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Possible animesh rendering issue
http://sldev.free.fr/forum/viewtopic.php?f=4&t=2103
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Author:  ZaneZimer [ 2020-12-25 21:53:25 ]
Post subject:  Possible animesh rendering issue

I have seen this for a while but only for a few animesh objects and do not know if it is just me or a potential bug. Some of them seem to be slightly rotated, relative to the ground/horizon. It looks like maybe 45 degrees or so. I don't have any older viewers to test, but folks using Firestorm or the official viewer tell me the items are oriented properly for them. I have included a couple of images to demonstrate. My info is:
Code:
Cool VL Viewer v1.28.2.1, 64 bits, Dec 19 2020 10:47:50
Release Notes

You are at 231538.1, 261529.1, 27.1  in Caledon Oxbridge located at
simhost-0d364e18086109f6d.agni.secondlife.io (34.222.15.130:13034)
Alias: ec2-34-222-15-130.us-west-2.compute.amazonaws.com
Second Life Server 2020-12-09.553685
Release Notes

CPU: AMD Athlon(tm) X4 880K Quad Core Processor (2599.68 MHz)
Memory: 32136MB
OS version: Linux-x86_64 v5.9.15-100.fc32.x86_64 #1 SMP Wed Dec 16 16:49:20 UTC 2020
Memory manager: jemalloc v5.2.1-20201208
Graphics card vendor: NVIDIA Corporation
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 460.27.04
Detected VRAM: 11264MB
J2C decoder: OpenJPEG: 1.4.0.635f
Audio driver: OpenAL v1.1 ALSOFT 1.19.1 (OpenAL Soft: OpenAL Soft)
Networking backend: libcurl/7.47.0 OpenSSL/1.0.2u zlib/1.2.11
Embedded browser: CEF3 plugin v86.0.24+g85e79d4+chromium-86.0.4240.198
Packets lost: 0/51246 (0.0%)

Built with: GCC v5.5.0
Compiler-generated maths: SSE2.

Compile flags used for this build:
-O3 -fno-delete-null-pointer-checks -fno-ipa-cp-clone -fno-align-labels -fno-align-loops -fsched-pressure -frename-registers -fweb -fira-hoist-pressure -DNDEBUG -std=c++14 -fno-threadsafe-statics -fPIC -pipe -g -gdwarf-2 -gstrict-dwarf -fno-var-tracking-assignments -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -m64 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -fno-stack-protector -Wall -Wno-reorder -Werror -DLL_LINUX=1 -D_REENTRANT -DXML_STATIC -DLL_USE_JEMALLOC=1 -DLL_ELFBIN=1 -DOV_EXCLUDE_STATIC_CALLBACKS -DLL_FMOD=1 -DLL_OPENAL=1 -DLL_SDL=1 -DLIB_NDOF=1 -DLL_X11=1


Attachments:
CoolVLViewer.zip [31.44 KiB]
Downloaded 101 times
Santa Animesh_001.jpg
Santa Animesh_001.jpg [ 61.27 KiB | Viewed 1205 times ]
Horse Animesh_001.jpg
Horse Animesh_001.jpg [ 61.32 KiB | Viewed 1205 times ]

Author:  Henri Beauchamp [ 2020-12-25 23:34:27 ]
Post subject:  Re: Possible animesh rendering issue

Fixed for next release.

PS: next time, please provide a location where you see the problem happening, it would have saved me the bother to scan your log for all the regions you visited, TP to them and try and find in each a place matching your screen shots...

Author:  ZaneZimer [ 2020-12-26 03:38:51 ]
Post subject:  Re: Possible animesh rendering issue

Henri Beauchamp wrote:
Fixed for next release.

PS: next time, please provide a location where you see the problem happening, it would have saved me the bother to scan your log for all the regions you visited, TP to them and try and find in each a place matching your screen shots...

Ah, sorry about that. I got so focused on cutting down the screen shots for upload that I forgot to include their location. Appreciate the holiday fix though. Thank you and happy holidays.

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