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@camtextures:<uuid>=n broken in Advanced Lighting Mode only? http://sldev.free.fr/forum/viewtopic.php?f=4&t=2512 |
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Author: | kathrine [ 2024-05-28 18:41:24 ] | |||||||||
Post subject: | @camtextures:<uuid>=n broken in Advanced Lighting Mode only? | |||||||||
Hello Henri, i tried to use @camtextures in a recent viewer. It seems to work on the old 2.9 level, when in non-PBR mode, ignoring the texture UUID. Everything just becomes gray but no texture override is shown. It looks like some race condition or issue with PBR/Advanced Lighting Mode switching. Repro: 1. Login with Advanced Lighting Mode 2. Put Script in a prim 3. Touch Prim 4. World becomes grey But: 1. Login or switch to PBR mode 2. Put Script in a prim 3. Touch Prim 4. World becomes Latexy... 5. Switch to Advanced Lighting Mode without relog 6. World stays Latexy, and becomes latexy again on touch When i switch to PBR mode, it works as it should. When i switch to Advanced Lightning Mode, it works, if PBR was enabled before, but fails if i login with Advanced Lightning Mode. Cool VL Viewer v1.32.0.23, May 18 2024 10:33:06 RestrainedLove viewer v2.09.29.28 This script demos it, put in a prim and touch:
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Author: | Henri Beauchamp [ 2024-05-28 23:08:07 ] |
Post subject: | Re: @camtextures:<uuid>=n broken in Advanced Lighting Mode o |
Not only it is broken in ALM/forward, but it also crashes the viewer in PBR mode when GLTF materials are around... Got everything fixed for next release. |
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