I'm not seeing any issues with regards to the EEP materials rendering. Materials shine is thankfully more subtle than older versions of all EEP viewers when seen under spot and point lights. The Sun & Moon shine is also much better than it had been, since it is practically non-existent in the current default release LL viewer (and any EEP viewer that is based on older EEP code).
That being said, I've been looking at the code commits from LL, and I'm glad to see Henri is keeping up with the current state of things (not that I know the code, but it's interesting to see what changes are coming). Since 1.28.0.7 (iirc), the Sun and Moon light is much dimmer close to the horizon. Sunrise and sunset presets are thus darker than before as is the resulting shine from these settings. I can't say I'm particularly satisfied with that change (from LL), since I think it limits some possibilities that existed before where one could have a fully bright Sun or Moon right on the horizon. But then LL would have to fix their presets and WL conversions, so...
Since 1.28.0.8, LL has fiddled with the Moon, and this has broken some EEP skies/days I created. The Moon is now much darker than before and practically invisible near the horizon. The Moon texture in the Library is not sufficient to overcome this change even with the Moon at full brightness. I made a sky with a custom texture of the Earth to replace the "Moon" for some pictures I took. While this EEP sky can be 'fixed,' it no longer has the intended look. I've not taken any pictures with the recent changes to the Moon rendering, but here's one I took using Cool VL Viewer 1.28.0.7:
https://flic.kr/p/2jDJjyFAnd I'm glad you are keeping up with these changes!

An image taken with the current 1.28.0.9 release. The avatar has a subtle projector light to show some shine on the mesh layer that has a set of normal and specular maps applied to simulate a 'wet' look.
https://flic.kr/p/2jJ4KGG