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Piece of mesh clothing no more rezzing
http://sldev.free.fr/forum/viewtopic.php?f=4&t=1972
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Author:  ErikaThorkveld [ 2019-10-21 07:39:26 ]
Post subject:  Piece of mesh clothing no more rezzing

I tried on some piece of mesh clothing today that was definitely working a few days ago and it doesn't rez properly: all I see is a triangle. I had a look at the log and here is what appears when I put it on:
Code:
2019-10-21T07:26:52Z WARNING: LLVolumeFace::cacheOptimize: Could not get best triangle
2019-10-21T07:26:52Z WARNING: LLVolume::unpackVolumeFaces: Failed to optimize cache.
2019-10-21T07:26:52Z WARNING: LLMeshLODHandler::processData: Failed to unpack volume faces for mesh Id: 19a7f039-2555-728a-7547-6fc6089ce45c - LOD: 3. Not retrying.
Where does that come from? I've tried a lot of things to have it rezzing - took it off & put it back on, tp'd elsewhere, even cleared my cache - but nothing is working, I still get a triangle.
Any idea about what I can try to get it to rez properly? Could it be a server-side issue?
Thanks!

Author:  Henri Beauchamp [ 2019-10-21 08:42:01 ]
Post subject:  Re: Piece of mesh clothing no more rezzing

Interesting...

Change the "RenderOptimizeMeshVertexCache" debug setting to FALSE, clear the VFS cache (in Advanced -> Caches) and relog.

I changed the code for next releases: the raw mesh will be used when optimization fails.

Author:  ErikaThorkveld [ 2019-10-21 11:05:26 ]
Post subject:  Re: Piece of mesh clothing no more rezzing

That was it, thanks! :) It seems changing the debug setting clears the cache by itself, so I didn't even have to do it myself. With RenderOptimizeMeshVertexCache set to FALSE, the piece of clothing rezzes; if I set it back to TRUE, it doesn't anymore.
Are there any drawbacks if I keep this setting to FALSE? Like, mesh taking more time to rez (with my slow connection, it's already hardly bearable, I wouldn't want to make it worse just for a piece of clothing...).
Thank you!

Author:  Henri Beauchamp [ 2019-10-21 13:04:55 ]
Post subject:  Re: Piece of mesh clothing no more rezzing

ErikaThorkveld wrote:
That was it, thanks! :) It seems changing the debug setting clears the cache by itself, so I didn't even have to do it myself.
Yes, I coded that already... Had forgotten about it. :-D

Quote:
With RenderOptimizeMeshVertexCache set to FALSE, the piece of clothing rezzes; if I set it back to TRUE, it doesn't anymore.
Are there any drawbacks if I keep this setting to FALSE?
In theory, it could slightly lower your fps rate when a lot of meshes are rezzed, but in practice, and especially with modern/powerful GPUs, you won't see any noticeable difference...

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