I have not reflected over it previously, but as I started to play with older viewers while determining the
Random crashing with v1.28.2.46 bug, something else came up as well.
In viewers later than v1.28.2.44 I see an odd ground covering shadow if the camera is somewhat close to the ground and lined up with sun from behind or falling into the camera.
Axis of avatar does not seem to have an impact, but angle of camera relative to ground has, and so has lining it up with the sun direction.
No crashing, so no debug log, but it is consistently reproducible for me.
Steps to reproduce:- Turn on the Extended Environment (EEP) rendering.
- Stand on open ground (no obscuring other shadows), and make note of how the shadow from avatar falls.
- Cam around avatar at waist height or so (not crucial, but the closer to ground the more noticeable shadow)
- Observe the giant ground covering shadow that shows when the cam is lining up with the avatar shadow, and how a normal avatar shadow shows at 90 degrees difference.
Version v1.28.2.44 does not have this kind of behaviour, v1.28.2.45 shows it.
I run the viewer with "All Shadows" active for the ALM, and water culling enabled for EE+ALM.