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Strange texture rendering / transformation when zooming 
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Joined: 2011-10-07 10:39:20
Posts: 181
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I tried the 1.26.23.18 viewer on Windows (updated from .15) and saw a strange new glitch when rendering textures sometimes when zooming around. No picture yet, will add one when i see it next time. No other changes, same gfx driver, windows version, system.

Textures are not "corrupted" but wrongly mapped all over, mostly on background prims but also on avatars close by. This can mean wrong rotation (e.g. brick walls that run 45° instead of horizontal), inside out (e.g. logos like the maitreya body logo shows up on the outside or boots inner lining colours are mapped to the outside), avatar names and other hovertexts getting distorted as if rotated out of view.

The effect triggers when i zoom in or out, and the rotation angle / displacement vector of the textures changes with the zoom level but only in a certain range of zoom, outside it all looks okay.

Log attached, but guess it doesn't show that much, the effect was visible around 16:00:00 at the HBC Sim (but also saw it in a not so laggy/crowded sim yesterday night).


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2019-10-28 18:42:10
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Joined: 2016-06-19 21:33:37
Posts: 337
Location: Columbus area, OH, USA
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I have also noticed this on occasion, in the Linux version too. So far, it seems related to textures that have transparency. For me, I don't even have to zoom, just rotate my AV around in the scene and a few textures seem to 'rotate' in their prim face as well. I'm trying to do a bit more testing to isolate for repro.


2019-10-28 18:48:16
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Joined: 2009-03-17 18:42:51
Posts: 5523
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kathrine wrote:
I tried the 1.26.23.18 viewer on Windows (updated from .15) and saw a strange new glitch when rendering textures sometimes when zooming around. No picture yet, will add one when i see it next time. No other changes, same gfx driver, windows version, system.

Textures are not "corrupted" but wrongly mapped all over, mostly on background prims but also on avatars close by.
There has been no change on how textures are rendered between the two versions you quote, and I personally never saw such a thing happening...

Quote:
Log attached, but guess it doesn't show that much, the effect was visible around 16:00:00 at the HBC Sim (but also saw it in a not so laggy/crowded sim yesterday night).
On the contrary, it does show something abnormal:
Code:
2019-10-28T15:31:29Z WARNING: LLTexUnit::bind: NULL texture
2019-10-28T15:31:40Z WARNING: LLTexUnit::bind: NULL texture (repeated 675 times)
and many more such warnings... Which would indeed explain why you see weird things on your screen... It does not explain, however, how such a thing could get triggered (never encountered this kind of warning in a log, so far)...

ZaneZimer wrote:
I'm trying to do a bit more testing to isolate for repro.
Yes, a repro would be the only solution for me to debug such an issue... Alternatively, you could edit linden/indra/llrender/llrender.cpp and turn "llwarns" into "llerrs" voluntary crashes around lines 284 and 234, like so:
Code:
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool force_bind)
{
   stop_glerror();
   if (mIndex < 0) return false;

   LLImageGL* gl_tex = NULL;
   if (!texture || !(gl_tex = texture->getGLTexture()))
   {
      llerrs << "NULL texture (1)" << llendl;
      return false;
   }
and:
Code:
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool force_bind)
{
   stop_glerror();
   if (mIndex < 0) return false;

   if (!texture)
   {
      llerrs << "NULL texture (2)" << llendl;
      return false;
   }
and then compile the viewer...

This would cause the resulting viewer binary to crash and dump a stack trace (in ~/.secondlife/logs/), which would at least tell us what invocation of LLTexUnit::bind() was done with the NULL texture in the render pipeline...


2019-10-28 20:12:56
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Joined: 2011-10-07 10:39:20
Posts: 181
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The NULL texture binds are not new. So unlikely to cause this.

