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Known rendering glitch with animated objects http://sldev.free.fr/forum/viewtopic.php?f=4&t=2208 |
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Author: | Henri Beauchamp [ 2021-08-05 19:23:12 ] |
Post subject: | Known rendering glitch with animated objects |
There is a rendering glitch I just noticed after visiting the new Zenescope region and seeing the large Jabberwocky animesh: that mesh flickers badly when object-object occulsion is enabled, due to a bad bounding box calculation. I got a fix for next release, but in the mean time, if you are affected by this glitch, you may raise the value of the "AvatarBoundingBoxComplexity" debug setting to 3, which will force rigged meshes to be accounted for, for all avatars (animated objects included). |
Author: | Henri Beauchamp [ 2021-08-07 09:05:07 ] |
Post subject: | Re: Known rendering glitch with animated objects |
Fixed in today's release. If you changed the "AvatarBoundingBoxComplexity" value to work around that bug, you may now revert it to its default value (2). |
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