Trapped one of those denormals/infinity messages. Seems the windows build sometimes gets denormals in there:
Looking at the data, in the setOrigin() frame the origin vector and two of the axes have denormal data inside as well (in this->)
This gets caused by "eye" being full of NaNs in LLPipeline::generateSunShadow().
Which is a bit surprising, as both both values setting eye (as far as i can see) seem to be okay afterwards. But camera is non const, so could have changed in between.
a) camera.getOrigin();
b) origin_agent.v
(-nan(ind) =>
https://devblogs.microsoft.com/oldnewthing/?p=5183 pretty good read on denormals and performance implications is here:
https://randomascii.wordpress.com/2012/ ... dd-floats/ )
This was from an /arch:AVX2 build, but all with /fp:fast, so i guess the normal build is similar.
According to my historic logs, these warnings happens since nearly forever (2016 at least).