I can see those in logs as old as 2017 (Viewer 1.26.20.35) with different CPU (Intel i7-3770S) and GPU/Driver (Nivida 760)
First appearance is in my logs from 1.26.20.31, from 2017-10-17.
I have logs since 2015, so it surely didn't show up in much earlier versions.

e.g.
Quote:
2017-12-04T22:13:42Z INFO: LLViewerStats::addToMessage: STAT: Version: 0
2017-12-04T22:13:42Z INFO: LLViewerStats::addToMessage: STAT: Vertex Buffers Enabled: 1
2017-12-04T22:13:42Z INFO: LLCoreHttpUtil::logMessageSuccess: HttpCoroutineAdapter: Success 'Statistics posted to sim' for: https://sim10227.agni.lindenlab.com:120 ... 847d07d478
2017-12-04T22:13:52Z INFO: LLAvatarNameCache::eraseUnrefreshed: 575 cached avatar names
2017-12-04T22:13:55Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:14:15Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:14:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 26 - Too complex reports: 0
2017-12-04T22:14:19Z INFO: display_stats: FPS: 10.35
2017-12-04T22:14:53Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:16Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 26 - Too complex reports: 0
2017-12-04T22:15:17Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:19Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:19Z INFO: display_stats: FPS: 10.25
2017-12-04T22:15:19Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:15:40Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:15:40Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:49Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:15:53Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:15:53Z WARNING: LLTexUnit::bind: NULL texture (repeated 11 times)
2017-12-04T22:15:53Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:15:53Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:16:16Z WARNING: LLTexUnit::bind: NULL texture (repeated 91 times)
2017-12-04T22:16:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 25 - Too complex reports: 0
2017-12-04T22:16:19Z INFO: display_stats: FPS: 10.22
2017-12-04T22:16:24Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:16:33Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:16:36Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:16:42Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:16:48Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:16:53Z WARNING: LLTexUnit::bind: NULL texture (repeated 109 times)
2017-12-04T22:16:53Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:16:53Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:00Z WARNING: LLTexUnit::bind: NULL texture (repeated 143 times)
2017-12-04T22:17:00Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(14f0f337-5e98-00da-3043-d2fb8204d458), from_id(6690f0f4-c30b-4a56-af21-a76c1059d006)
2017-12-04T22:17:00Z INFO: LLIMMgr::createFloater: LLIMMgr::createFloater: from 6690f0f4-c30b-4a56-af21-a76c1059d006 in session 14f0f337-5e98-00da-3043-d2fb8204d458
2017-12-04T22:17:00Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:07Z WARNING: LLTexUnit::bind: NULL texture (repeated 141 times)
2017-12-04T22:17:07Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:17:07Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:15Z WARNING: LLTexUnit::bind: NULL texture (repeated 161 times)
2017-12-04T22:17:15Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:17:15Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:16Z WARNING: LLTexUnit::bind: NULL texture (repeated 11 times)
2017-12-04T22:17:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 24 - Too complex reports: 0
2017-12-04T22:17:16Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:17Z WARNING: LLTexUnit::bind: NULL texture (repeated 15 times)
2017-12-04T22:17:17Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:17:17Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:19Z WARNING: LLTexUnit::bind: NULL texture (repeated 45 times)
2017-12-04T22:17:19Z INFO: display_stats: FPS: 10.65
2017-12-04T22:17:29Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:17:31Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:17:38Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:17:52Z WARNING: LLTexUnit::bind: NULL texture (repeated 61 times)
