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Known bug: fps halved down after model upload floater use http://sldev.free.fr/forum/viewtopic.php?f=4&t=2099 |
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Author: | Henri Beauchamp [ 2020-12-16 11:06:27 ] |
Post subject: | Known bug: fps halved down after model upload floater use |
I found out that a change introduced in v1.28.1.8 ("Backported from LL's viewer Euclid the removal of unused fixed OpenGL functions in LLVertexBuffer, only keeping those used by GLOD.") is causing a massive slow down in frame rates when using the model upload floater, and that this slow down persists after the floater is closed (and until the next relog) ! This nasty bug is already fixed for next release. |
Author: | Henri Beauchamp [ 2020-12-19 11:01:58 ] |
Post subject: | Re: Known bug: fps halved down after model upload floater us |
Fixed in v1.28.2.1, released today. |
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