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Piece of mesh clothing no more rezzing http://sldev.free.fr/forum/viewtopic.php?f=4&t=1972 |
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Author: | ErikaThorkveld [ 2019-10-21 07:39:26 ] | |||||||||
Post subject: | Piece of mesh clothing no more rezzing | |||||||||
I tried on some piece of mesh clothing today that was definitely working a few days ago and it doesn't rez properly: all I see is a triangle. I had a look at the log and here is what appears when I put it on:
Any idea about what I can try to get it to rez properly? Could it be a server-side issue? Thanks! |
Author: | Henri Beauchamp [ 2019-10-21 08:42:01 ] |
Post subject: | Re: Piece of mesh clothing no more rezzing |
Interesting... Change the "RenderOptimizeMeshVertexCache" debug setting to FALSE, clear the VFS cache (in Advanced -> Caches) and relog. I changed the code for next releases: the raw mesh will be used when optimization fails. |
Author: | ErikaThorkveld [ 2019-10-21 11:05:26 ] |
Post subject: | Re: Piece of mesh clothing no more rezzing |
That was it, thanks! It seems changing the debug setting clears the cache by itself, so I didn't even have to do it myself. With RenderOptimizeMeshVertexCache set to FALSE, the piece of clothing rezzes; if I set it back to TRUE, it doesn't anymore. Are there any drawbacks if I keep this setting to FALSE? Like, mesh taking more time to rez (with my slow connection, it's already hardly bearable, I wouldn't want to make it worse just for a piece of clothing...). Thank you! |
Author: | Henri Beauchamp [ 2019-10-21 13:04:55 ] | ||||||||||||||||||
Post subject: | Re: Piece of mesh clothing no more rezzing | ||||||||||||||||||
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