2017-12-04T22:17:52Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:18:16Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:18:16Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:18:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 25 - Too complex reports: 0
2017-12-04T22:18:16Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:18:19Z WARNING: LLTexUnit::bind: NULL texture (repeated 7 times)
2017-12-04T22:18:19Z INFO: display_stats: FPS: 10.97
2017-12-04T22:18:19Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:18:28Z WARNING: LLTexUnit::bind: NULL texture (repeated 27 times)
2017-12-04T22:18:28Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:18:42Z INFO: LLViewerStats::sendStats: Transmitting sessions stats
2017-12-04T22:18:42Z INFO: LLViewerStats::sendStats: Misc Stats: int_1: i5 int_2: i0
2017-12-04T22:18:42Z INFO: LLViewerStats::sendStats: Misc Stats: string_1: '2150' string_2: 'Texture Time: 3122.97, Total Time: 3946.41'
2017-12-04T22:18:42Z INFO: LLViewerStats::addToMessage: STAT: Version: 0
2017-12-04T22:18:42Z INFO: LLViewerStats::addToMessage: STAT: Vertex Buffers Enabled: 1
2017-12-04T22:18:42Z INFO: LLCoreHttpUtil::logMessageSuccess: HttpCoroutineAdapter: Success 'Statistics posted to sim' for: https://sim10227.agni.lindenlab.com:120 ... 847d07d478
2017-12-04T22:18:46Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:19:03Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:19:03Z INFO: LLAppViewer::idle: Unknown object updates: 1
2017-12-04T22:19:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 24 - Too complex reports: 0
2017-12-04T22:19:19Z INFO: display_stats: FPS: 10.96
2017-12-04T22:20:00Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:20:04Z WARNING: LLTexUnit::bind: NULL texture (repeated 81 times)
2017-12-04T22:20:04Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:20:04Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:20:16Z WARNING: LLTexUnit::bind: NULL texture (repeated 59 times)
2017-12-04T22:20:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 24 - Too complex reports: 0
2017-12-04T22:20:19Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:20:19Z WARNING: LLTexUnit::bind: NULL texture (repeated 7 times)
2017-12-04T22:20:19Z INFO: display_stats: FPS: 10.94
2017-12-04T22:20:19Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:20:22Z WARNING: LLTexUnit::bind: NULL texture (repeated 19 times)
2017-12-04T22:20:22Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:20:34Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:20:41Z WARNING: LLTexUnit::bind: NULL texture (repeated 5 times)
2017-12-04T22:20:41Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:21:16Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:21:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 24 - Too complex reports: 0
2017-12-04T22:21:17Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:21:19Z WARNING: LLTexUnit::bind: NULL texture (repeated 5 times)
2017-12-04T22:21:19Z INFO: display_stats: FPS: 11.60
2017-12-04T22:21:20Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:21:25Z WARNING: LLTexUnit::bind: NULL texture (repeated 15 times)
2017-12-04T22:21:25Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:21:31Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(c38dd348-ae16-0b3c-002a-95c1996b410f), from_id(b1edd08b-3385-41b0-9f48-e0560b364551)
2017-12-04T22:22:09Z INFO: process_improved_im: IM_NOTHING_SPECIAL session_id(721eaf5d-dca3-0fd9-0465-386b2d8769d1), from_id(007eac9e-4130-4555-9b07-4dfcbfda6d8f)
2017-12-04T22:22:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 24 - Too complex reports: 0
2017-12-04T22:22:19Z INFO: display_stats: FPS: 11.30
2017-12-04T22:22:31Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:22:55Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:22:55Z INFO: display_stats: MEMORY: 2737 MB
2017-12-04T22:23:16Z INFO: LLViewerStats::getAvatarRenderStatsCoro: Complexity reports: 23 - Too complex reports: 0
2017-12-04T22:23:16Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:23:19Z WARNING: LLTexUnit::bind: NULL texture
2017-12-04T22:23:19Z INFO: display_stats: FPS: 11.02
2017-12-04T22:23:23Z INFO: LLFloaterAvatarList::doCommand: Executing command on ЯobЯoΨ MçEиtiяє


