I don't have it explicitly enabled and just depend on the 'auto' in the launch script. Since I have more than one core, it should be enabled though, if that's the value you are meaning.
Ah, I do see a larger number of CRE items being processed. Since I hadn't quite worked out what I was seeing in the debug console, I was just continuing to hunt for something concrete that I could report.
Cool. I look forward to giving it a try, when available. And yes, I agree, it's not a bug, what I was seeing. Just performance and that is down to how the core code does/did things.