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Known bug: GL texture memory leak with NVIDIA and GL threads 
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Joined: 2009-03-17 18:42:51
Posts: 5966
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I discovered the reason for apparent GL texture memory leaks with NVIDIA cards (*) and shared GL threads enabled (especially obvious at very high frame rates i.e; at 500+ fps).

The fix is simply to set the "RenderGLImageSyncInThread" debug setting to FALSE, which disables a bogus optimization that was supposed to be possible with NVIDIA driver.

This setting and the related (bogus) code will be removed in next release.


(*) Other brands do not have this bogus optimization applied and "RenderGLImageSyncInThread" is ignored for them.


2025-04-15 10:36:34
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