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Known bug: fps halved down after model upload floater use
http://sldev.free.fr/forum/viewtopic.php?f=4&t=2099
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Author:  Henri Beauchamp [ 2020-12-16 11:06:27 ]
Post subject:  Known bug: fps halved down after model upload floater use

I found out that a change introduced in v1.28.1.8 ("Backported from LL's viewer Euclid the removal of unused fixed OpenGL functions in LLVertexBuffer, only keeping those used by GLOD.") is causing a massive slow down in frame rates when using the model upload floater, and that this slow down persists after the floater is closed (and until the next relog) !

This nasty bug is already fixed for next release.

Author:  Henri Beauchamp [ 2020-12-19 11:01:58 ]
Post subject:  Re: Known bug: fps halved down after model upload floater us

Fixed in v1.28.2.1, released today.

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