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Avatars flicker in OpenSim unless max complexity disabled 
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Joined: 2023-12-06 04:01:30
Posts: 6
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Title says it all. I tested this across multiple systems, with ALM disabled/enabled, and with PBR disabled/enabled.
I also did a test where I modified the isTooComplex function in llvoavatar.cpp to print a message whenever the function returns true.
When I tested my modification out, it printed messages every time others avatars flickered. When I turned off max complexity, the messages subsided completely, and the flickering stopped.
This problem doesn't happen in SL whatsoever.
This means the bug is likely due to an opensim-specific quirk/bug related to complexity calculation.
Let me know if you need more information.


2024-07-03 21:17:50
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Joined: 2009-03-17 18:42:51
Posts: 6024
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Without the viewer logs, and precise repro steps, I cannot diagnose a bug !

Please, follow the rules.


2024-07-04 00:16:03
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