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Multitexture detection issue at second start with 1.30.1.8 
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Arkem wrote:
I did a copy-paste of the GPU line, so I was a surprised it didn't work. Having a look again showed the only difference with other lines of the same type was the sections separator which is normally a tab, but was turned into a space on the web page. Just changing it to tabs makes it work correctly and the Vega card seems well recognized:
Good. It will be fixed in next release anyway.

Arkem wrote:
Strangely, the core GL profile option keeps being checked when I start with no config file, though, so I still have to uncheck it myself or the viewer can't restart because minimum requirements fails again...
Yes, this is because there is a missing setting for default/unknown cards in the feature table. This will be fixed too, so that unknown GPUs got the core GL profile turned off...

I am also going to change the logic for the benchmarking, so that when it has been performed once for a given card, the settings are not changed again at each restart, even if the card is unknown...


2022-11-21 21:25:09
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Joined: 2021-02-19 18:28:40
Posts: 11
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I will try the last 1.30.1 version now that it seems we are done with this issue.

Do I have to mark the subject as fixed or something alike ?


2022-11-22 17:54:54
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Joined: 2009-03-17 18:42:51
Posts: 5523
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Arkem wrote:
I will try the last 1.30.1 version now that it seems we are done with this issue.

Do I have to mark the subject as fixed or something alike ?
Nah, and the full fix will only be part of next release anyway. :P


2022-11-22 19:57:50
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Joined: 2021-02-19 18:28:40
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Thank you for your help !


2022-11-23 06:26:25
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