Hard for me to diagnose the bug without
precise reproduction steps or a repro object/location...
Also, what OS are you using, what GPU, drivers, etc: please provide the required information, including the viewer log (something could be amiss with shaders, for example, and would show in the log).
As far as what I can guess from the changes that went into v1.30.2.20, I see two potential suspects (code resyncs with LL's, one of which I already reverted for next release because it feels bogus to me), but unless you can recompile the viewer yourself, it won't help much... Still, here they are in case you can recompile and test the changes:
- Lines 6754 to 6757 of linden/indra/newview/llvovolume.cpp, you could try and revert that change I already reverted. Instead of:
revert to:
- In the same file, lines 6819 to 6830, enclose that block with #if 0/#endif to read:
However, those changes should normally only affect objects with material (or with alpha masking set instead of alpha blending, since it implicitly turns the objects texture to a material).
Another modification that went into v1.30.2.20 was clearly cited in the change log. It deals with objects bin radius calculation. What happens if you set the "UseNewBinRadiusCompute" debug setting to FALSE before logging in ?...