Howdy. I don't necessarily believe this is a viewer bug, but wondered if someone could shed light on what might be happening. I have recently decided to go with a mesh body which has some idle bento animations for the hands. When trying to play any but the default 'resting' position, I get the following errors in the log file,:
The thing is, the animations actually play just fine. So visually, nothing looks amiss with my new body, but my log gets filled with those errors when the body's AO cycles through the animations for the hands. And all other animations that I have tried do NOT produce that output. And disabling the hand animation cycle, causes the entries to cease. My feeling is there is something wrong with the hand animations but since they are not mine and I can't even trigger manually, I can't do much more diagnosis. I supposed the AO script could be actually trying to load an asset with an all 0 UUID, but that seems really weird.