But if they shouldn't happen, I'll try to gather a crash dump.


2019-10-28 21:35:17
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Joined: 2009-03-17 18:42:51
Posts: 5523
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kathrine wrote:
The NULL texture binds are not new. So unlikely to cause this.

I can see those in logs as old as 2017 (Viewer 1.26.20.35) with different CPU (Intel i7-3770S) and GPU/Driver (Nivida 760)
First appearance is in my logs from 1.26.20.31, from 2017-10-17.
I have logs since 2015, so it surely didn't show up in much earlier versions.
Interesting, and bizarre that I never saw these happening here (my cool_vl_viewer wrapper script is modified to show me all the warnings that occurred in the log at the end of each session)...

Yet, a failure to bind the texture totally explains the rendering glitches you observed (since the texture mapping on the vertices is then undefined), and you could have observed them as well back in 2017...

Quote:
But if they shouldn't happen, I'll try to gather a crash dump.
There won't be any crash, unless you modify and recompile the sources like I wrote above. But under Windows, the crash dump cannot be exploited unless I got both the binary and the symbols file associated with it, so it would be pretty useless...


2019-10-29 09:15:35
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Joined: 2011-10-07 10:39:20
Posts: 181
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Got a crash with the modified binary.

Stacktrace looks like this.

Quote:
CoolVLViewer.exe!LLTexUnit::bind(class LLTexture *,bool,bool)
CoolVLViewer.exe!LLDrawPoolAvatar::renderRigged(class LLVOAvatar *,unsigned int,bool)
CoolVLViewer.exe!LLDrawPoolAvatar::renderAvatars(class LLVOAvatar *,int)
CoolVLViewer.exe!LLDrawPoolAvatar::render(int)
CoolVLViewer.exe!LLPipeline::renderGeomDeferred(class LLCamera &)
CoolVLViewer.exe!display(bool,float,int,bool)
CoolVLViewer.exe!LLAppViewer::frame(class LLEventPump &)
CoolVLViewer.exe!LLAppViewer::mainLoop(void)
CoolVLViewer.exe!WinMain()


I'll see if i can found out some more details.


2019-10-29 12:05:32
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Joined: 2009-03-17 18:42:51
Posts: 5523
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kathrine wrote:
Got a crash with the modified binary.

Stacktrace looks like this.

Ah... Thank you. There is indeed a bug in LLDrawPoolAvatar::renderRigged() (also present in LL's viewer). Modify lines 2095 to 2110 of linden/indra/newview/lldrawpoolavatar.cpp to read:
Code:
            // Note: order is important here and LLRender::DIFFUSE_MAP must
            // come last because it modifies gGL.mCurrTextureUnitIndex
            LLViewerTexture* specular = NULL;
            LLViewerTexture* normal = NULL;
            if (LLPipeline::sImpostorRender)
            {
               specular = gImgBlackSquare;
            }
            else
            {
               specular = face->getTexture(LLRender::SPECULAR_MAP);
               normal = face->getTexture(LLRender::NORMAL_MAP);
            }
            if (specular)
            {
               gGL.getTexUnit(specular_channel)->bind(specular);
            }
            if (normal)
            {
               gGL.getTexUnit(normal_channel)->bind(normal);
            }
and recompile...

It should solve that bad tex unit binding for materials-enabled, normal-less mesh faces on avatars (typically, but not only, faces without true materials (specular/normal maps-less), but just alpha-masking set instead of alpha-blending)...

However, I expect you might get other crashes with the modified bind() calls, in other places (since you also saw glitches happening on non-avatar objects). More stack traces welcomed !


2019-10-29 12:48:40
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Joined: 2011-10-07 10:39:20
Posts: 181
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Got a picture of the texture effects now, but wasn't in my modified viewer for other reasons...

One shows the effect, the other a bit zoomed out showed it properly again.

https://ibb.co/vktk4b2

https://ibb.co/1r1gGPM

And again some suspicious log messages, as if some float Inf value is in there.

Quote:
2019-10-29T16:30:22Z WARNING: LLCoordFrame::setOrigin: Non Finite in LLCoordFrame::setOrigin()
2019-10-29T16:30:40Z WARNING: LLCoordFrame::setOrigin: Non Finite in LLCoordFrame::setOrigin() (repeated 9 times)


2019-10-29 16:55:55
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Joined: 2009-03-17 18:42:51
Posts: 5523
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kathrine wrote:
Got a picture of the texture effects now, but wasn't in my modified viewer for other reasons...

One shows the effect, the other a bit zoomed out showed it properly again.
Do you have a landmark/location for this, please ? I will try to reproduce it myself over there (though, I never saw such a thing)...

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And again some suspicious log messages, as if some float Inf value is in there.
Hmm, yes, this could also be related, though it is less probable than a texture binding issue... This latter type of warnings could be the result of a math optimization issue (that could then depend on what optimization level and compiler are used)...


2019-10-29 17:58:51
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Joined: 2011-10-07 10:39:20
Posts: 181
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The "Non Finite" warnings were from running your official Windows build version. So your compiler settings. But might be that VC2017 does some weird stuff, or changed some stuff (or AMD does instead of intel etc.).


2019-10-29 18:21:10
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