

For the techies among the readers, using TRIANGLE_STRIP to get rid of QUADS was a bad idea (not mine, but I still did not detect the problem in time): strips don't batch together nicely unless you can restart the primitive between strips (but only some OpenGL versions or brand can do it), meaning you end up having to flush the GL buffer to avoid seeing one strip connected to the next when it should not... For today's release I converted some time-critical TRIANGLE_STRIPs to TRIANGLES, and flush the GL buffer each time a new strip is to be drawn for the rest... Next week's release will see all TRIANGLE_STRIPs converted to TRIANGLES, for added speed.


2017-02-26 10:40:54
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Joined: 2009-03-17 18:42:51
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v1.26.20.10 released.


2017-02-26 11:22:38
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Joined: 2014-11-29 21:47:31
Posts: 29
Location: Japan
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Thank you Henri
Problem solved :D


2017-02-26 22:30:06
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